Added php script for the span drawers

This commit is contained in:
Magnus Norddahl 2017-02-20 22:49:52 +01:00
parent 257f48de97
commit 5fa5b062d6
4 changed files with 5617 additions and 6 deletions

View file

@ -42,6 +42,7 @@
#include "swrenderer/scene/r_light.h" #include "swrenderer/scene/r_light.h"
#include "r_draw_wall32.h" #include "r_draw_wall32.h"
#include "r_draw_sprite32.h" #include "r_draw_sprite32.h"
#include "r_draw_span32.h"
#include "gi.h" #include "gi.h"
#include "stats.h" #include "stats.h"
@ -246,6 +247,54 @@ namespace swrenderer
Queue->Push<DrawColumnRevSubClampTranslatedLLVMCommand>(args); Queue->Push<DrawColumnRevSubClampTranslatedLLVMCommand>(args);
} }
void SWTruecolorDrawers::DrawSpan(const SpanDrawerArgs &args)
{
if (r_phpdrawers)
Queue->Push<DrawSpan32Command>(args);
else
Queue->Push<DrawSpanLLVMCommand>(args);
}
void SWTruecolorDrawers::DrawSpanMasked(const SpanDrawerArgs &args)
{
if (r_phpdrawers)
Queue->Push<DrawSpanMasked32Command>(args);
else
Queue->Push<DrawSpanMaskedLLVMCommand>(args);
}
void SWTruecolorDrawers::DrawSpanTranslucent(const SpanDrawerArgs &args)
{
if (r_phpdrawers)
Queue->Push<DrawSpanTranslucent32Command>(args);
else
Queue->Push<DrawSpanTranslucentLLVMCommand>(args);
}
void SWTruecolorDrawers::DrawSpanMaskedTranslucent(const SpanDrawerArgs &args)
{
if (r_phpdrawers)
Queue->Push<DrawSpanAddClamp32Command>(args);
else
Queue->Push<DrawSpanMaskedTranslucentLLVMCommand>(args);
}
void SWTruecolorDrawers::DrawSpanAddClamp(const SpanDrawerArgs &args)
{
if (r_phpdrawers)
Queue->Push<DrawSpanTranslucent32Command>(args);
else
Queue->Push<DrawSpanAddClampLLVMCommand>(args);
}
void SWTruecolorDrawers::DrawSpanMaskedAddClamp(const SpanDrawerArgs &args)
{
if (r_phpdrawers)
Queue->Push<DrawSpanAddClamp32Command>(args);
else
Queue->Push<DrawSpanMaskedAddClampLLVMCommand>(args);
}
DrawSpanLLVMCommand::DrawSpanLLVMCommand(const SpanDrawerArgs &drawerargs) DrawSpanLLVMCommand::DrawSpanLLVMCommand(const SpanDrawerArgs &drawerargs)
{ {
auto shade_constants = drawerargs.ColormapConstants(); auto shade_constants = drawerargs.ColormapConstants();

View file

@ -384,12 +384,12 @@ namespace swrenderer
void DrawSubClampTranslatedColumn(const SpriteDrawerArgs &args) override; void DrawSubClampTranslatedColumn(const SpriteDrawerArgs &args) override;
void DrawRevSubClampColumn(const SpriteDrawerArgs &args) override; void DrawRevSubClampColumn(const SpriteDrawerArgs &args) override;
void DrawRevSubClampTranslatedColumn(const SpriteDrawerArgs &args) override; void DrawRevSubClampTranslatedColumn(const SpriteDrawerArgs &args) override;
void DrawSpan(const SpanDrawerArgs &args) override { Queue->Push<DrawSpanLLVMCommand>(args); } void DrawSpan(const SpanDrawerArgs &args) override;
void DrawSpanMasked(const SpanDrawerArgs &args) override { Queue->Push<DrawSpanMaskedLLVMCommand>(args); } void DrawSpanMasked(const SpanDrawerArgs &args) override;
void DrawSpanTranslucent(const SpanDrawerArgs &args) override { Queue->Push<DrawSpanTranslucentLLVMCommand>(args); } void DrawSpanTranslucent(const SpanDrawerArgs &args) override;
void DrawSpanMaskedTranslucent(const SpanDrawerArgs &args) override { Queue->Push<DrawSpanMaskedTranslucentLLVMCommand>(args); } void DrawSpanMaskedTranslucent(const SpanDrawerArgs &args) override;
void DrawSpanAddClamp(const SpanDrawerArgs &args) override { Queue->Push<DrawSpanAddClampLLVMCommand>(args); } void DrawSpanAddClamp(const SpanDrawerArgs &args) override;
void DrawSpanMaskedAddClamp(const SpanDrawerArgs &args) override { Queue->Push<DrawSpanMaskedAddClampLLVMCommand>(args); } void DrawSpanMaskedAddClamp(const SpanDrawerArgs &args) override;
void FillSpan(const SpanDrawerArgs &args) override { Queue->Push<FillSpanRGBACommand>(args); } void FillSpan(const SpanDrawerArgs &args) override { Queue->Push<FillSpanRGBACommand>(args); }
void DrawTiltedSpan(const SpanDrawerArgs &args, int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy, FDynamicColormap *basecolormap) override void DrawTiltedSpan(const SpanDrawerArgs &args, int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy, FDynamicColormap *basecolormap) override

File diff suppressed because it is too large Load diff

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@ -0,0 +1,388 @@
#!/usr/bin/php
/*
** Drawer commands for spans
** Copyright (c) 2016 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
/*
Warning: this C++ source file has been auto-generated. Please modify the original php script that generated it.
*/
#pragma once
#include "swrenderer/drawers/r_draw_rgba.h"
#include "swrenderer/viewport/r_spandrawer.h"
namespace swrenderer
{
<?
GenerateDrawerCommand("DrawSpan32Command", "opaque");
GenerateDrawerCommand("DrawSpanMasked32Command", "masked");
GenerateDrawerCommand("DrawSpanTranslucent32Command", "translucent");
GenerateDrawerCommand("DrawSpanAddClamp32Command", "addclamp");
//GenerateDrawerCommand("DrawSpanSubClamp32Command", "subclamp");
//GenerateDrawerCommand("DrawSpanRevSubClamp32Command", "revsubclamp");
function GenerateDrawerCommand($className, $blendVariant)
{
?>
class <?=$className?> : public DrawerCommand
{
protected:
SpanDrawerArgs args;
public:
<?=$className?>(const SpanDrawerArgs &drawerargs) : args(drawerargs) { }
void Execute(DrawerThread *thread) override
{
if (thread->line_skipped_by_thread(args.DestY())) return;
uint32_t xbits = args.TextureWidthBits();
uint32_t ybits = args.TextureHeightBits();
uint32_t xstep = args.TextureUStep();
uint32_t ystep = args.TextureVStep();
uint32_t xfrac = args.TextureUPos();
uint32_t yfrac = args.TextureVPos();
uint32_t yshift = 32 - ybits;
uint32_t xshift = yshift - xbits;
uint32_t xmask = ((1 << xbits) - 1) << ybits;
const uint32_t *source = (const uint32_t*)args.TexturePixels();
double lod = args.TextureLOD();
bool mipmapped = args.MipmappedTexture();
bool magnifying = lod < 0.0;
if (r_mipmap && mipmapped)
{
int level = (int)lod;
while (level > 0)
{
if (xbits <= 2 || ybits <= 2)
break;
source += (1 << (xbits)) * (1 << (ybits));
xbits -= 1;
ybits -= 1;
level--;
}
}
bool is_nearest_filter = !((magnifying && r_magfilter) || (!magnifying && r_minfilter));
auto shade_constants = args.ColormapConstants();
if (shade_constants.simple_shade)
{
<? LoopShade($blendVariant, true);?>
}
else
{
<? LoopShade($blendVariant, false);?>
}
}
FString DebugInfo() override { return "<?=$className?>"; }
};
<?
}
function LoopShade($blendVariant, $isSimpleShade)
{ ?>
if (is_nearest_filter)
{
<? LoopFilter($blendVariant, $isSimpleShade, true);?>
}
else
{
<? LoopFilter($blendVariant, $isSimpleShade, false);?>
}
<? }
function LoopFilter($blendVariant, $isSimpleShade, $isNearestFilter)
{ ?>
bool is_64x64 = xbits == 6 && ybits == 6;
if (is_64x64)
{
<? Loop($blendVariant, $isSimpleShade, $isNearestFilter, true);?>
}
else
{
<? Loop($blendVariant, $isSimpleShade, $isNearestFilter, false);?>
}
<?
