Improve crosshair health color to be more informative

With `crosshairhealth 2`, the crosshair will now
go from white to yellow, then yellow to red as the player's health
decreases. As the player's health increases up to 200, the crosshair
will also go from white to green to indicate overheal.
This is similar to the implementation in games like Xonotic.

The old behavior (`crosshairhealth 1`) is still the default.
This commit is contained in:
Hugo Locurcio 2019-08-16 12:34:04 +02:00 committed by Christoph Oelckers
parent 94179a11f5
commit 61badfd694
2 changed files with 56 additions and 5 deletions

View file

@ -128,7 +128,7 @@ CVAR (Bool, crosshairon, true, CVAR_ARCHIVE);
CVAR (Int, crosshair, 0, CVAR_ARCHIVE)
CVAR (Bool, crosshairforce, false, CVAR_ARCHIVE)
CVAR (Color, crosshaircolor, 0xff0000, CVAR_ARCHIVE);
CVAR (Bool, crosshairhealth, true, CVAR_ARCHIVE);
CVAR (Int, crosshairhealth, 1, CVAR_ARCHIVE);
CVAR (Float, crosshairscale, 1.0, CVAR_ARCHIVE);
CVAR (Bool, crosshairgrow, false, CVAR_ARCHIVE);
CUSTOM_CVAR(Int, am_showmaplabel, 2, CVAR_ARCHIVE)
@ -1081,8 +1081,8 @@ void DBaseStatusBar::DrawCrosshair ()
w = int(CrosshairImage->GetDisplayWidth() * size);
h = int(CrosshairImage->GetDisplayHeight() * size);
if (crosshairhealth)
{
if (crosshairhealth == 1) {
// "Standard" crosshair health (green-red)
int health = Scale(CPlayer->health, 100, CPlayer->mo->GetDefault()->health);
if (health >= 85)
@ -1110,6 +1110,50 @@ void DBaseStatusBar::DrawCrosshair ()
color = (red<<16) | (green<<8);
}
}
else if (crosshairhealth == 2)
{
// "Enhanced" crosshair health (green-white-yellow-red)
int health = Scale(CPlayer->health, 100, CPlayer->mo->GetDefault()->health);
int red, green, blue;
if (health < 0)
{
health = 0;
}
if (health <= 25)
{
red = 255;
green = 0;
blue = 0;
}
else if (health <= 65)
{
red = 255;
green = 255 * ((health - 25) / 40.0);
blue = 0;
}
else if (health <= 100)
{
red = 255;
green = 255;
blue = 255 * ((health - 65) / 35.0);
}
else if (health < 200)
{
red = 255 - 255 * ((health - 100) / 100.0);
green = 255;
blue = 255 - 255 * ((health - 100) / 100.0);
}
else
{
red = 0;
green = 255;
blue = 0;
}
color = (red<<16) | (green<<8) | blue;
}
else
{
color = crosshaircolor;

View file

@ -948,6 +948,13 @@ OptionMenu "VideoOptions" protected
//
//-------------------------------------------------------------------------------------------
OptionValue CrosshairHealthTypes
{
0.0, "$OPTVAL_NO"
1.0, "$OPTVAL_YES_STANDARD"
2.0, "$OPTVAL_YES_ENHANCED"
}
OptionValue DisplayTagsTypes
{
0.0, "$OPTVAL_NONE"
@ -1017,7 +1024,7 @@ OptionMenu "HUDOptions" protected
Option "$HUDMNU_FORCECROSSHAIR", "crosshairforce", "OnOff"
Option "$HUDMNU_GROWCROSSHAIR", "crosshairgrow", "OnOff"
ColorPicker "$HUDMNU_CROSSHAIRCOLOR", "crosshaircolor"
Option "$HUDMNU_CROSSHAIRHEALTH", "crosshairhealth", "OnOff"
Option "$HUDMNU_CROSSHAIRHEALTH", "crosshairhealth", "CrosshairHealthTypes"
Slider "$HUDMNU_CROSSHAIRSCALE", "crosshairscale", 0.0, 2.0, 0.05, 2
StaticText " "
Option "$HUDMNU_NAMETAGS", "displaynametags", "DisplayTagsTypes"