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- Fixed: Makefile.mgw was mysteriously missing some targets. After fixing that,
I also removed some of GCC's warnings. SVN r255 (trunk)
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de6add8e59
commit
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7 changed files with 29 additions and 24 deletions
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@ -19,10 +19,13 @@ $(RELEASETARGET): game
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$(DEBUGTARGET): debuggame
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basetools: ccdv.exe
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$(MAKE) -C tools/lemon -f Makefile
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$(MAKE) -C tools/re2c -f Makefile
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$(MAKE) -C wadsrc -f Makefile
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$(MAKE) -C tools/lemon
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$(MAKE) -C tools/re2c
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$(MAKE) -C zlib -f Makefile.mgw
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$(MAKE) -C tools/makewad
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$(MAKE) -C tools/dehsupp
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$(MAKE) -C tools/xlatcc
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$(MAKE) -C wadsrc
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$(MAKE) -C flac -f Makefile.mgw
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cleanexe:
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@ -1,3 +1,7 @@
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July 15, 2006
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- Fixed: Makefile.mgw was mysteriously missing some targets. After fixing that,
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I also removed some of GCC's warnings.
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July 14, 2006 (Changes by Graf Zahl)
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- Fixed: Any kill in multiplayer games that could not be credited to a player
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didn't count at all - not even toward the global level statistics.
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@ -1538,7 +1538,7 @@ void M_NewGame(int choice)
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if (players[consoleplayer].userinfo.PlayerClass >= 0)
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{
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int n = 0;
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for (int i = 0; i < PlayerClasses.Size () && n < 7; i++)
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for (int i = 0; i < (int)PlayerClasses.Size () && n < 7; i++)
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{
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if (!(PlayerClasses[i].Flags & PCF_NOMENU))
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{
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@ -3335,7 +3335,7 @@ EXTERN_CVAR (Int, screenblocks)
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void M_Init (void)
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{
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int i;
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unsigned int i;
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atterm (M_Deinit);
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@ -85,7 +85,7 @@ FPlayerClass::~FPlayerClass ()
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bool FPlayerClass::CheckSkin (int skin)
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{
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for (int i = 0; i < Skins.Size (); i++)
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for (unsigned int i = 0; i < Skins.Size (); i++)
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{
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if (Skins[i] == skin)
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return true;
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@ -181,7 +181,7 @@ CCMD (addplayerclass)
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CCMD (playerclasses)
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{
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for (int i = 0; i < PlayerClasses.Size (); i++)
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for (unsigned int i = 0; i < PlayerClasses.Size (); i++)
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{
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Printf ("% 3d %s\n", i,
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PlayerClasses[i].Type->Meta.GetMetaString (APMETA_DisplayName));
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@ -793,8 +793,8 @@ void APlayerPawn::FilterCoopRespawnInventory (APlayerPawn *oldplayer)
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const char *APlayerPawn::GetSoundClass ()
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{
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if (player != NULL &&
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player->userinfo.skin >= PlayerClasses.Size () &&
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(unsigned)player->userinfo.skin < numskins)
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(unsigned int)player->userinfo.skin >= PlayerClasses.Size () &&
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(size_t)player->userinfo.skin < numskins)
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{
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return skins[player->userinfo.skin].name;
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}
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@ -633,7 +633,7 @@ void R_InitSkins (void)
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skins[i].range0end = transtype->Meta.GetMetaInt (APMETA_ColorRange) >> 8;
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remove = true;
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for (j = 0; j < PlayerClasses.Size (); j++)
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for (j = 0; j < (int)PlayerClasses.Size (); j++)
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{
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const PClass *type = PlayerClasses[j].Type;
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@ -3501,15 +3501,11 @@ static void PlayerDisplayName (APlayerPawn *defaults, Baggage &bag)
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//==========================================================================
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static void PlayerSoundClass (APlayerPawn *defaults, Baggage &bag)
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{
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char tmp[256];
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FString tmp;
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SC_MustGetString ();
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sprintf (tmp, sc_String);
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for (int i = 0; i < strlen (tmp); i++)
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if (tmp[i] == ' ')
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tmp[i] = '_';
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tmp = sc_String;
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tmp.ReplaceChars (' ', '_');
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bag.Info->Class->Meta.SetMetaString (APMETA_SoundClass, tmp);
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}
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@ -219,7 +219,7 @@ ExpVal GetZ (AActor *actor, int id)
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return val;
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}
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static struct
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static struct FExpVar
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{
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const char *name; // identifier
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int array; // array size (0 if not an array)
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@ -381,7 +381,7 @@ int ParseExpression (bool _not)
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data->EvalConst ();
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}
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for (int i = 0; i < StateExpressions.Size (); i++)
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for (unsigned int i = 0; i < StateExpressions.Size (); i++)
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{
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if (StateExpressions[i]->Compare (data))
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{
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@ -781,7 +781,7 @@ static ExpData *ParseExpressionA ()
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SC_MustGetString ();
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int varid = -1;
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for (int i = 0; i < sizeof(ExpVars)/sizeof(ExpVars[0]); i++)
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for (size_t i = 0; i < countof(ExpVars); i++)
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{
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if (!stricmp (sc_String, ExpVars[i].name))
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{
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@ -820,7 +820,7 @@ static ExpData *ParseExpressionA ()
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int EvalExpressionI (int id, AActor *self)
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{
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if (StateExpressions.Size()<= id) return 0;
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if (StateExpressions.Size() <= (unsigned int)id) return 0;
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ExpVal val = EvalExpression (StateExpressions[id], self);
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@ -841,7 +841,7 @@ bool EvalExpressionN(int id, AActor * self)
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float EvalExpressionF (int id, AActor *self)
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{
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if (StateExpressions.Size()<= id) return 0.f;
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if (StateExpressions.Size() <= (unsigned int)id) return 0.f;
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ExpVal val = EvalExpression (StateExpressions[id], self);
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@ -861,6 +861,8 @@ static ExpVal EvalExpression (ExpData *data, AActor *self)
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switch (data->Type)
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{
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case EX_NOP:
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break;
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case EX_Const:
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val = data->Value;
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break;
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@ -1406,7 +1408,7 @@ static ExpVal EvalExpression (ExpData *data, AActor *self)
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case EX_Sin:
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{
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ExpVal a = EvalExpression (data->Children[0], self);
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angle_t angle = ((a.Type == VAL_Int) ? (float)a.Int : a.Float) * ANGLE_1;
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angle_t angle = (a.Type == VAL_Int) ? (a.Int * ANGLE_1) : angle_t(a.Float * ANGLE_1);
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val.Type = VAL_Float;
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val.Float = FIXED2FLOAT (finesine[angle>>ANGLETOFINESHIFT]);
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@ -1416,7 +1418,7 @@ static ExpVal EvalExpression (ExpData *data, AActor *self)
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case EX_Cos:
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{
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ExpVal a = EvalExpression (data->Children[0], self);
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angle_t angle = ((a.Type == VAL_Int) ? (float)a.Int : a.Float) * ANGLE_1;
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angle_t angle = (a.Type == VAL_Int) ? (a.Int * ANGLE_1) : angle_t(a.Float * ANGLE_1);
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val.Type = VAL_Float;
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val.Float = FIXED2FLOAT (finecosine[angle>>ANGLETOFINESHIFT]);
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