}
function Loop($blendVariant, $isSimpleShade, $isNearestFilter, $is64x64)
{ ?>
// Shade constants
int light = 256 - (args.Light() >> (FRACBITS - 8));
__m128i mlight = _mm_set_epi16(256, light, light, light, 256, light, light, light);
__m128i inv_light = _mm_set_epi16(0, 256 - light, 256 - light, 256 - light, 0, 256 - light, 256 - light, 256 - light);
<? if ($isSimpleShade == false)
{ ?>
__m128i inv_desaturate = _mm_setr_epi16(256, 256 - shade_constants.desaturate, 256 - shade_constants.desaturate, 256 - shade_constants.desaturate, 256, 256 - shade_constants.desaturate, 256 - shade_constants.desaturate, 256 - shade_constants.desaturate);
__m128i shade_fade = _mm_set_epi16(shade_constants.fade_alpha, shade_constants.fade_red, shade_constants.fade_green, shade_constants.fade_blue, shade_constants.fade_alpha, shade_constants.fade_red, shade_constants.fade_green, shade_constants.fade_blue);
shade_fade = _mm_mullo_epi16(shade_fade, inv_light);
__m128i shade_light = _mm_set_epi16(shade_constants.light_alpha, shade_constants.light_red, shade_constants.light_green, shade_constants.light_blue, shade_constants.light_alpha, shade_constants.light_red, shade_constants.light_green, shade_constants.light_blue);
int desaturate = shade_constants.desaturate;
<? } ?>
int count = args.DestX2() - args.DestX1() + 1;
int pitch = RenderViewport::Instance()->RenderTarget->GetPitch();
uint32_t *dest = (uint32_t*)RenderViewport::Instance()->GetDest(args.DestX1(), args.DestY());
<? if ($isNearestFilter == false)
{ ?>
xfrac -= 1 << (31 - xbits);
yfrac -= 1 << (31 - ybits);
<? } ?>
uint32_t srcalpha = args.SrcAlpha() >> (FRACBITS - 8);
uint32_t destalpha = args.DestAlpha() >> (FRACBITS - 8);
int ssecount = count / 2;
for (int index = 0; index < ssecount; index++)
{
int offset = index * 2;
<? if ($blendVariant != "opaque") { ?>
__m128i bgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)(dest + offset)), _mm_setzero_si128());
<? } ?>
// Sample
unsigned int ifgcolor[2];
{
<? Sample($isNearestFilter, $is64x64);?>
ifgcolor[0] = sampleout;
xfrac += xstep;
yfrac += ystep;
}
{
<? Sample($isNearestFilter, $is64x64);?>
ifgcolor[1] = sampleout;
xfrac += xstep;
yfrac += ystep;
}
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
<? Shade($isSimpleShade);?>
// Blend
<? Blend($blendVariant);?>
_mm_storel_epi64((__m128i*)(dest + offset), outcolor);
}
if (ssecount * 2 != count)
{
int index = ssecount * 2;
int offset = index;
<? if ($blendVariant != "opaque") { ?>
__m128i bgcolor = _mm_unpacklo_epi8(_mm_cvtsi32_si128(dest[offset]), _mm_setzero_si128());
<? } ?>
// Sample
unsigned int ifgcolor[2];
<? Sample($isNearestFilter, $is64x64);?>
ifgcolor[0] = sampleout;
ifgcolor[1] = 0;
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
<? Shade($isSimpleShade);?>
// Blend
<? Blend($blendVariant);?>
dest[offset] = _mm_cvtsi128_si32(outcolor);
}
<? }
function Sample($isNearestFilter, $is64x64)
{
