This commit is contained in:
Rachael Alexanderson 2019-02-10 04:13:40 -05:00
commit 606e13b807
310 changed files with 4090 additions and 335 deletions

View file

@ -2427,7 +2427,7 @@ void D_DoomMain (void)
}
// [RH] Initialize localizable strings.
GStrings.LoadStrings (false);
GStrings.LoadStrings ();
V_InitFontColors ();

View file

@ -56,10 +56,10 @@ CUSTOM_CVAR (Float, teamdamage, 0.f, CVAR_SERVERINFO)
}
}
CUSTOM_CVAR (String, language, "auto", CVAR_ARCHIVE)
CUSTOM_CVAR (String, language, "auto", CVAR_ARCHIVE|CVAR_NOINITCALL)
{
SetLanguageIDs ();
GStrings.LoadStrings (false);
GStrings.UpdateLanguage();
for (auto Level : AllLevels())
{
// does this even make sense on secondary levels...?

View file

@ -285,7 +285,7 @@ static bool including, includenotext;
static const char *unknown_str = "Unknown key %s encountered in %s %d.\n";
static FStringTable *EnglishStrings;
static StringMap EnglishStrings, DehStrings;
// This is an offset to be used for computing the text stuff.
// Straight from the DeHackEd source which was
@ -2166,7 +2166,7 @@ static int PatchMusic (int dummy)
keystring << "MUSIC_" << Line1;
GStrings.SetString (keystring, newname);
DehStrings.Insert(keystring, newname);
DPrintf (DMSG_SPAMMY, "Music %s set to:\n%s\n", keystring.GetChars(), newname);
}
@ -2277,11 +2277,11 @@ static int PatchText (int oldSize)
const char *str;
do
{
str = EnglishStrings->MatchString(oldStr);
str = EnglishStrings.MatchString(oldStr);
if (str != NULL)
{
GStrings.SetString(str, newStr);
EnglishStrings->SetString(str, "~~"); // set to something invalid so that it won't get found again by the next iteration or by another replacement later
DehStrings.Insert(str, newStr);
EnglishStrings.Remove(str); // remove entry so that it won't get found again by the next iteration or by another replacement later
good = true;
}
}
@ -2334,7 +2334,7 @@ static int PatchStrings (int dummy)
// Account for a discrepancy between Boom's and ZDoom's name for the red skull key pickup message
const char *ll = Line1;
if (!stricmp(ll, "GOTREDSKULL")) ll = "GOTREDSKUL";
GStrings.SetString (ll, holdstring);
DehStrings.Insert(ll, holdstring);
DPrintf (DMSG_SPAMMY, "%s set to:\n%s\n", Line1, holdstring.GetChars());
}
@ -2667,11 +2667,6 @@ static void UnloadDehSupp ()
StyleNames.Reset();
AmmoNames.Reset();
UnchangedSpriteNames.Reset();
if (EnglishStrings != NULL)
{
delete EnglishStrings;
EnglishStrings = NULL;
}
}
}
@ -2701,12 +2696,8 @@ static bool LoadDehSupp ()
return true;
}
if (EnglishStrings == NULL)
{
EnglishStrings = new FStringTable;
EnglishStrings->LoadStrings (true);
}
if (EnglishStrings.CountUsed() == 0)
EnglishStrings = GStrings.GetDefaultStrings();
UnchangedSpriteNames.Resize(sprites.Size());
for (unsigned i = 0; i < UnchangedSpriteNames.Size(); ++i)
@ -3076,6 +3067,8 @@ void FinishDehPatch ()
StateMap.ShrinkToFit();
TouchedActors.Clear();
TouchedActors.ShrinkToFit();
EnglishStrings.Clear();
GStrings.SetDehackedStrings(std::move(DehStrings));
// Now it gets nasty: We have to fiddle around with the weapons' ammo use info to make Doom's original
// ammo consumption work as intended.

