mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-01 00:21:43 +00:00
- Add support for Skulltag ACS IsNetworkGame.
Once known as PlayerOnTeam, then it became IsMultiplayer, but Skulltag code ignored emulated multiplayer, hence the new and clearer name.
This commit is contained in:
parent
630dc8c8cd
commit
6384e81d0f
2 changed files with 5 additions and 1 deletions
|
@ -8094,6 +8094,10 @@ scriptwait:
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// [BC] Start ST PCD's
|
// [BC] Start ST PCD's
|
||||||
|
case PCD_ISNETWORKGAME:
|
||||||
|
PushToStack(netgame);
|
||||||
|
break;
|
||||||
|
|
||||||
case PCD_PLAYERTEAM:
|
case PCD_PLAYERTEAM:
|
||||||
if ( activator && activator->player )
|
if ( activator && activator->player )
|
||||||
PushToStack( activator->player->userinfo.GetTeam() );
|
PushToStack( activator->player->userinfo.GetTeam() );
|
||||||
|
|
|
@ -504,7 +504,7 @@ public:
|
||||||
PCD_PLAYERGOLDSKULL,
|
PCD_PLAYERGOLDSKULL,
|
||||||
PCD_PLAYERBLACKCARD,
|
PCD_PLAYERBLACKCARD,
|
||||||
PCD_PLAYERSILVERCARD,
|
PCD_PLAYERSILVERCARD,
|
||||||
PCD_PLAYERONTEAM,
|
PCD_ISNETWORKGAME,
|
||||||
PCD_PLAYERTEAM,
|
PCD_PLAYERTEAM,
|
||||||
/*120*/ PCD_PLAYERHEALTH,
|
/*120*/ PCD_PLAYERHEALTH,
|
||||||
PCD_PLAYERARMORPOINTS,
|
PCD_PLAYERARMORPOINTS,
|
||||||
|
|
Loading…
Reference in a new issue