From 611834ea2a54c99a3a02e5d144f75d6766a5facc Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Thu, 24 Dec 2009 23:31:06 +0000 Subject: [PATCH] - fixed: The UDMF blockfloaters flag was misnamed. Changed to match the spec. SVN r2037 (trunk) --- docs/rh-log.txt | 3 +++ src/namedef.h | 2 +- src/p_udmf.cpp | 2 +- 3 files changed, 5 insertions(+), 2 deletions(-) diff --git a/docs/rh-log.txt b/docs/rh-log.txt index 08d1f117b..bbfd763b1 100644 --- a/docs/rh-log.txt +++ b/docs/rh-log.txt @@ -1,3 +1,6 @@ +December 24, 2009 (Changes by Graf Zahl) +- fixed: The UDMF blockfloaters flag was misnamed. Changed to match the spec. + December 23, 2009 (Changes by Graf Zahl) - made the initial weave index for A_BishopMissileWeave and A_CStaffMissileSlither a configurable actor property. diff --git a/src/namedef.h b/src/namedef.h index a00ca93f5..ebddcc213 100644 --- a/src/namedef.h +++ b/src/namedef.h @@ -370,7 +370,7 @@ xx(Blockplayers) xx(Blockeverything) xx(Zoneboundary) xx(Jumpover) -xx(Blockfloating) +xx(Blockfloaters) xx(Clipmidtex) xx(Wrapmidtex) xx(Midtex3d) diff --git a/src/p_udmf.cpp b/src/p_udmf.cpp index 79b64a1de..5dfa06dd7 100644 --- a/src/p_udmf.cpp +++ b/src/p_udmf.cpp @@ -691,7 +691,7 @@ struct UDMFParser Flag(ld->flags, ML_RAILING, key); continue; - case NAME_Blockfloating: + case NAME_Blockfloaters: CHECK_N(St | Zd | Zdt | Va) Flag(ld->flags, ML_BLOCK_FLOATERS, key); continue;