- Added Blzut3's SBARINFO update #6:

* Fixed: A tutti-frutti like effect would occur if transparent images were used
    in bars.
  * Fixed: drawswitchableimage didn't count having 0 of an item as not having
    the said item.
  * Added alwaysshowcounter flag to both drawinventorybar and
    drawselectedinventory.
  * Added armoricon image type to drawimage.
  * Added low-on secondary coloring and high-on coloring to drawnumber.


SVN r688 (trunk)
This commit is contained in:
Randy Heit 2008-01-10 04:22:48 +00:00
parent ca0b61d066
commit 612d1b2fa3
3 changed files with 73 additions and 11 deletions

View file

@ -1,4 +1,13 @@
January 9, 2008
- Added Blzut3's SBARINFO update #6:
* Fixed: A tutti-frutti like effect would occur if transparent images were used
in bars.
* Fixed: drawswitchableimage didn't count having 0 of an item as not having
the said item.
* Added alwaysshowcounter flag to both drawinventorybar and
drawselectedinventory.
* Added armoricon image type to drawimage.
* Added low-on secondary coloring and high-on coloring to drawnumber.
- Added texture packing to D3DFB so that textures that are temporally related
can share the same hardware texture. This greatly reduces the number of
DrawPrimitive calls that need to be made when drawing text (or any 2D