View file

@ -43,119 +43,31 @@
#include "v_text.h"
#include "gi.h"
// PassNum identifies which language pass this string is from.
// PassNum 0 is for DeHacked.
// PassNum 1 is for * strings.
// PassNum 2+ are for specific locales.
struct FStringTable::StringEntry
{
StringEntry *Next;
char *Name;
uint8_t PassNum;
char String[];
};
FStringTable::FStringTable ()
{
for (int i = 0; i < HASH_SIZE; ++i)
{
Buckets[i] = NULL;
}
}
FStringTable::~FStringTable ()
{
FreeData ();
}
void FStringTable::FreeData ()
{
for (int i = 0; i < HASH_SIZE; ++i)
{
StringEntry *entry = Buckets[i], *next;
Buckets[i] = NULL;
while (entry != NULL)
{
next = entry->Next;
M_Free (entry);
entry = next;
}
}
}
void FStringTable::FreeNonDehackedStrings ()
{
for (int i = 0; i < HASH_SIZE; ++i)
{
StringEntry *entry, *next, **pentry;
for (pentry = &Buckets[i], entry = *pentry; entry != NULL; )
{
next = entry->Next;
if (entry->PassNum != 0)
{
*pentry = next;
M_Free (entry);
}
else
{
pentry = &entry->Next;
}
entry = next;
}
}
}
void FStringTable::LoadStrings (bool enuOnly)
void FStringTable::LoadStrings ()
{
int lastlump, lump;
int i, j;
FreeNonDehackedStrings ();
lastlump = 0;
while ((lump = Wads.FindLump ("LANGUAGE", &lastlump)) != -1)
{
j = 0;
if (!enuOnly)
{
LoadLanguage (lump, MAKE_ID('*',0,0,0), true, ++j);
for (i = 0; i < 4; ++i)
{
LoadLanguage (lump, LanguageIDs[i], true, ++j);
LoadLanguage (lump, LanguageIDs[i] & MAKE_ID(0xff,0xff,0,0), true, ++j);
LoadLanguage (lump, LanguageIDs[i], false, ++j);
}
}
// Fill in any missing strings with the default language
LoadLanguage (lump, MAKE_ID('*','*',0,0), true, ++j);
LoadLanguage (lump);
}
UpdateLanguage();
}
void FStringTable::LoadLanguage (int lumpnum, uint32_t code, bool exactMatch, int passnum)
void FStringTable::LoadLanguage (int lumpnum)
{
static bool errordone = false;
const uint32_t orMask = exactMatch ? 0 : MAKE_ID(0,0,0xff,0);
uint32_t inCode = 0;
StringEntry *entry, **pentry;
uint32_t bucket;
int cmpval;
bool skip = true;
code |= orMask;
bool errordone = false;
TArray<uint32_t> activeMaps;
FScanner sc(lumpnum);
sc.SetCMode (true);
while (sc.GetString ())
{
if (sc.Compare ("["))
{ // Process language identifiers
bool donot = false;
bool forceskip = false;
skip = true;
activeMaps.Clear();
sc.MustGetString ();
do
{
@ -164,17 +76,18 @@ void FStringTable::LoadLanguage (int lumpnum, uint32_t code, bool exactMatch, in
{
if (len == 1 && sc.String[0] == '~')
{
donot = true;
// deprecated and ignored
sc.ScriptMessage("Deprecated option '~' found in language list");
sc.MustGetString ();
continue;
}
if (len == 1 && sc.String[0] == '*')
{
inCode = MAKE_ID('*',0,0,0);
activeMaps.Push(MAKE_ID('*', 0, 0, 0));
}
else if (len == 7 && stricmp (sc.String, "default") == 0)
{
inCode = MAKE_ID('*','*',0,0);
activeMaps.Push(MAKE_ID('*', '*', 0, 0));
}
else
{
@ -184,31 +97,14 @@ void FStringTable::LoadLanguage (int lumpnum, uint32_t code, bool exactMatch, in
}
else
{
inCode = MAKE_ID(tolower(sc.String[0]), tolower(sc.String[1]), tolower(sc.String[2]), 0);
}
if ((inCode | orMask) == code)
{
if (donot)
{
forceskip = true;
donot = false;
}
else
{
skip = false;
}
activeMaps.Push(MAKE_ID(tolower(sc.String[0]), tolower(sc.String[1]), tolower(sc.String[2]), 0));
}
sc.MustGetString ();
} while (!sc.Compare ("]"));
if (donot)
{
sc.ScriptError ("You must specify a language after ~");
}
skip |= forceskip;
}
else
{ // Process string definitions.
if (inCode == 0)
if (activeMaps.Size() == 0)
{
// LANGUAGE lump is bad. We need to check if this is an old binary
// lump and if so just skip it to allow old WADs to run which contain
@ -222,32 +118,26 @@ void FStringTable::LoadLanguage (int lumpnum, uint32_t code, bool exactMatch, in
sc.ScriptError ("Found a string without a language specified.");
}
bool savedskip = skip;
bool skip = false;
if (sc.Compare("$"))
{
sc.MustGetStringName("ifgame");
sc.MustGetStringName("(");
sc.MustGetString();
skip |= !sc.Compare(GameTypeName());
if (sc.Compare("strifeteaser"))
{
skip |= (gameinfo.gametype != GAME_Strife) || !(gameinfo.flags & GI_SHAREWARE);
}
else
{
skip |= !sc.Compare(GameTypeName());
}
sc.MustGetStringName(")");
sc.MustGetString();
}
if (skip)
{ // We're not interested in this language, so skip the string.
sc.MustGetStringName ("=");
sc.MustGetString ();
do
{
sc.MustGetString ();
}
while (!sc.Compare (";"));
skip = savedskip;
continue;
}
FString strName (sc.String);
FName strName (sc.String);
