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https://github.com/ZDoom/qzdoom.git
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Added ThruBits.
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parent
69da5c23a3
commit
60f0d35477
5 changed files with 34 additions and 4 deletions
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@ -1008,6 +1008,7 @@ public:
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double FloatSpeed;
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double FloatSpeed;
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// interaction info
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// interaction info
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uint32_t ThruBits;
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FBlockNode *BlockNode; // links in blocks (if needed)
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FBlockNode *BlockNode; // links in blocks (if needed)
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struct sector_t *Sector;
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struct sector_t *Sector;
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subsector_t * subsector;
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subsector_t * subsector;
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@ -447,11 +447,14 @@ bool P_TeleportMove(AActor* thing, const DVector3 &pos, bool telefrag, bool modi
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if (th == thing)
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if (th == thing)
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continue;
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continue;
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double blockdist = th->radius + tmf.thing->radius;
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if ((th->flags2 | tmf.thing->flags2) & MF2_THRUACTORS)
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if (fabs(th->X() - cres2.Position.X) >= blockdist || fabs(th->Y() - cres2.Position.Y) >= blockdist)
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continue;
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continue;
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if ((th->flags2 | tmf.thing->flags2) & MF2_THRUACTORS)
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if (th->ThruBits & tmf.thing->ThruBits)
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continue;
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double blockdist = th->radius + tmf.thing->radius;
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if (fabs(th->X() - cres2.Position.X) >= blockdist || fabs(th->Y() - cres2.Position.Y) >= blockdist)
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continue;
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continue;
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if (tmf.thing->flags6 & MF6_THRUSPECIES && tmf.thing->GetSpecies() == th->GetSpecies())
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if (tmf.thing->flags6 & MF6_THRUSPECIES && tmf.thing->GetSpecies() == th->GetSpecies())
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@ -1301,6 +1304,9 @@ bool PIT_CheckThing(FMultiBlockThingsIterator &it, FMultiBlockThingsIterator::Ch
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if ((thing->flags2 | tm.thing->flags2) & MF2_THRUACTORS)
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if ((thing->flags2 | tm.thing->flags2) & MF2_THRUACTORS)
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return true;
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return true;
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if (thing->ThruBits & tm.thing->ThruBits)
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return true;
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if (!((thing->flags & (MF_SOLID | MF_SPECIAL | MF_SHOOTABLE)) || thing->flags6 & MF6_TOUCHY))
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if (!((thing->flags & (MF_SOLID | MF_SPECIAL | MF_SHOOTABLE)) || thing->flags6 & MF6_TOUCHY))
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return true; // can't hit thing
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return true; // can't hit thing
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@ -1994,6 +2000,10 @@ int P_TestMobjZ(AActor *actor, bool quick, AActor **pOnmobj)
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{
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{
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continue;
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continue;
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}
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}
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if (actor->ThruBits & thing->ThruBits)
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{
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continue;
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}
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if ((actor->flags6 & MF6_THRUSPECIES) && (thing->GetSpecies() == actor->GetSpecies()))
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if ((actor->flags6 & MF6_THRUSPECIES) && (thing->GetSpecies() == actor->GetSpecies()))
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{
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{
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continue;
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continue;
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@ -4382,6 +4392,8 @@ struct Origin
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bool MThruSpecies;
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bool MThruSpecies;
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bool ThruSpecies;
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bool ThruSpecies;
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bool ThruActors;
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bool ThruActors;
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bool UseThruBits;
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uint32_t ThruBits;
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};
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};
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static ETraceStatus CheckForActor(FTraceResults &res, void *userdata)
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static ETraceStatus CheckForActor(FTraceResults &res, void *userdata)
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@ -4407,6 +4419,9 @@ static ETraceStatus CheckForActor(FTraceResults &res, void *userdata)
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return TRACE_Skip;
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return TRACE_Skip;
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}
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}
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if (data->UseThruBits && (data->ThruBits & res.Actor->ThruBits))
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return TRACE_Skip;
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return TRACE_Stop;
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return TRACE_Stop;
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}
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}
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@ -4482,7 +4497,7 @@ AActor *P_LineAttack(AActor *t1, DAngle angle, double distance,
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{
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{
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TData.ThruSpecies = (puffDefaults && (puffDefaults->flags6 & MF6_THRUSPECIES));
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TData.ThruSpecies = (puffDefaults && (puffDefaults->flags6 & MF6_THRUSPECIES));
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TData.ThruActors = (puffDefaults && (puffDefaults->flags2 & MF2_THRUACTORS));
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TData.ThruActors = (puffDefaults && (puffDefaults->flags2 & MF2_THRUACTORS));
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TData.UseThruBits = true;
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// [MC] Because this is a one-hit trace event, we need to spawn the puff, get the species
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// [MC] Because this is a one-hit trace event, we need to spawn the puff, get the species
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// and destroy it. Assume there is no species unless tempuff isn't NULL. We cannot get
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// and destroy it. Assume there is no species unless tempuff isn't NULL. We cannot get
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// a proper species the same way as puffDefaults flags it appears...
