Change some of the names of the additive color properties

This commit is contained in:
Kevin Caccamo 2018-12-20 16:38:57 -05:00 committed by Christoph Oelckers
parent 141a60b93d
commit 60696c91a2
2 changed files with 11 additions and 6 deletions

View file

@ -277,10 +277,10 @@ Note: All <bool> fields default to false unless mentioned otherwise.
color_wallbottom = <int>; // Material color of bottom of sector's sidedefs (OpenGL 3.x and later only) Default is white (0xffffff)
color_sprites = <int>; // Material color of sprites in sector. Default is white (0xffffff)
color_flooradd = <int>; // Additive material color applied to the sector floor. Default is black (0x000000)
color_ceilingadd = <int>; // Additive material color applied to the sector ceiling. Default is black (0x000000)
color_spritesadd = <int>; // Additive material color applied to sprites within the sector. Default is black (0x000000)
color_walladd = <int>; // Additive material color applied to walls within the sector. Default is black (0x000000)
coloradd_floor = <int>; // Additive material color applied to the sector floor. Default is black (0x000000)
coloradd_ceiling = <int>; // Additive material color applied to the sector ceiling. Default is black (0x000000)
coloradd_sprites = <int>; // Additive material color applied to sprites within the sector. Default is black (0x000000)
coloradd_walls = <int>; // Additive material color applied to walls within the sector. Default is black (0x000000)
portal_ceil_blocksound = <bool>; // ceiling portal blocks sound.
portal_ceil_disabled = <bool>; // ceiling portal disabled.

View file

@ -584,7 +584,10 @@ xx(Color_Ceiling)
xx(Color_Walltop)
xx(Color_Wallbottom)
xx(Color_Sprites)
xx(Color_Add)
xx(ColorAdd_Floor)
xx(ColorAdd_Ceiling)
xx(ColorAdd_Sprites)
xx(ColorAdd_Walls)
xx(Desaturation)
xx(SoundSequence)
xx(Silent)
@ -656,7 +659,9 @@ xx(clampgradient_bottom)
xx(useowncolors_bottom)
xx(uppercolor_bottom)
xx(lowercolor_bottom)
xx(coloradd_top)
xx(coloradd_mid)
xx(coloradd_bottom)
xx(Renderstyle)