sc.MustGetStringName ("=");
sc.MustGetString ();
FString strText (sc.String, ProcessEscapes (sc.String));
@ -258,39 +148,39 @@ void FStringTable::LoadLanguage (int lumpnum, uint32_t code, bool exactMatch, in
strText += sc.String;
sc.MustGetString ();
}
// Does this string exist? If so, should we overwrite it?
bucket = MakeKey (strName.GetChars()) & (HASH_SIZE-1);
pentry = &Buckets[bucket];
entry = *pentry;
cmpval = 1;
while (entry != NULL)
if (!skip)
{
cmpval = stricmp (entry->Name, strName.GetChars());
if (cmpval >= 0)
break;
pentry = &entry->Next;
entry = *pentry;
}
if (cmpval == 0 && entry->PassNum >= passnum)
{
*pentry = entry->Next;
M_Free (entry);
entry = NULL;
}
if (entry == NULL || cmpval > 0)
{
entry = (StringEntry *)M_Malloc (sizeof(*entry) + strText.Len() + strName.Len() + 2);
entry->Next = *pentry;
*pentry = entry;
strcpy (entry->String, strText.GetChars());
strcpy (entry->Name = entry->String + strText.Len() + 1, strName.GetChars());
entry->PassNum = passnum;
// Insert the string into all relevant tables.
for (auto map : activeMaps)
{
allStrings[map].Insert(strName, strText);
}
}
}
}
}
void FStringTable::UpdateLanguage()
{
currentLanguageSet.Clear();
auto checkone = [&](uint32_t lang_id)
{
auto list = allStrings.CheckKey(lang_id);
if (list && currentLanguageSet.Find(list) == currentLanguageSet.Size())
currentLanguageSet.Push(list);
};
checkone(MAKE_ID('*', '*', '*', 0));
checkone(MAKE_ID('*', 0, 0, 0));
for (int i = 0; i < 4; ++i)
{
checkone(LanguageIDs[i]);
checkone(LanguageIDs[i] & MAKE_ID(0xff, 0xff, 0, 0));
}
checkone(MAKE_ID('*', '*', 0, 0));
}
// Replace \ escape sequences in a string with the escaped characters.
size_t FStringTable::ProcessEscapes (char *iptr)
{
@ -321,27 +211,20 @@ size_t FStringTable::ProcessEscapes (char *iptr)
// Finds a string by name and returns its value
const char *FStringTable::operator[] (const char *name) const
{
if (name == NULL)
if (name == nullptr || *name == 0)
{
return NULL;
return nullptr;
}
uint32_t bucket = MakeKey (name) & (HASH_SIZE - 1);
StringEntry *entry = Buckets[bucket];
while (entry != NULL)
FName nm(name, true);
if (nm != NAME_None)
{
int cmpval = stricmp (entry->Name, name);
if (cmpval == 0)
for (auto map : currentLanguageSet)
{
return entry->String;
auto item = map->CheckKey(nm);
if (item) return item->GetChars();
}
if (cmpval == 1)
{
return NULL;
}
entry = entry->Next;
}
return NULL;
return nullptr;
}
// Finds a string by name and returns its value. If the string does
@ -352,75 +235,19 @@ const char *FStringTable::operator() (const char *name) const
return str ? str : name;
}
// Find a string by name. pentry1 is a pointer to a pointer to it, and entry1 is a
// pointer to it. Return NULL for entry1 if it wasn't found.
void FStringTable::FindString (const char *name, StringEntry **&pentry1, StringEntry *&entry1)
{
uint32_t bucket = MakeKey (name) & (HASH_SIZE - 1);
StringEntry **pentry = &Buckets[bucket], *entry = *pentry;
while (entry != NULL)
{
int cmpval = stricmp (entry->Name, name);
if (cmpval == 0)
{
pentry1 = pentry;
entry1 = entry;
return;
}
if (cmpval == 1)
{
pentry1 = pentry;
entry1 = NULL;
return;
}
pentry = &entry->Next;
entry = *pentry;
}
pentry1 = pentry;
entry1 = entry;
}
// Find a string with the same exact text. Returns its name.
const char *FStringTable::MatchString (const char *string) const
const char *StringMap::MatchString (const char *string) const
{
for (int i = 0; i < HASH_SIZE; ++i)
StringMap::ConstIterator it(*this);
StringMap::ConstPair *pair;
while (it.NextPair(pair))
{
for (StringEntry *entry = Buckets[i]; entry != NULL; entry = entry->Next)
if (pair->Value.Compare(string) == 0)
{
if (strcmp (entry->String, string) == 0)
{
return entry->Name;
}
return pair->Key.GetChars();
}
}
return NULL;
}
void FStringTable::SetString (const char *name, const char *newString)
{
StringEntry **pentry, *oentry;
FindString (name, pentry, oentry);
size_t newlen = strlen (newString);
size_t namelen = strlen (name);
// Create a new string entry
StringEntry *entry = (StringEntry *)M_Malloc (sizeof(*entry) + newlen + namelen + 2);
strcpy (entry->String, newString);
strcpy (entry->Name = entry->String + newlen + 1, name);
entry->PassNum = 0;
// If this is a new string, insert it. Otherwise, replace the old one.
if (oentry == NULL)
{
entry->Next = *pentry;
*pentry = entry;
}
else
{
*pentry = entry;
entry->Next = oentry->Next;
M_Free (oentry);
}
return nullptr;
}