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// a proper species the same way as puffDefaults flags it appears...
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@ -4493,6 +4508,7 @@ AActor *P_LineAttack(AActor *t1, DAngle angle, double distance,
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if (tempuff != NULL)
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if (tempuff != NULL)
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{
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{
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TData.PuffSpecies = tempuff->GetSpecies();
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TData.PuffSpecies = tempuff->GetSpecies();
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TData.ThruBits = tempuff->ThruBits;
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tempuff->Destroy();
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tempuff->Destroy();
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}
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}
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}
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}
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@ -4500,6 +4516,7 @@ AActor *P_LineAttack(AActor *t1, DAngle angle, double distance,
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{
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{
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TData.ThruSpecies = false;
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TData.ThruSpecies = false;
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TData.ThruActors = false;
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TData.ThruActors = false;
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TData.UseThruBits = false;
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}
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}
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// if the puff uses a non-standard damage type, this will override default, hitscan and melee damage type.
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// if the puff uses a non-standard damage type, this will override default, hitscan and melee damage type.
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// All other explicitly passed damage types (currenty only MDK) will be preserved.
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// All other explicitly passed damage types (currenty only MDK) will be preserved.
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@ -5102,6 +5119,8 @@ struct RailData
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bool ThruSpecies;
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bool ThruSpecies;
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bool MThruSpecies;
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bool MThruSpecies;
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bool ThruActors;
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bool ThruActors;
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bool UseThruBits;
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uint32_t ThruBits;
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int limit;
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int limit;
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int count;
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int count;
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};
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};
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@ -5131,6 +5150,7 @@ static ETraceStatus ProcessRailHit(FTraceResults &res, void *userdata)
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// 4. THRUGHOST on puff and the GHOST flag on the hit actor
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// 4. THRUGHOST on puff and the GHOST flag on the hit actor
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if ((data->ThruActors) ||
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if ((data->ThruActors) ||
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(data->UseThruBits && (data->ThruBits & res.Actor->ThruBits)) ||
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(data->MThruSpecies && res.Actor->GetSpecies() == data->Caller->GetSpecies()) ||
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(data->MThruSpecies && res.Actor->GetSpecies() == data->Caller->GetSpecies()) ||
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(data->ThruSpecies && res.Actor->GetSpecies() == data->PuffSpecies) ||
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(data->ThruSpecies && res.Actor->GetSpecies() == data->PuffSpecies) ||
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(data->ThruGhosts && res.Actor->flags3 & MF3_GHOST))
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(data->ThruGhosts && res.Actor->flags3 & MF3_GHOST))
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@ -5228,12 +5248,14 @@ void P_RailAttack(FRailParams *p)
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rail_data.ThruGhosts = !!(puffDefaults->flags2 & MF2_THRUGHOST);
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rail_data.ThruGhosts = !!(puffDefaults->flags2 & MF2_THRUGHOST);
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rail_data.ThruSpecies = !!(puffDefaults->flags6 & MF6_THRUSPECIES);
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rail_data.ThruSpecies = !!(puffDefaults->flags6 & MF6_THRUSPECIES);
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rail_data.ThruActors = !!(puffDefaults->flags2 & MF2_THRUACTORS);
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rail_data.ThruActors = !!(puffDefaults->flags2 & MF2_THRUACTORS);
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rail_data.UseThruBits = true;
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}
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}
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else
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else
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{
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{
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rail_data.ThruGhosts = false;
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rail_data.ThruGhosts = false;
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rail_data.MThruSpecies = false;
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rail_data.MThruSpecies = false;
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rail_data.ThruActors = false;
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rail_data.ThruActors = false;