if ($isNearestFilter == true && $is64x64 == true)
{ ?>
int sample_index = ((xfrac >> (32 - 6 - 6)) & (63 * 64)) + (yfrac >> (32 - 6));
unsigned int sampleout = source[sample_index];
<? }
else if ($isNearestFilter == true)
{ ?>
int sample_index = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
unsigned int sampleout = source[sample_index];
<? }
else
{
if ($is64x64 == true)
{ ?>
uint32_t xxbits = 26;
uint32_t yybits = 26;
<? }
else
{ ?>
uint32_t xxbits = 32 - xbits;
uint32_t yybits = 32 - ybits;
<? }
?>
uint32_t xxshift = (32 - xxbits);
uint32_t yyshift = (32 - yybits);
uint32_t xxmask = (1 << xxshift) - 1;
uint32_t yymask = (1 << yyshift) - 1;
uint32_t x = xfrac >> xxbits;
uint32_t y = yfrac >> yybits;
uint32_t p00 = source[((y & yymask) + ((x & xxmask) << yyshift))];
uint32_t p01 = source[(((y + 1) & yymask) + ((x & xxmask) << yyshift))];
uint32_t p10 = source[((y & yymask) + (((x + 1) & xxmask) << yyshift))];
uint32_t p11 = source[(((y + 1) & yymask) + (((x + 1) & xxmask) << yyshift))];
uint32_t inv_b = (xfrac >> (xxbits - 4)) & 15;
uint32_t inv_a = (yfrac >> (yybits - 4)) & 15;
uint32_t a = 16 - inv_a;
uint32_t b = 16 - inv_b;
uint32_t sred = (RPART(p00) * (a * b) + RPART(p01) * (inv_a * b) + RPART(p10) * (a * inv_b) + RPART(p11) * (inv_a * inv_b) + 127) >> 8;
uint32_t sgreen = (GPART(p00) * (a * b) + GPART(p01) * (inv_a * b) + GPART(p10) * (a * inv_b) + GPART(p11) * (inv_a * inv_b) + 127) >> 8;
uint32_t sblue = (BPART(p00) * (a * b) + BPART(p01) * (inv_a * b) + BPART(p10) * (a * inv_b) + BPART(p11) * (inv_a * inv_b) + 127) >> 8;
uint32_t salpha = (APART(p00) * (a * b) + APART(p01) * (inv_a * b) + APART(p10) * (a * inv_b) + APART(p11) * (inv_a * inv_b) + 127) >> 8;
unsigned int sampleout = (salpha << 24) | (sred << 16) | (sgreen << 8) | sblue;
<? }
}
function Shade($isSimpleShade)
{
if ($isSimpleShade == true)
{ ?>
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, mlight), 8);
<? }
else
{ ?>
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
int intensity0 = ((red0 * 77 + green0 * 143 + blue0 * 37) >> 8) * desaturate;
int blue1 = BPART(ifgcolor[1]);
int green1 = GPART(ifgcolor[1]);
int red1 = RPART(ifgcolor[1]);
int intensity1 = ((red1 * 77 + green1 * 143 + blue1 * 37) >> 8) * desaturate;
__m128i intensity = _mm_set_epi16(0, intensity1, intensity1, intensity1, 0, intensity0, intensity0, intensity0);
fgcolor = _mm_srli_epi16(_mm_add_epi16(_mm_mullo_epi16(fgcolor, inv_desaturate), intensity), 8);
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
<? }
}
function Blend($blendVariant)
{
if ($blendVariant == "opaque")
{ ?>
__m128i outcolor = fgcolor;
outcolor = _mm_packus_epi16(outcolor, _mm_setzero_si128());
<? }
else if ($blendVariant == "masked")
{ ?>
__m128i alpha = _mm_shufflelo_epi16(fgcolor, _MM_SHUFFLE(3,3,3,3));
alpha = _mm_shufflehi_epi16(fgcolor, _MM_SHUFFLE(3,3,3,3));
alpha = _mm_add_epi16(alpha, _mm_srli_epi16(alpha, 7)); // 255 -> 256
