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- use correct mapping for IBM437’s lower characters
For use on text screens these need to be mapped to the printable characters they represent on screen, not the control characters of ASCII.
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99d98cf79d
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2 changed files with 32 additions and 46 deletions
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@ -81,37 +81,37 @@ const RgbQuad TextModePalette[16] =
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static const uint16_t IBM437ToUnicode[] = {
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0x0000, //#NULL
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0x0001, //#START OF HEADING
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0x0002, //#START OF TEXT
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0x0003, //#END OF TEXT
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0x0004, //#END OF TRANSMISSION
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0x0005, //#ENQUIRY
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0x0006, //#ACKNOWLEDGE
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0x0007, //#BELL
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0x0008, //#BACKSPACE
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0x0009, //#HORIZONTAL TABULATION
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0x000a, //#LINE FEED
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0x000b, //#VERTICAL TABULATION
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0x000c, //#FORM FEED
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0x000d, //#CARRIAGE RETURN
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0x000e, //#SHIFT OUT
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0x000f, //#SHIFT IN
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0x0010, //#DATA LINK ESCAPE
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0x0011, //#DEVICE CONTROL ONE
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0x0012, //#DEVICE CONTROL TWO
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0x0013, //#DEVICE CONTROL THREE
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0x0014, //#DEVICE CONTROL FOUR
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0x0015, //#NEGATIVE ACKNOWLEDGE
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0x0016, //#SYNCHRONOUS IDLE
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0x0017, //#END OF TRANSMISSION BLOCK
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0x0018, //#CANCEL
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0x0019, //#END OF MEDIUM
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0x001a, //#SUBSTITUTE
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0x001b, //#ESCAPE
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0x001c, //#FILE SEPARATOR
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0x001d, //#GROUP SEPARATOR
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0x001e, //#RECORD SEPARATOR
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0x001f, //#UNIT SEPARATOR
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0x263a, //#START OF HEADING
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0x263B, //#START OF TEXT
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0x2665, //#END OF TEXT
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0x2666, //#END OF TRANSMISSION
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0x2663, //#ENQUIRY
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0x2660, //#ACKNOWLEDGE
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0x2022, //#BELL
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0x25d8, //#BACKSPACE
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0x25cb, //#HORIZONTAL TABULATION
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0x25d9, //#LINE FEED
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0x2642, //#VERTICAL TABULATION
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0x2640, //#FORM FEED
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0x266a, //#CARRIAGE RETURN
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0x266b, //#SHIFT OUT
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0x263c, //#SHIFT IN
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0x25ba, //#DATA LINK ESCAPE
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0x25c4, //#DEVICE CONTROL ONE
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0x2195, //#DEVICE CONTROL TWO
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0x203c, //#DEVICE CONTROL THREE
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0x00b6, //#DEVICE CONTROL FOUR
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0x00a7, //#NEGATIVE ACKNOWLEDGE
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0x25ac, //#SYNCHRONOUS IDLE
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0x21ab, //#END OF TRANSMISSION BLOCK
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0x2191, //#CANCEL
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0x2193, //#END OF MEDIUM
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0x2192, //#SUBSTITUTE
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0x2190, //#ESCAPE
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0x221f, //#FILE SEPARATOR
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0x2194, //#GROUP SEPARATOR
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0x25b2, //#RECORD SEPARATOR
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0x25bc, //#UNIT SEPARATOR
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0x0020, //#SPACE
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0x0021, //#EXCLAMATION MARK
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0x0022, //#QUOTATION MARK
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@ -207,7 +207,7 @@ static const uint16_t IBM437ToUnicode[] = {
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0x007c, //#VERTICAL LINE
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0x007d, //#RIGHT CURLY BRACKET
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0x007e, //#TILDE
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0x007f, //#DELETE
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0x2302, //#DELETE
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0x00c7, //#LATIN CAPITAL LETTER C WITH CEDILLA
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0x00fc, //#LATIN SMALL LETTER U WITH DIAERESIS
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0x00e9, //#LATIN SMALL LETTER E WITH ACUTE
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@ -255,20 +255,6 @@ int FStartupTexture::CopyPixels(FBitmap *bmp, int conversion)
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{
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FileData lump = fileSystem.ReadFile (SourceLump);
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const uint8_t *source = (const uint8_t *)lump.GetMem();
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uint32_t pindex[16];
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// Initialize the bitmap palette.
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for (int i = 0; i < 16; ++i)
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{
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PalEntry pe;
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pe.r = source[i * 3 + 0];
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pe.g = source[i * 3 + 1];
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pe.b = source[i * 3 + 2];
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pe.a = 63;
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// Convert from 6-bit per component to 8-bit per component.
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pe.d= (pe.d << 2) | ((pe.d >> 4) & 0x03030303);
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pindex[i] = pe;
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}
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PlanarToChunky((uint32_t*)bmp->GetPixels(), source + 48, startuppalette32, Width, Height);
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return 0;
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}
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