View file

@ -44,34 +44,41 @@
#include <stdlib.h>
#include "doomdef.h"
#include "doomtype.h"
// This public interface is for Dehacked
class StringMap : public TMap<FName, FString>
{
public:
const char *MatchString(const char *string) const;
};
class FStringTable
{
public:
struct StringEntry;
using LangMap = TMap<uint32_t, StringMap>;
FStringTable ();
~FStringTable ();
void LoadStrings (bool enuOnly);
void LoadStrings ();
void UpdateLanguage();
StringMap GetDefaultStrings() { return allStrings[MAKE_ID('*', '*', 0, 0)]; } // Dehacked needs these for comparison
void SetDehackedStrings(StringMap && map)
{
allStrings.Insert(MAKE_ID('*', '*', '*', 0), map);
UpdateLanguage();
}
const char *operator() (const char *name) const; // Never returns NULL
const char *operator[] (const char *name) const; // Can return NULL
const char *MatchString (const char *string) const;
void SetString (const char *name, const char *newString);
private:
enum { HASH_SIZE = 128 };
StringEntry *Buckets[HASH_SIZE];
LangMap allStrings;
TArray<StringMap*> currentLanguageSet;
void FreeData ();
void FreeNonDehackedStrings ();
void LoadLanguage (int lumpnum, uint32_t code, bool exactMatch, int passnum);
void LoadLanguage (int lumpnum);
static size_t ProcessEscapes (char *str);
void FindString (const char *stringName, StringEntry **&pentry, StringEntry *&entry);
};
#endif //__STRINGTABLE_H__

View file

@ -1260,6 +1260,43 @@ FResourceLump *FWadCollection::GetLumpRecord(int lump) const
return LumpInfo[lump].lump;
}
//==========================================================================
//
// GetLumpsInFolder
//
// Gets all lumps within a single folder in the hierarchy.
//
//==========================================================================
static int folderentrycmp(const void *a, const void *b)
{
auto A = (FolderEntry*)a;
auto B = (FolderEntry*)b;
return strcmp(A->name, B->name);
}
unsigned FWadCollection::GetLumpsInFolder(const char *inpath, TArray<FolderEntry> &result) const
{
FString path = inpath;
FixPathSeperator(path);
path.ToLower();
if (path[path.Len() - 1] != '/') path += '/';
result.Clear();
for (unsigned i = 0; i < LumpInfo.Size(); i++)
{
if (LumpInfo[i].lump->FullName.IndexOf(path) == 0)
{
// Only if it hasn't been replaced.
if (Wads.CheckNumForFullName(LumpInfo[i].lump->FullName) == i)
{
result.Push({ LumpInfo[i].lump->FullName.GetChars(), i });
}
}
}
qsort(result.Data(), result.Size(), sizeof(FolderEntry), folderentrycmp);
return result.Size();
}
//==========================================================================
//
// W_ReadLump

View file

@ -101,6 +101,12 @@ private:
friend class FWadCollection;
};
struct FolderEntry
{
const char *name;
unsigned lumpnum;
};
class FWadCollection
{
public:
@ -173,6 +179,7 @@ public:
int GetLumpIndexNum (int lump) const; // Returns the RFF index number for this lump
FResourceLump *GetLumpRecord(int lump) const; // Returns the FResourceLump, in case the caller wants to have direct access to the lump cache.
bool CheckLumpName (int lump, const char *name) const; // [RH] Returns true if the names match
unsigned GetLumpsInFolder(const char *path, TArray<FolderEntry> &result) const;
bool IsEncryptedFile(int lump) const;

