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- fixed: The sky baseline position needs to take texture scaling into account.
SVN r1982 (trunk)
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parent
6310f32843
commit
6161702703
4 changed files with 6 additions and 2 deletions
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@ -1,3 +1,6 @@
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November 15, 2009 (Changes by Graf Zahl)
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- fixed: The sky baseline position needs to take texture scaling into account.
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November 14, 2009
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- Do not squash skies taller than 200 into square pixels.
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@ -1313,7 +1313,7 @@ void R_DrawSkyPlane (visplane_t *pl)
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}
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frontskytex = TexMan(s->GetTexture(pos));
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if (frontskytex->UseType == FTexture::TEX_Null)
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if (frontskytex == NULL || frontskytex->UseType == FTexture::TEX_Null)
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{ // [RH] The blank texture: Use normal sky instead.
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goto sky1;
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}
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@ -110,6 +110,7 @@ void R_InitSkyMap ()
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{
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skytexturemid = (200 - skyheight) << FRACBITS;
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}
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skytexturemid = FixedMul(skytexturemid, skytex1->yScale);
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if (viewwidth != 0 && viewheight != 0)
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{
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@ -144,7 +144,7 @@ FTexture::FTexture (const char *name, int lumpnum)
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WidthBits(0), HeightBits(0), xScale(FRACUNIT), yScale(FRACUNIT), SourceLump(lumpnum),
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UseType(TEX_Any), bNoDecals(false), bNoRemap0(false), bWorldPanning(false),
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bMasked(true), bAlphaTexture(false), bHasCanvas(false), bWarped(0), bComplex(false),
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Rotations(0xFFFF), Width(0), Height(0), WidthMask(0), Native(NULL)
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Rotations(0xFFFF), SkyOffset(0), Width(0), Height(0), WidthMask(0), Native(NULL)
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{
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id.SetInvalid();
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if (name != NULL)
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