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- hm. I thouggr thia has been saved before committing.
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2584108200
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5e7ecb3c44
3 changed files with 4 additions and 8 deletions
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@ -4760,12 +4760,8 @@ bool P_UseTraverse(AActor *usething, fixed_t startx, fixed_t starty, fixed_t end
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if (P_PointOnLineSide(xpos.x, xpos.y, in->d.line) == 0)
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{
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FLinePortal *port = in->d.line->getPortal();
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if (port->mType != PORTT_LINKED) // other types will cause problems with
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{
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return true;
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}
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// Also translate the player origin, so that we can use that for checks further below and in P_CheckSwitchRange
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it.PortalRealign(in, PT_ADDLINES | PT_ADDTHINGS, &xpos);
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it.PortalRelocate(in, PT_ADDLINES | PT_ADDTHINGS, &xpos);
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}
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continue;
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@ -1611,11 +1611,11 @@ void FPathTraverse::init (fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2, int fl
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//===========================================================================
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//
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//
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// Relocates the trace when going through a line portal
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//
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//===========================================================================
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bool FPathTraverse::PortalRealign(intercept_t *in, int flags, fixedvec3 *optpos)
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bool FPathTraverse::PortalRelocate(intercept_t *in, int flags, fixedvec3 *optpos)
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{
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if (!in->isaline || !in->d.line->isLinePortal()) return false;
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fixed_t hitx = trace.x;
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@ -356,7 +356,7 @@ public:
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init(x1, y1, x2, y2, flags);
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}
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void init(fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2, int flags, fixed_t startfrac = 0);
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bool PortalRealign(intercept_t *in, int flags, fixedvec3 *optpos = NULL);
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bool PortalRelocate(intercept_t *in, int flags, fixedvec3 *optpos = NULL);
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virtual ~FPathTraverse();
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const divline_t &Trace() const { return trace; }
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};
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