View file

@ -370,7 +370,17 @@ static FStrifeDialogueNode *ReadRetailNode (FLevelLocals *Level, const char *nam
// The speaker's name, if any.
speech.Sound[0] = 0; //speech.Name[16] = 0;
node->SpeakerName = speech.Name;
if (name && speech.Name[0])
{
FString label = speech.Name;
label.ReplaceChars(' ', '_');
label.ReplaceChars('\'', '_');
node->SpeakerName.Format("$TXT_SPEAKER_%s", label.GetChars());
}
else
{
node->SpeakerName = speech.Name;
}
// The item the speaker should drop when killed.
node->DropType = GetStrifeType(speech.DropType);
@ -459,7 +469,17 @@ static FStrifeDialogueNode *ReadTeaserNode (FLevelLocals *Level, const char *nam
// The speaker's name, if any.
speech.Dialogue[0] = 0; //speech.Name[16] = 0;
node->SpeakerName = speech.Name;
if (name && speech.Name[0])
{
FString label = speech.Name;
label.ReplaceChars(' ', '_');
label.ReplaceChars('\'', '_');
node->SpeakerName.Format("$TXT_SPEAKER_%s", label.GetChars());
}
else
{
node->SpeakerName = speech.Name;
}
// The item the speaker should drop when killed.
node->DropType = GetStrifeType (speech.DropType);

View file

@ -371,18 +371,37 @@ size_t player_t::PropagateMark()
void player_t::SetLogNumber (int num)
{
char lumpname[16];
char lumpname[26];
int lumpnum;
// First look up TXT_LOGTEXT%d in the string table
mysnprintf(lumpname, countof(lumpname), "$TXT_LOGTEXT%d", num);
auto text = GStrings[lumpname+1];
if (text)
{
SetLogText(lumpname); // set the label, not the content, so that a language change can be picked up.
return;
}
mysnprintf (lumpname, countof(lumpname), "LOG%d", num);
lumpnum = Wads.CheckNumForName (lumpname);
if (lumpnum == -1)
{
// Leave the log message alone if this one doesn't exist.
//SetLogText (lumpname);
}
else
if (lumpnum != -1)
{
auto fn = Wads.GetLumpFile(lumpnum);
auto wadname = Wads.GetWadName(fn);
if (!stricmp(wadname, "STRIFE0.WAD") || !stricmp(wadname, "STRIFE1.WAD") || !stricmp(wadname, "SVE.WAD"))
{
// If this is an original IWAD text, try looking up its lower priority string version first.
mysnprintf(lumpname, countof(lumpname), "$TXT_ILOG%d", num);
auto text = GStrings[lumpname + 1];
if (text)
{
SetLogText(lumpname); // set the label, not the content, so that a language change can be picked up.
return;
}
}
auto lump = Wads.ReadLump(lumpnum);
SetLogText (lump.GetString());
}

View file

@ -987,10 +987,11 @@ FString FStringFormat(VM_ARGS, int offset)
ThrowAbortException(X_FORMAT_ERROR, "Cannot mix explicit and implicit arguments.");
FString argnumstr = fmt_current.Mid(1);
if (!argnumstr.IsInt()) ThrowAbortException(X_FORMAT_ERROR, "Expected a numeric value for argument number, got '%s'.", argnumstr.GetChars());
argnum = argnumstr.ToLong();
if (argnum < 1 || argnum >= numparam) ThrowAbortException(X_FORMAT_ERROR, "Not enough arguments for format (tried to access argument %d, %d total).", argnum, numparam);
auto argnum64 = argnumstr.ToLong();
if (argnum64 < 1 || argnum64 >= numparam) ThrowAbortException(X_FORMAT_ERROR, "Not enough arguments for format (tried to access argument %d, %d total).", argnum64, numparam);
fmt_current = "%";
haveargnums = true;
argnum = int(argnum64);
}
else
{

View file

@ -44,7 +44,7 @@ static void CastF2S(FString *a, double b) { a->Format("%.5f", b); }
static void CastV22S(FString *a, double b, double b1) { a->Format("(%.5f, %.5f)", b, b1); }
static void CastV32S(FString *a, double b, double b1, double b2) { a->Format("(%.5f, %.5f, %.5f)", b, b1, b2); }
static void CastP2S(FString *a, void *b) { if (b == nullptr) *a = "null"; else a->Format("%p", b); }
static int CastS2I(FString *b) { return (VM_SWORD)b->ToLong(); }
static int CastS2I(FString *b) { return (int)b->ToLong(); }
static double CastS2F(FString *b) { return b->ToDouble(); }
static int CastS2N(FString *b) { return b->Len() == 0 ? FName(NAME_None) : FName(*b); }
static void CastN2S(FString *a, int b) { FName name = FName(ENamedName(b)); *a = name.IsValidName() ? name.GetChars() : ""; }

