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- fixed: A_ProgrammerMelee damaged the caller, not the target.
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@ -95,7 +95,7 @@ class Programmer : Actor
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A_PlaySound("programmer/clank", CHAN_WEAPON);
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int damage = ((random[Programmer]() % 10) + 1) * 6;
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int newdam = DamageMobj (self, self, damage, 'Melee');
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int newdam = target.DamageMobj (self, self, damage, 'Melee');
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target.TraceBleed (newdam > 0 ? newdam : damage, self);
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}
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