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- fixed: A_InquisitorAttack used FRACBITS to offset the grenades' launch position instead of FRACUNIT
SVN r3546 (trunk)
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837126ae57
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6089347161
1 changed files with 2 additions and 2 deletions
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@ -53,7 +53,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_InquisitorAttack)
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A_FaceTarget (self);
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A_FaceTarget (self);
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self->z += 32*FRACBITS;
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self->z += 32*FRACUNIT;
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self->angle -= ANGLE_45/32;
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self->angle -= ANGLE_45/32;
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proj = P_SpawnMissileZAimed (self, self->z, self->target, PClass::FindClass("InquisitorShot"));
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proj = P_SpawnMissileZAimed (self, self->z, self->target, PClass::FindClass("InquisitorShot"));
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if (proj != NULL)
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if (proj != NULL)
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@ -66,7 +66,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_InquisitorAttack)
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{
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{
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proj->velz += 16*FRACUNIT;
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proj->velz += 16*FRACUNIT;
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}
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}
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self->z -= 32*FRACBITS;
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self->z -= 32*FRACUNIT;
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}
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}
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DEFINE_ACTION_FUNCTION(AActor, A_InquisitorJump)
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DEFINE_ACTION_FUNCTION(AActor, A_InquisitorJump)
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