View file

@ -369,7 +369,7 @@ struct VMValue
}
if (Type == REGT_STRING)
{
return s().ToLong();
return (int)s().ToLong();
}
// FIXME
return 0;

View file

@ -257,7 +257,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(FStringStruct, ToInt, StringToInt)
{
PARAM_SELF_STRUCT_PROLOGUE(FString);
PARAM_INT(base);
ACTION_RETURN_INT(self->ToLong(base));
ACTION_RETURN_INT((int)self->ToLong(base));
}
static double StringToDbl(FString *self)

View file

@ -1130,14 +1130,14 @@ digits = [0-9];
return yych == '\0';
}
long FString::ToLong (int base) const
int64_t FString::ToLong (int base) const
{
return (long)strtoll (Chars, NULL, base);
return strtoll (Chars, NULL, base);
}
unsigned long FString::ToULong (int base) const
uint64_t FString::ToULong (int base) const
{
return (unsigned long)strtoull (Chars, NULL, base);
return strtoull (Chars, NULL, base);
}
double FString::ToDouble () const

View file

@ -299,8 +299,8 @@ public:
bool IsInt () const;
bool IsFloat () const;
long ToLong (int base=0) const;
unsigned long ToULong (int base=0) const;
int64_t ToLong (int base=0) const;
uint64_t ToULong (int base=0) const;
double ToDouble () const;
size_t Len() const { return Data()->Len; }