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rail_data.UseThruBits = false;
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}
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}
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// used as damage inflictor
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// used as damage inflictor
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AActor *thepuff = NULL;
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AActor *thepuff = NULL;
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@ -5241,6 +5263,9 @@ void P_RailAttack(FRailParams *p)
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if (puffclass != NULL) thepuff = Spawn(source->Level, puffclass, source->Pos(), ALLOW_REPLACE);
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if (puffclass != NULL) thepuff = Spawn(source->Level, puffclass, source->Pos(), ALLOW_REPLACE);
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rail_data.PuffSpecies = (thepuff != NULL) ? thepuff->GetSpecies() : NAME_None;
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rail_data.PuffSpecies = (thepuff != NULL) ? thepuff->GetSpecies() : NAME_None;
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if (thepuff)
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rail_data.ThruBits = thepuff->ThruBits;
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Trace(start, source->Sector, vec, p->distance, MF_SHOOTABLE, ML_BLOCKEVERYTHING, source, trace, flags, ProcessRailHit, &rail_data);
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Trace(start, source->Sector, vec, p->distance, MF_SHOOTABLE, ML_BLOCKEVERYTHING, source, trace, flags, ProcessRailHit, &rail_data);
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// Hurt anything the trace hit
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// Hurt anything the trace hit
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@ -349,6 +349,7 @@ void AActor::Serialize(FSerializer &arc)
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A("spriteangle", SpriteAngle)
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A("spriteangle", SpriteAngle)
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A("spriterotation", SpriteRotation)
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A("spriterotation", SpriteRotation)
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("alternative", alternative)
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("alternative", alternative)
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A("thrubits", ThruBits)
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A("cameraheight", CameraHeight)
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A("cameraheight", CameraHeight)
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A("camerafov", CameraFOV)
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A("camerafov", CameraFOV)
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A("tag", Tag)
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A("tag", Tag)
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@ -1945,6 +1945,7 @@ DEFINE_FIELD(AActor, RenderRequired)
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DEFINE_FIELD(AActor, friendlyseeblocks)
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DEFINE_FIELD(AActor, friendlyseeblocks)
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DEFINE_FIELD(AActor, SpawnTime)
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DEFINE_FIELD(AActor, SpawnTime)
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DEFINE_FIELD(AActor, InventoryID)
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DEFINE_FIELD(AActor, InventoryID)
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DEFINE_FIELD(AActor, ThruBits)
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DEFINE_FIELD_NAMED(AActor, ViewAngles.Yaw, viewangle)
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DEFINE_FIELD_NAMED(AActor, ViewAngles.Yaw, viewangle)
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DEFINE_FIELD_NAMED(AActor, ViewAngles.Pitch, viewpitch)
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DEFINE_FIELD_NAMED(AActor, ViewAngles.Pitch, viewpitch)
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DEFINE_FIELD_NAMED(AActor, ViewAngles.Roll, viewroll)
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DEFINE_FIELD_NAMED(AActor, ViewAngles.Roll, viewroll)
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@ -90,6 +90,7 @@ class Actor : Thinker native
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native PlayerInfo Player;
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native PlayerInfo Player;
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native readonly vector3 Pos;
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native readonly vector3 Pos;
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native vector3 Prev;
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native vector3 Prev;
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native uint ThruBits;
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native vector2 SpriteOffset;
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native vector2 SpriteOffset;
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native double spriteAngle;
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native double spriteAngle;
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native double spriteRotation;
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native double spriteRotation;
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@ -337,6 +338,7 @@ class Actor : Thinker native
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property RenderHidden: RenderHidden;
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property RenderHidden: RenderHidden;
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property RenderRequired: RenderRequired;
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property RenderRequired: RenderRequired;
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property FriendlySeeBlocks: FriendlySeeBlocks;
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property FriendlySeeBlocks: FriendlySeeBlocks;
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property ThruBits: ThruBits;
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// need some definition work first
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// need some definition work first
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//FRenderStyle RenderStyle;
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//FRenderStyle RenderStyle;
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