__m128i inv_alpha = _mm_sub_epi16(_mm_set1_epi16(256), alpha);
fgcolor = _mm_mullo_epi16(fgcolor, alpha);
bgcolor = _mm_mullo_epi16(bgcolor, inv_alpha);
__m128i outcolor = _mm_srli_epi16(_mm_add_epi16(fgcolor, bgcolor), 8);
outcolor = _mm_packus_epi16(outcolor, _mm_setzero_si128());
outcolor = _mm_or_si128(outcolor, _mm_set1_epi32(0xff000000));
<? }
else if ($blendVariant == "translucent")
{ ?>
__m128i fgalpha = _mm_set1_epi16(srcalpha);
__m128i bgalpha = _mm_set1_epi16(destalpha);
fgcolor = _mm_mullo_epi16(fgcolor, fgalpha);
bgcolor = _mm_mullo_epi16(bgcolor, bgalpha);
__m128i fg_lo = _mm_unpacklo_epi16(fgcolor, _mm_setzero_si128());
__m128i bg_lo = _mm_unpacklo_epi16(bgcolor, _mm_setzero_si128());
__m128i fg_hi = _mm_unpackhi_epi16(fgcolor, _mm_setzero_si128());
__m128i bg_hi = _mm_unpackhi_epi16(bgcolor, _mm_setzero_si128());
__m128i out_lo = _mm_add_epi32(fg_lo, bg_lo);
__m128i out_hi = _mm_add_epi32(fg_hi, bg_hi);
out_lo = _mm_srai_epi32(out_lo, 8);
out_hi = _mm_srai_epi32(out_hi, 8);
__m128i outcolor = _mm_packs_epi32(out_lo, out_hi);
outcolor = _mm_packus_epi16(outcolor, _mm_setzero_si128());
outcolor = _mm_or_si128(outcolor, _mm_set1_epi32(0xff000000));
<? }
else
{ ?>
uint32_t alpha0 = APART(ifgcolor[0]);
uint32_t alpha1 = APART(ifgcolor[1]);
alpha0 += alpha0 >> 7; // 255->256
alpha1 += alpha1 >> 7; // 255->256
uint32_t inv_alpha0 = 256 - alpha0;
uint32_t inv_alpha1 = 256 - alpha1;
uint32_t bgalpha0 = (destalpha * alpha0 + (inv_alpha0 << 8) + 128) >> 8;
uint32_t bgalpha1 = (destalpha * alpha1 + (inv_alpha1 << 8) + 128) >> 8;
uint32_t fgalpha0 = (srcalpha * alpha0 + 128) >> 8;
uint32_t fgalpha1 = (srcalpha * alpha1 + 128) >> 8;
__m128i bgalpha = _mm_set_epi16(bgalpha1, bgalpha1, bgalpha1, bgalpha1, bgalpha0, bgalpha0, bgalpha0, bgalpha0);
__m128i fgalpha = _mm_set_epi16(fgalpha1, fgalpha1, fgalpha1, fgalpha1, fgalpha0, fgalpha0, fgalpha0, fgalpha0);
fgcolor = _mm_mullo_epi16(fgcolor, fgalpha);
bgcolor = _mm_mullo_epi16(bgcolor, bgalpha);
__m128i fg_lo = _mm_unpacklo_epi16(fgcolor, _mm_setzero_si128());
__m128i bg_lo = _mm_unpacklo_epi16(bgcolor, _mm_setzero_si128());
__m128i fg_hi = _mm_unpackhi_epi16(fgcolor, _mm_setzero_si128());
__m128i bg_hi = _mm_unpackhi_epi16(bgcolor, _mm_setzero_si128());
<? if ($blendVariant == "add" || $blendVariant == "addclamp")
{ ?>
__m128i out_lo = _mm_add_epi32(fg_lo, bg_lo);
__m128i out_hi = _mm_add_epi32(fg_hi, bg_hi);
<? }
else if ($blendVariant == "subclamp")
{ ?>
__m128i out_lo = _mm_sub_epi32(fg_lo, bg_lo);
__m128i out_hi = _mm_sub_epi32(fg_hi, bg_hi);
<? }
else if ($blendVariant == "revsubclamp")
{ ?>
__m128i out_lo = _mm_sub_epi32(bg_lo, fg_lo);
__m128i out_hi = _mm_sub_epi32(bg_hi, fg_hi);
<? } ?>
out_lo = _mm_srai_epi32(out_lo, 8);
out_hi = _mm_srai_epi32(out_hi, 8);
__m128i outcolor = _mm_packs_epi32(out_lo, out_hi);
outcolor = _mm_packus_epi16(outcolor, _mm_setzero_si128());
outcolor = _mm_or_si128(outcolor, _mm_set1_epi32(0xff000000));
<? }
}
?>
}