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Fixed load order for saves
- Make sure the PRNG tables are restored after the base level is loaded, otherwise the tables will restore in a modified state.
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1 changed files with 3 additions and 3 deletions
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@ -1930,9 +1930,6 @@ void G_DoLoadGame ()
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}
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}
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G_ReadSnapshots (png);
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G_ReadSnapshots (png);
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STAT_Read(png);
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FRandom::StaticReadRNGState (png);
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P_ReadACSDefereds (png);
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// load a base level
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// load a base level
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savegamerestore = true; // Use the player actors in the savegame
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savegamerestore = true; // Use the player actors in the savegame
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@ -1942,6 +1939,9 @@ void G_DoLoadGame ()
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delete[] map;
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delete[] map;
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savegamerestore = false;
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savegamerestore = false;
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STAT_Read(png);
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FRandom::StaticReadRNGState(png);
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P_ReadACSDefereds(png);
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P_ReadACSVars(png);
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P_ReadACSVars(png);
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NextSkill = -1;
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NextSkill = -1;
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