View file

@ -56,6 +56,7 @@ enum //drawimage flags
DRAWIMAGE_SWITCHABLE_AND = 64,
DRAWIMAGE_INVULNERABILITY = 128,
DRAWIMAGE_OFFSET_CENTER = 256,
DRAWIMAGE_ARMOR = 512,
};
enum //drawnumber flags
@ -81,6 +82,7 @@ enum //drawselectedinventory flags
{
DRAWSELECTEDINVENTORY_ALTERNATEONEMPTY = 1,
DRAWSELECTEDINVENTORY_ARTIFLASH = 2,
DRAWSELECTEDINVENTORY_ALWAYSSHOWCOUNTER = 4,
};
enum //drawinventorybar flags
@ -88,6 +90,7 @@ enum //drawinventorybar flags
DRAWINVENTORYBAR_ALWAYSSHOW = 1,
DRAWINVENTORYBAR_NOARTIBOX = 2,
DRAWINVENTORYBAR_NOARROWS = 4,
DRAWINVENTORYBAR_ALWAYSSHOWCOUNTER = 8,
};
enum //drawgem flags
@ -329,6 +332,8 @@ void SBarInfo::ParseSBarInfoBlock(SBarInfoBlock &block)
cmd.flags += DRAWIMAGE_AMMO1;
else if(SC_Compare("ammoicon2"))
cmd.flags += DRAWIMAGE_AMMO2;
else if(SC_Compare("armoricon"))
cmd.flags += DRAWIMAGE_ARMOR;
else if(SC_Compare("translatable"))
{
cmd.flags += DRAWIMAGE_TRANSLATABLE;
@ -368,6 +373,7 @@ void SBarInfo::ParseSBarInfoBlock(SBarInfoBlock &block)
break;
}
case SBARINFO_DRAWNUMBER:
cmd.special4 = cmd.special3 = -1;
SC_MustGetToken(TK_IntConst);
cmd.special = sc_Number;
SC_MustGetToken(',');
@ -439,8 +445,28 @@ void SBarInfo::ParseSBarInfoBlock(SBarInfoBlock &block)
cmd.y = sc_Number - (200 - SBarInfoScript->height);
if(SC_CheckToken(','))
{
SC_MustGetToken(TK_IntConst);
bool needsComma = false;
if(SC_CheckToken(TK_IntConst)) //font spacing
{
cmd.special2 = sc_Number;
needsComma = true;
}
if(!needsComma || SC_CheckToken(',')) //2nd coloring for "low-on" value
{
SC_MustGetToken(TK_Identifier);
cmd.translation2 = this->GetTranslation(sc_String);
SC_MustGetToken(',');
SC_MustGetToken(TK_IntConst);
cmd.special3 = sc_Number;
if(SC_CheckToken(',')) //3rd coloring for "high-on" value
{
SC_MustGetToken(TK_Identifier);
cmd.translation3 = this->GetTranslation(sc_String);
SC_MustGetToken(',');
SC_MustGetToken(TK_IntConst);
cmd.special4 = sc_Number;
}
}
}
SC_MustGetToken(';');
break;
@ -478,6 +504,10 @@ void SBarInfo::ParseSBarInfoBlock(SBarInfoBlock &block)
{
cmd.flags += DRAWSELECTEDINVENTORY_ARTIFLASH;
}
else if(SC_Compare("alwaysshowcounter"))
{
cmd.flags += DRAWSELECTEDINVENTORY_ALWAYSSHOWCOUNTER;
}
else
{
cmd.font = V_GetFont(sc_String);
@ -548,6 +578,10 @@ void SBarInfo::ParseSBarInfoBlock(SBarInfoBlock &block)
{
cmd.flags += DRAWINVENTORYBAR_NOARROWS;
}
else if(SC_Compare("alwaysshowcounter"))
{
cmd.flags += DRAWINVENTORYBAR_ALWAYSSHOWCOUNTER;
}
else
{
SC_ScriptError("Unknown flag '%s'.", sc_String);
@ -887,6 +921,8 @@ SBarInfoCommand::SBarInfoCommand() //sets the default values for more predicable
string[0] = "";
string[1] = "";
translation = CR_UNTRANSLATED;
translation2 = CR_UNTRANSLATED;
translation3 = CR_UNTRANSLATED;
font = V_GetFont("CONFONT");
}
@ -962,6 +998,7 @@ public:
width = (int) (((double) width/100)*value);
}
Pixels = new BYTE[Width*Height];
memset(Pixels, 0, Width*Height); //Prevent garbage when using transparent images
bar->CopyToBlock(Pixels, Width, Height, 0, 0); //draw the bar
int run = bar->GetHeight() - (int) (((double) height/100)*value);
int visible = bar->GetHeight() - run;
@ -1357,20 +1394,20 @@ private:
else //check the inventory items and draw selected sprite
{
AInventory* item = CPlayer->mo->FindInventory(PClass::FindClass(cmd.string[0]));
if(item == NULL)
if(item == NULL || item->Amount == 0)
drawAlt = 1;
if((cmd.flags & DRAWIMAGE_SWITCHABLE_AND))
{
item = CPlayer->mo->FindInventory(PClass::FindClass(cmd.string[1]));
if(item != NULL && drawAlt == 0) //both
if((item != NULL && item->Amount != 0) && drawAlt == 0) //both
{
drawAlt = 0;
}
else if(item != NULL && drawAlt == 1) //2nd
else if((item != NULL && item->Amount != 0) && drawAlt == 1) //2nd
{
drawAlt = 3;
}
else if(item == NULL && drawAlt == 0) //1st
else if((item == NULL || item->Amount == 0) && drawAlt == 0) //1st
{
drawAlt = 2;
}
@ -1400,6 +1437,12 @@ private:
if(ammo2 != NULL)
DrawGraphic(TexMan[ammo2->Icon], cmd.x, cmd.y, cmd.flags);
}
else if((cmd.flags & DRAWIMAGE_ARMOR))
{
ABasicArmor *armor = CPlayer->mo->FindInventory<ABasicArmor>();
if(armor != NULL && armor->Amount != 0)
DrawGraphic(TexMan(armor->Icon), cmd.x, cmd.y, cmd.flags);
}
else if((cmd.flags & DRAWIMAGE_INVENTORYICON))
{
DrawGraphic(TexMan[cmd.sprite], cmd.x, cmd.y, cmd.flags);
@ -1483,6 +1526,11 @@ private:
cmd.value = 0;
}
}
if(cmd.special3 != -1 && cmd.value <= cmd.special3) //low
DrawNumber(cmd.value, cmd.special, cmd.x, cmd.y, cmd.translation2, cmd.special2);
else if(cmd.special4 != -1 && cmd.value >= cmd.special4) //high
DrawNumber(cmd.value, cmd.special, cmd.x, cmd.y, cmd.translation3, cmd.special2);
else
DrawNumber(cmd.value, cmd.special, cmd.x, cmd.y, cmd.translation, cmd.special2);
break;
case SBARINFO_DRAWMUGSHOT:
@ -1505,7 +1553,7 @@ private:
{
DrawDimImage(TexMan(CPlayer->mo->InvSel->Icon), cmd.x, cmd.y, CPlayer->mo->InvSel->Amount <= 0);
}
if(CPlayer->mo->InvSel->Amount != 1)
if((cmd.flags & DRAWSELECTEDINVENTORY_ALWAYSSHOWCOUNTER) || CPlayer->mo->InvSel->Amount != 1)
{
if(drawingFont != cmd.font)
{
@ -1524,17 +1572,20 @@ private:
bool alwaysshow = false;
bool artibox = true;
bool noarrows = false;
bool alwaysshowcounter = false;
if((cmd.flags & DRAWINVENTORYBAR_ALWAYSSHOW))
alwaysshow = true;
if((cmd.flags & DRAWINVENTORYBAR_NOARTIBOX))
artibox = false;
if((cmd.flags & DRAWINVENTORYBAR_NOARROWS))
noarrows = true;
if((cmd.flags & DRAWINVENTORYBAR_ALWAYSSHOWCOUNTER))
alwaysshowcounter = true;
if(drawingFont != cmd.font)
{
drawingFont = cmd.font;
}
DrawInventoryBar(cmd.special, cmd.value, cmd.x, cmd.y, alwaysshow, cmd.special2, cmd.special3, cmd.translation, artibox, noarrows);
DrawInventoryBar(cmd.special, cmd.value, cmd.x, cmd.y, alwaysshow, cmd.special2, cmd.special3, cmd.translation, artibox, noarrows, alwaysshowcounter);
break;
}
case SBARINFO_DRAWBAR:
@ -1890,7 +1941,7 @@ private:
}
void DrawInventoryBar(int type, int num, int x, int y, bool alwaysshow,
int counterx, int countery, EColorRange translation, bool drawArtiboxes, bool noArrows)
int counterx, int countery, EColorRange translation, bool drawArtiboxes, bool noArrows, bool alwaysshowcounter)
{ //yes, there is some Copy & Paste here too
const AInventory *item;
int i;
@ -1906,7 +1957,7 @@ private:
DrawImage (Images[invBarOffset + imgARTIBOX], x+i*31, y);
}
DrawDimImage (TexMan(item->Icon), x+i*31, y, item->Amount <= 0);
if(item->Amount != 1)
if(alwaysshowcounter || item->Amount != 1)
{
DrawNumber(item->Amount, 3, counterx+i*31, countery, translation);
}

View file

@ -28,6 +28,8 @@ struct SBarInfoCommand
FString string[2];
FFont *font;
EColorRange translation;
EColorRange translation2;
EColorRange translation3;
SBarInfoBlock subBlock; //for type SBarInfo_CMD_GAMEMODE
void setString(const char* source, int strnum, int maxlength=-1, bool exact=false);
SBarInfoCommand();