mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 23:02:08 +00:00
- Changed FImageCollection so that it accepts a matching texture of any type.
This is necessary to load hires sprite replacements for certain icons. SVN r655 (trunk)
This commit is contained in:
parent
a329efe9a4
commit
5e56a6512a
4 changed files with 6 additions and 4 deletions
|
@ -1,4 +1,6 @@
|
|||
December 28, 2007 (Changes by Graf Zahl)
|
||||
- Changed FImageCollection so that it accepts a matching texture of any type.
|
||||
This is necessary to load hires sprite replacements for certain icons.
|
||||
- Added a check to Wads.CheckNumForName to return -1 for names longer than
|
||||
8 characters which contain path separators.
|
||||
- Fixed: Hires texture replacement must replace all matching textures, not
|
||||
|
|
|
@ -290,13 +290,13 @@ void FTextureManager::ReplaceTexture (int picnum, FTexture *newtexture, bool fre
|
|||
}
|
||||
}
|
||||
|
||||
int FTextureManager::AddPatch (const char *patchname, int namespc)
|
||||
int FTextureManager::AddPatch (const char *patchname, int namespc, bool tryany)
|
||||
{
|
||||
if (patchname == NULL)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
int lumpnum = CheckForTexture (patchname, FTexture::TEX_MiscPatch, false);
|
||||
int lumpnum = CheckForTexture (patchname, FTexture::TEX_MiscPatch, tryany);
|
||||
|
||||
if (lumpnum >= 0)
|
||||
{
|
||||
|
|
|
@ -810,7 +810,7 @@ public:
|
|||
|
||||
int CreateTexture (int lumpnum, int usetype=FTexture::TEX_Any); // Also calls AddTexture
|
||||
int AddTexture (FTexture *texture);
|
||||
int AddPatch (const char *patchname, int namespc=0);
|
||||
int AddPatch (const char *patchname, int namespc=0, bool tryany = false);
|
||||
|
||||
// Replaces one texture with another. The new texture will be assigned
|
||||
// the same name, slot, and use type as the texture it is replacing.
|
||||
|
|
|
@ -60,7 +60,7 @@ void FImageCollection::Init (const char **patchNames, int numPatches, int namesp
|
|||
|
||||
for (int i = 0; i < numPatches; ++i)
|
||||
{
|
||||
int picnum = TexMan.AddPatch (patchNames[i], namespc);
|
||||
int picnum = TexMan.AddPatch (patchNames[i], namespc, true);
|
||||
|
||||
if (picnum == -1 && namespc != ns_sprites)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue