mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 23:02:08 +00:00
Fixed compilation on platforms other than Windows
This commit is contained in:
parent
15af9242d6
commit
5d99e7dafe
2 changed files with 5 additions and 2 deletions
|
@ -1187,12 +1187,12 @@ class CommandDrawNumber : public CommandDrawString
|
||||||
|
|
||||||
if (!(cvartype == CVAR_Bool || cvartype == CVAR_Int))
|
if (!(cvartype == CVAR_Bool || cvartype == CVAR_Int))
|
||||||
{
|
{
|
||||||
sc.ScriptMessage("CVar '%s' is not an int or bool", cvarName);
|
sc.ScriptMessage("CVar '%s' is not an int or bool", cvarName.GetChars());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
sc.ScriptMessage("CVar '%s' does not exist", cvarName);
|
sc.ScriptMessage("CVar '%s' does not exist", cvarName.GetChars());
|
||||||
}
|
}
|
||||||
|
|
||||||
if (parenthesized) sc.MustGetToken(')');
|
if (parenthesized) sc.MustGetToken(')');
|
||||||
|
|
|
@ -104,10 +104,13 @@ void RowInterleaved3D::Present() const
|
||||||
// Compute absolute offset from top of screen to top of current display window
|
// Compute absolute offset from top of screen to top of current display window
|
||||||
// because we need screen-relative, not window-relative, scan line parity
|
// because we need screen-relative, not window-relative, scan line parity
|
||||||
int windowVOffset = 0;
|
int windowVOffset = 0;
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
if (! fullscreen) {
|
if (! fullscreen) {
|
||||||
I_SaveWindowedPos(); // update win_y CVAR
|
I_SaveWindowedPos(); // update win_y CVAR
|
||||||
windowVOffset = win_y;
|
windowVOffset = win_y;
|
||||||
}
|
}
|
||||||
|
#endif // _WIN32
|
||||||
|
|
||||||
GLRenderer->mPresent3dRowShader->VerticalPixelOffset.Set(
|
GLRenderer->mPresent3dRowShader->VerticalPixelOffset.Set(
|
||||||
windowVOffset // fixme: vary with window location
|
windowVOffset // fixme: vary with window location
|
||||||
|
|
Loading…
Reference in a new issue