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Add stencil blend mode as apparently the shaded mode uses indices whiles stencil uses mask/alpha..
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e7d64a380a
commit
5e9c9c825d
6 changed files with 33 additions and 12 deletions
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@ -581,10 +581,13 @@ SSAVec4i DrawTriangleCodegen::ProcessPixel32(SSAVec4i bg, SSAInt *varying)
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fg = Sample32(uvoffset);
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output = blend_revsub(shade_bgra_simple(fg, currentlight), bg, srcalpha, calc_blend_bgalpha(fg, destalpha));
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break;
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case TriBlendMode::Shaded:
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case TriBlendMode::Stencil:
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fg = Sample32(uvoffset);
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output = blend_stencil(shade_bgra_simple(SSAVec4i::unpack(color), currentlight), fg[3], bg, srcalpha, destalpha);
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break;
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case TriBlendMode::Shaded:
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output = blend_stencil(shade_bgra_simple(SSAVec4i::unpack(color), currentlight), Sample8(uvoffset), bg, srcalpha, destalpha);
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break;
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case TriBlendMode::TranslateCopy:
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fg = TranslateSample32(uvoffset);
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output = blend_copy(shade_bgra_simple(fg, currentlight));
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@ -662,6 +665,9 @@ SSAInt DrawTriangleCodegen::ProcessPixel8(SSAInt bg, SSAInt *varying)
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fg = ToBgra(Shade8(Sample8(uvoffset)));
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output = ToPal8(blend_revsub(fg, ToBgra(bg), srcalpha, calc_blend_bgalpha(fg, destalpha)));
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break;
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case TriBlendMode::Stencil:
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output = ToPal8(blend_stencil(ToBgra(Shade8(color)), (Sample8(uvoffset) == SSAInt(0)).select(SSAInt(0), SSAInt(256)), ToBgra(bg), srcalpha, destalpha));
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break;
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case TriBlendMode::Shaded:
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output = ToPal8(blend_stencil(ToBgra(Shade8(color)), Sample8(uvoffset), ToBgra(bg), srcalpha, destalpha));
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break;
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@ -127,7 +127,7 @@ LLVMDrawers *LLVMDrawers::Instance()
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LLVMDrawersImpl::LLVMDrawersImpl()
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{
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int version = 4; // Increment this number if the drawer codegen is modified (forces recreation of the module).
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int version = 5; // Increment this number if the drawer codegen is modified (forces recreation of the module).
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std::string targetCPU = mProgram.GetTargetCPU();
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bool loaded = mProgram.LoadCachedModule(version, targetCPU);
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if (!loaded)
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@ -281,7 +281,8 @@ enum class TriBlendMode
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Add, // blend_add(shade(fg), bg, srcalpha, calc_blend_bgalpha(fg, destalpha))
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Sub, // blend_sub(shade(fg), bg, srcalpha, calc_blend_bgalpha(fg, destalpha))
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RevSub, // blend_revsub(shade(fg), bg, srcalpha, calc_blend_bgalpha(fg, destalpha))
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Shaded, // blend_stencil(shade(color), fg, bg, srcalpha, calc_blend_bgalpha(fg, destalpha))
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Stencil, // blend_stencil(shade(color), fg.a, bg, srcalpha, calc_blend_bgalpha(fg, destalpha))
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Shaded, // blend_stencil(shade(color), fg.index, bg, srcalpha, calc_blend_bgalpha(fg, destalpha))
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TranslateCopy, // blend_copy(shade(translate(fg)))
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TranslateAlphaBlend, // blend_alpha_blend(shade(translate(fg)), bg)
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TranslateAdd, // blend_add(shade(translate(fg)), bg, srcalpha, calc_blend_bgalpha(fg, destalpha))
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@ -130,6 +130,8 @@ void RenderPolyDecal::Render(const TriMatrix &worldToClip, DBaseDecal *decal, co
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PolyDrawArgs args;
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args.uniforms.flags = 0;
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args.SetColormap(front->ColorMap);
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args.SetTexture(tex, decal->Translation, true);
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if (fullbrightSprite || fixedlightlev >= 0 || fixedcolormap)
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{
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args.uniforms.light = 256;
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@ -150,8 +152,8 @@ void RenderPolyDecal::Render(const TriMatrix &worldToClip, DBaseDecal *decal, co
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args.uniforms.color = ((uint32_t)decal->AlphaColor) >> 24;
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}
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args.uniforms.srcalpha = 256;
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args.uniforms.destalpha = 0;
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args.uniforms.srcalpha = (uint32_t)(decal->Alpha * 256.0 + 0.5);
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args.uniforms.destalpha = 256 - args.uniforms.srcalpha;
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args.objectToClip = &worldToClip;
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args.vinput = vertices;
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@ -160,8 +162,6 @@ void RenderPolyDecal::Render(const TriMatrix &worldToClip, DBaseDecal *decal, co
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args.ccw = true;
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args.stenciltestvalue = 0;
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args.stencilwritevalue = 1;
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args.SetTexture(tex);
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args.SetColormap(front->ColorMap);
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//mode = R_SetPatchStyle (decal->RenderStyle, (float)decal->Alpha, decal->Translation, decal->AlphaColor);
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::Shaded);
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}
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@ -185,14 +185,14 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, AActor *thing, subse
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args.uniforms.destalpha = (uint32_t)(256 - thing->Alpha * 256);
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args.uniforms.srcalpha = (uint32_t)(thing->Alpha * 256);
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args.uniforms.color = 0xff000000 | thing->fillcolor;
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blendmode = TriBlendMode::Shaded;
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blendmode = TriBlendMode::Stencil;
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_AddStencil])
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{
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args.uniforms.destalpha = 256;
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args.uniforms.srcalpha = (uint32_t)(thing->Alpha * 256) * 2; // Don't know this needs to be multiplied by two..
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args.uniforms.color = 0xff000000 | thing->fillcolor;
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blendmode = TriBlendMode::Shaded;
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blendmode = TriBlendMode::Stencil;
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Shaded])
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{
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@ -215,6 +215,11 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, AActor *thing, subse
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blendmode = args.translation ? TriBlendMode::TranslateAdd : TriBlendMode::Add;
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}
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if (blendmode == TriBlendMode::Shaded)
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{
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args.SetTexture(tex, thing->Translation, true);
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}
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if (!r_swtruecolor)
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{
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uint32_t r = (args.uniforms.color >> 16) & 0xff;
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@ -67,7 +67,7 @@ public:
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translation = nullptr;
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}
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void SetTexture(FTexture *texture, uint32_t translationID)
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void SetTexture(FTexture *texture, uint32_t translationID, bool forcePal = false)
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{
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if (translationID != 0xffffffff && translationID != 0)
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{
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@ -85,8 +85,17 @@ public:
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return;
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}
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}
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SetTexture(texture);
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if (forcePal)
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{
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textureWidth = texture->GetWidth();
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textureHeight = texture->GetHeight();
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texturePixels = texture->GetPixels();
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}
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else
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{
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SetTexture(texture);
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}
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}
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void SetColormap(FSWColormap *base_colormap)
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