View file

@ -206,12 +206,703 @@ static TArray<PalEntry> TranslationColors;
// CODE --------------------------------------------------------------------
uint16_t lowerforupper[65536];
uint16_t upperforlower[65536];
bool islowermap[65536];
bool isuppermap[65536];
// This is a supposedly complete mapping of all lower <-> upper pairs. Most will most likely never be needed by Doom but this way there won't be any future surprises
static const uint16_t loweruppercase[] = {
0x0061,0x0041,
0x0062,0x0042,
0x0063,0x0043,
0x0064,0x0044,
0x0065,0x0045,
0x0066,0x0046,
0x0067,0x0047,
0x0068,0x0048,
0x0069,0x0049,
0x006A,0x004A,
0x006B,0x004B,
0x006C,0x004C,
0x006D,0x004D,
0x006E,0x004E,
0x006F,0x004F,
0x0070,0x0050,
0x0071,0x0051,
0x0072,0x0052,
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0x24E4, 0x24CA,
0x24E5, 0x24CB,
0x24E6, 0x24CC,
0x24E7, 0x24CD,
0x24E8, 0x24CE,
0x24E9, 0x24CF,
0xFF41, 0xFF21,
0xFF42, 0xFF22,
0xFF43, 0xFF23,
0xFF44, 0xFF24,
0xFF45, 0xFF25,
0xFF46, 0xFF26,
0xFF47, 0xFF27,
0xFF48, 0xFF28,
0xFF49, 0xFF29,
0xFF4A, 0xFF2A,
0xFF4B, 0xFF2B,
0xFF4C, 0xFF2C,
0xFF4D, 0xFF2D,
0xFF4E, 0xFF2E,
0xFF4F, 0xFF2F,
0xFF50, 0xFF30,
0xFF51, 0xFF31,
0xFF52, 0xFF32,
0xFF53, 0xFF33,
0xFF54, 0xFF34,
0xFF55, 0xFF35,
0xFF56, 0xFF36,
0xFF57, 0xFF37,
0xFF58, 0xFF38,
0xFF59, 0xFF39,
0xFF5A, 0xFF3A,
0, 0
};
void InitLowerUpper()
{
for (int i = 0; i < 65536; i++)
{
lowerforupper[i] = i;
upperforlower[i] = i;
}
for (int i = 0; loweruppercase[i]; i += 2)
{
auto lower = loweruppercase[i];
auto upper = loweruppercase[i + 1];
if (upperforlower[upper] == upper) lowerforupper[upper] = lower; // This mapping is ambiguous (see 0x0131 -> 0x0049, (small Turkish 'i' without dot.) so only pick the first match.
if (upperforlower[lower] == lower) upperforlower[lower] = upper;
isuppermap[upper] = islowermap[lower] = true;
}
}
static bool myislower(int code)
{
if (code >= 'a' && code <= 'z')
return true;
if (code != 0xF7 && code != 0xFF && (code & 0xE0) == 0xE0)
return true;
if (code >= 0 && code < 65536) return islowermap[code];
return false;
}
@ -260,6 +951,7 @@ static int stripaccent(int code)
return 'Y' + (code & 0x20);
if (acode == 0xDE) // Thorn
return 'P' + (code & 0x20); // well, it sort of looks like a 'P'
// fixme: codes above 0x100 not supported yet!
return code;
}
@ -305,21 +997,16 @@ FFont *V_GetFont(const char *name)
//
//==========================================================================
FFont::FFont (const char *name, const char *nametemplate, int first, int count, int start, int fdlump, int spacewidth, bool notranslate)
FFont::FFont (const char *name, const char *nametemplate, const char *filetemplate, int lfirst, int lcount, int start, int fdlump, int spacewidth, bool notranslate)
{
int i;
FTextureID lump;
char buffer[12];
TArray<FTexture*> charLumps(count, true);
int maxyoffs;
bool doomtemplate = gameinfo.gametype & GAME_DoomChex ? strncmp (nametemplate, "STCFN", 5) == 0 : false;
bool stcfn121 = false;
noTranslate = notranslate;
Lump = fdlump;
Chars.Resize(count);
FirstChar = first;
LastChar = first + count - 1;
FontHeight = 0;
GlobalKerning = false;
FontName = name;
@ -333,10 +1020,13 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
maxyoffs = 0;
for (i = 0; i < count; i++)
TMap<int, FTexture*> charMap;
int minchar = INT_MAX;
int maxchar = INT_MIN;
for (i = 0; i < lcount; i++)
{
charLumps[i] = nullptr;
mysnprintf (buffer, countof(buffer), nametemplate, i + start);
int position = '!' + i;
mysnprintf(buffer, countof(buffer), nametemplate, i + start);
lump = TexMan.CheckForTexture(buffer, ETextureType::MiscPatch);
if (doomtemplate && lump.isValid() && i + start == 121)
@ -349,21 +1039,55 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
!TexMan.CheckForTexture("STCFN122", ETextureType::MiscPatch).isValid())
{
// insert the incorrectly named '|' graphic in its correct position.
if (count > 124-start) charLumps[124-start] = TexMan.GetTexture(lump);
lump.SetInvalid();
stcfn121 = true;
position = 124;
}
}
if (lump.isValid())
{
FTexture *pic = TexMan.GetTexture(lump);
if (position < minchar) minchar = position;
if (position > maxchar) maxchar = position;
charMap.Insert(position, TexMan.GetTexture(lump));
}
}
if (filetemplate != nullptr)
{
TArray<FolderEntry> folderdata;
FStringf path("fonts/%s/", filetemplate);
if (Wads.GetLumpsInFolder(path, folderdata))
{
// all valid lumps must be named with a hex number that represents its Unicode character index.
for (auto &entry : folderdata)
{
char *endp;
auto base = ExtractFileBase(entry.name);
auto position = strtoll(base.GetChars(), &endp, 16);
if ((*endp == 0 || *endp == '.' && position >= '!' && position < 0xffff))
{
