From 5f970bccb8809d1598fd6ab85586e2f7b6461296 Mon Sep 17 00:00:00 2001 From: Rachael Alexanderson Date: Sat, 20 Jan 2018 12:52:44 -0500 Subject: [PATCH] - remove A_IsPlayingSound --- wadsrc/static/zscript/actor.txt | 1 - 1 file changed, 1 deletion(-) diff --git a/wadsrc/static/zscript/actor.txt b/wadsrc/static/zscript/actor.txt index cbbe3b3f9..dbea3fd47 100644 --- a/wadsrc/static/zscript/actor.txt +++ b/wadsrc/static/zscript/actor.txt @@ -1037,7 +1037,6 @@ class Actor : Thinker native native void A_StopSound(int slot = CHAN_VOICE); // Bad default but that's what is originally was... deprecated("2.3") native void A_PlaySoundEx(sound whattoplay, name slot, bool looping = false, int attenuation = 0); deprecated("2.3") native void A_StopSoundEx(name slot); - native ui bool A_IsPlayingSound(int channel = 0, sound sound_id = ""); native void A_SeekerMissile(int threshold, int turnmax, int flags = 0, int chance = 50, int distance = 10); native action state A_Jump(int chance, statelabel label, ...); native Actor A_SpawnProjectile(class missiletype, double spawnheight = 32, double spawnofs_xy = 0, double angle = 0, int flags = 0, double pitch = 0, int ptr = AAPTR_TARGET);