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Changed the behavior of SetActorTeleFog.
- Don't force "null" to resolve to no actor since "none" is already defined as NULL (via FindClass). (This change also applies to the decorate properties.) - Passing an empty actor name will keep the existing fog since there's otherwise no way set only one fog. Since "none" works to remove the fog, I see no reason not to have this option.
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parent
3849cb8623
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5f56fb5a16
2 changed files with 16 additions and 27 deletions
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@ -4767,25 +4767,19 @@ static void SetActorRoll(AActor *activator, int tid, int angle, bool interpolate
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}
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}
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static void SetActorTeleFog(AActor *activator, int tid, FName telefogsrc, FName telefogdest)
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static void SetActorTeleFog(AActor *activator, int tid, FString telefogsrc, FString telefogdest)
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{
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//Simply put, if it doesn't exist, it won't change. One can use "" in this scenario.
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const PClass *check;
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// Set the actor's telefog to the specified actor. Handle "" as "don't
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// change" since "None" should work just fine for disabling the fog (given
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// that it will resolve to NAME_None which is not a valid actor name).
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if (tid == 0)
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{
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if (activator != NULL)
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{
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check = PClass::FindClass(telefogsrc);
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if (check == NULL || !stricmp(telefogsrc, "none") || !stricmp(telefogsrc, "null"))
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activator->TeleFogSourceType = NULL;
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else
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activator->TeleFogSourceType = check;
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check = PClass::FindClass(telefogdest);
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if (check == NULL || !stricmp(telefogdest, "none") || !stricmp(telefogdest, "null"))
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activator->TeleFogDestType = NULL;
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else
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activator->TeleFogDestType = check;
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if (telefogsrc.IsNotEmpty())
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activator->TeleFogSourceType = PClass::FindClass(telefogsrc);
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if (telefogdest.IsNotEmpty())
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activator->TeleFogDestType = PClass::FindClass(telefogdest);
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}
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}
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else
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@ -4793,19 +4787,14 @@ static void SetActorTeleFog(AActor *activator, int tid, FName telefogsrc, FName
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FActorIterator iterator(tid);
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AActor *actor;
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const PClass * const src = telefogsrc.IsNotEmpty() ? PClass::FindClass(telefogsrc) : NULL;
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const PClass * const dest = telefogdest.IsNotEmpty() ? PClass::FindClass(telefogdest) : NULL;
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while ((actor = iterator.Next()))
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{
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check = PClass::FindClass(telefogsrc);
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if (check == NULL || !stricmp(telefogsrc, "none") || !stricmp(telefogsrc, "null"))
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actor->TeleFogSourceType = NULL;
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else
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actor->TeleFogSourceType = check;
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check = PClass::FindClass(telefogdest);
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if (check == NULL || !stricmp(telefogdest, "none") || !stricmp(telefogdest, "null"))
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actor->TeleFogDestType = NULL;
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else
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actor->TeleFogDestType = check;
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if (telefogsrc.IsNotEmpty())
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actor->TeleFogSourceType = src;
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if (telefogdest.IsNotEmpty())
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actor->TeleFogDestType = dest;
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}
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}
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}
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@ -1422,7 +1422,7 @@ DEFINE_PROPERTY(stamina, I, Actor)
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DEFINE_PROPERTY(telefogsourcetype, S, Actor)
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{
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PROP_STRING_PARM(str, 0);
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if (!stricmp(str, "") || (!stricmp(str, "none")) || (!stricmp(str, "null")) || *str == 0) defaults->TeleFogSourceType = NULL;
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if (!stricmp(str, "") || !stricmp(str, "none")) defaults->TeleFogSourceType = NULL;
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else defaults->TeleFogSourceType = FindClassTentative(str,"TeleportFog");
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}
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@ -1432,7 +1432,7 @@ DEFINE_PROPERTY(telefogsourcetype, S, Actor)
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DEFINE_PROPERTY(telefogdesttype, S, Actor)
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{
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PROP_STRING_PARM(str, 0);
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if (!stricmp(str, "") || (!stricmp(str, "none")) || (!stricmp(str, "null")) || *str == 0) defaults->TeleFogDestType = NULL;
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if (!stricmp(str, "") || !stricmp(str, "none")) defaults->TeleFogDestType = NULL;
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else defaults->TeleFogDestType = FindClassTentative(str, "TeleportFog");
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}
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