auto lump = TexMan.CheckForTexture(entry.name, ETextureType::MiscPatch);
if (lump.isValid())
{
if ((int)position < minchar) minchar = (int)position;
if ((int)position > maxchar) maxchar = (int)position;
charMap.Insert((int)position, TexMan.GetTexture(lump));
}
}
}
}
}
FirstChar = minchar;
LastChar = maxchar;
auto count = maxchar - minchar + 1;
Chars.Resize(count);
for (i = 0; i < count; i++)
{
auto lump = charMap.CheckKey(FirstChar + i);
if (lump != nullptr)
{
FTexture *pic = *lump;
if (pic != nullptr)
{
// set the lump here only if it represents a valid texture
if (i != 124-start || !stcfn121)
charLumps[i] = pic;
int height = pic->GetDisplayHeight();
int yoffs = pic->GetDisplayTopOffset();
@ -371,27 +1095,26 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
{
maxyoffs = yoffs;
}
height += abs (yoffs);
height += abs(yoffs);
if (height > FontHeight)
{
FontHeight = height;
}
}
}
if (charLumps[i] != nullptr)
{
charLumps[i]->SetUseType(ETextureType::FontChar);
pic->SetUseType(ETextureType::FontChar);
if (!noTranslate)
{
Chars[i].OriginalPic = charLumps[i];
Chars[i].TranslatedPic = new FImageTexture(new FFontChar1 (charLumps[i]->GetImage()), "");
Chars[i].TranslatedPic->Scale = charLumps[i]->Scale;
Chars[i].OriginalPic = pic;
Chars[i].TranslatedPic = new FImageTexture(new FFontChar1 (pic->GetImage()), "");
Chars[i].TranslatedPic->Scale = pic->Scale;
Chars[i].TranslatedPic->SetUseType(ETextureType::FontChar);
TexMan.AddTexture(Chars[i].TranslatedPic);
}
else Chars[i].TranslatedPic = charLumps[i];
else
{
Chars[i].TranslatedPic = pic;
}
Chars[i].XMove = Chars[i].TranslatedPic->GetDisplayWidth();
}
@ -406,9 +1129,9 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
{
SpaceWidth = spacewidth;
}
else if ('N'-first >= 0 && 'N'-first < count && Chars['N' - first].TranslatedPic != nullptr)
else if ('N'-FirstChar >= 0 && 'N'-FirstChar < count && Chars['N' - FirstChar].TranslatedPic != nullptr)
{
SpaceWidth = (Chars['N' - first].XMove + 1) / 2;
SpaceWidth = (Chars['N' - FirstChar].XMove + 1) / 2;
}
else
{
@ -716,7 +1439,7 @@ int FFont::GetCharCode(int code, bool needpic) const
// Try converting lowercase characters to uppercase.
if (myislower(code))
{
code -= 32;
code = upperforlower[code];
if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].TranslatedPic != nullptr))
{
return code;
@ -1826,7 +2549,7 @@ void V_InitCustomFonts()
}
if (format == 1)
{
FFont *fnt = new FFont (namebuffer, templatebuf, first, count, start, llump, spacewidth, donttranslate);
FFont *fnt = new FFont (namebuffer, templatebuf, nullptr, first, count, start, llump, spacewidth, donttranslate);
fnt->SetCursor(cursor);
}
else if (format == 2)
@ -2215,6 +2938,7 @@ EColorRange V_ParseFontColor (const uint8_t *&color_value, int normalcolor, int
void V_InitFonts()
{
InitLowerUpper();
V_InitCustomFonts ();
// load the heads-up font
@ -2228,19 +2952,19 @@ void V_InitFonts()
}
else if (Wads.CheckNumForName ("FONTA_S") >= 0)
{
SmallFont = new FFont ("SmallFont", "FONTA%02u", HU_FONTSTART, HU_FONTSIZE, 1, -1);
SmallFont = new FFont ("SmallFont", "FONTA%02u", "defsmallfont", HU_FONTSTART, HU_FONTSIZE, 1, -1);
SmallFont->SetCursor('[');
}
else
{
SmallFont = new FFont ("SmallFont", "STCFN%.3d", HU_FONTSTART, HU_FONTSIZE, HU_FONTSTART, -1);
SmallFont = new FFont ("SmallFont", "STCFN%.3d", "defsmallfont", HU_FONTSTART, HU_FONTSIZE, HU_FONTSTART, -1);
}
}
if (!(SmallFont2 = FFont::FindFont("SmallFont2"))) // Only used by Strife
{
if (Wads.CheckNumForName ("STBFN033", ns_graphics) >= 0)
{
SmallFont2 = new FFont ("SmallFont2", "STBFN%.3d", HU_FONTSTART, HU_FONTSIZE, HU_FONTSTART, -1);
SmallFont2 = new FFont ("SmallFont2", "STBFN%.3d", "defsmallfont2", HU_FONTSTART, HU_FONTSIZE, HU_FONTSTART, -1);
}
else
{
@ -2271,7 +2995,7 @@ void V_InitFonts()
}
else
{
BigFont = new FFont ("BigFont", "FONTB%02u", HU_FONTSTART, HU_FONTSIZE, 1, -1);
BigFont = new FFont ("BigFont", "FONTB%02u", "defbigfont", HU_FONTSTART, HU_FONTSIZE, 1, -1);
}
}
}

View file

@ -79,7 +79,7 @@ extern int NumTextColors;
class FFont
{
public:
FFont (const char *fontname, const char *nametemplate, int first, int count, int base, int fdlump, int spacewidth=-1, bool notranslate = false);
FFont (const char *fontname, const char *nametemplate, const char *filetemplate, int first, int count, int base, int fdlump, int spacewidth=-1, bool notranslate = false);
virtual ~FFont ();
virtual FTexture *GetChar (int code, int translation, int *const width, bool *redirected = nullptr) const;

View file

@ -1,6 +1,6 @@
/* U.S. English. (Sorry, it's not English English.) */
[enu default]
[en default]
SECRETMESSAGE = "A secret is revealed!";

2960
wadsrc/static/language.rus Normal file

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