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Mark rendered lines in the automap
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parent
f143b9b7b0
commit
5f1b822523
2 changed files with 10 additions and 3 deletions
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@ -102,7 +102,7 @@ void RenderPolyScene::RenderSubsector(subsector_t *sub)
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{
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{
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seg_t *line = &sub->firstline[i];
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seg_t *line = &sub->firstline[i];
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if (line->sidedef == nullptr || !(line->sidedef->Flags & WALLF_POLYOBJ))
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if (line->sidedef == nullptr || !(line->sidedef->Flags & WALLF_POLYOBJ))
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RenderLine(line, frontsector, subsectorDepth);
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RenderLine(sub, line, frontsector, subsectorDepth);
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}
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}
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SpriteRange sprites = GetSpritesForSector(sub->sector);
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SpriteRange sprites = GetSpritesForSector(sub->sector);
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@ -136,7 +136,7 @@ SpriteRange RenderPolyScene::GetSpritesForSector(sector_t *sector)
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return range;
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return range;
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}
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}
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void RenderPolyScene::RenderLine(seg_t *line, sector_t *frontsector, uint32_t subsectorDepth)
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void RenderPolyScene::RenderLine(subsector_t *sub, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth)
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{
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{
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// Reject lines not facing viewer
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// Reject lines not facing viewer
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DVector2 pt1 = line->v1->fPos() - ViewPos;
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DVector2 pt1 = line->v1->fPos() - ViewPos;
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@ -150,6 +150,13 @@ void RenderPolyScene::RenderLine(seg_t *line, sector_t *frontsector, uint32_t su
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if (hasSegmentRange && Cull.IsSegmentCulled(sx1, sx2))
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if (hasSegmentRange && Cull.IsSegmentCulled(sx1, sx2))
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return;
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return;
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// Tell automap we saw this
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if (!r_dontmaplines && line->linedef)
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{
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line->linedef->flags |= ML_MAPPED;
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sub->flags |= SSECF_DRAWN;
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}
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// Render wall, and update culling info if its an occlusion blocker
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// Render wall, and update culling info if its an occlusion blocker
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if (RenderPolyWall::RenderLine(WorldToClip, line, frontsector, subsectorDepth, SubsectorTranslucentWalls))
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if (RenderPolyWall::RenderLine(WorldToClip, line, frontsector, subsectorDepth, SubsectorTranslucentWalls))
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{
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{
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@ -85,7 +85,7 @@ public:
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private:
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private:
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void RenderSubsector(subsector_t *sub);
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void RenderSubsector(subsector_t *sub);
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void RenderLine(seg_t *line, sector_t *frontsector, uint32_t subsectorDepth);
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void RenderLine(subsector_t *sub, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth);
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void RenderTranslucent();
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void RenderTranslucent();
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SpriteRange GetSpritesForSector(sector_t *sector);
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SpriteRange GetSpritesForSector(sector_t *sector);
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