From 5c1ec2c0bf233f40811580788863187cf0da94fd Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Fri, 4 Mar 2016 01:39:55 +0100 Subject: [PATCH] - added some more British English text variants. --- wadsrc/static/language.eng | 61 ++++++++++++++++++++++++++++++++++++-- 1 file changed, 59 insertions(+), 2 deletions(-) diff --git a/wadsrc/static/language.eng b/wadsrc/static/language.eng index 6f9095032..11c5b8f0a 100644 --- a/wadsrc/static/language.eng +++ b/wadsrc/static/language.eng @@ -1,11 +1,51 @@ -/* British English */ +/* British, Canadian, Australian, New Zealand, Hiberno, South African, Jamaican, +Caribbean, Belizean, Trinidadian, and Zimbabwean English */ -[eng] +[eng enc ena enz eni ens enj enb enl ent enw] GOTARMOR = "Picked up the armour."; GOTMEGA = "Picked up the MegaArmour!"; GOTARMBONUS = "Picked up an armour bonus."; +C2TEXT = + "YOU HAVE WON! YOUR VICTORY HAS ENABLED\n" + "HUMANKIND TO EVACUATE EARTH AND ESCAPE\n" + "THE NIGHTMARE. NOW YOU ARE THE ONLY\n" + "HUMAN LEFT ON THE FACE OF THE PLANET.\n" + "CANNIBAL MUTATIONS, CARNIVOROUS ALIENS,\n" + "AND EVIL SPIRITS ARE YOUR ONLY NEIGHBOURS.\n" + "YOU SIT BACK AND WAIT FOR DEATH, CONTENT\n" + "THAT YOU HAVE SAVED YOUR SPECIES.\n" + "\n" + "BUT THEN, EARTH CONTROL BEAMS DOWN A\n" + "MESSAGE FROM SPACE: \"SENSORS HAVE LOCATED\n" + "THE SOURCE OF THE ALIEN INVASION. IF YOU\n" + "GO THERE, YOU MAY BE ABLE TO BLOCK THEIR\n" + "ENTRY. THE ALIEN BASE IS IN THE HEART OF\n" + "YOUR OWN HOME CITY, NOT FAR FROM THE\n" + "STARPORT.\" SLOWLY AND PAINFULLY YOU GET\n" + "UP AND RETURN TO THE FRAY."; +NERVETEXT = + "TROUBLE WAS BREWING AGAIN IN YOUR FAVOURITE\n" + "VACATION SPOT... HELL. SOME CYBERDEMON\n" + "PUNK THOUGHT HE COULD TURN HELL INTO A\n" + "PERSONAL AMUSEMENT PARK, AND MAKE EARTH\n" + "THE TICKET BOOTH.\n" + "\n" + "WELL THAT HALF-ROBOT FREAK SHOW DIDN'T\n" + "KNOW WHO WAS COMING TO THE FAIR. THERE'S\n" + "NOTHING LIKE A SHOOTING GALLERY FULL OF\n" + "HELLSPAWN TO GET THE BLOOD PUMPING...\n" + "\n" + "NOW THE WALLS OF THE DEMON'S LABYRINTH\n" + "ECHO WITH THE SOUND OF HIS METALLIC LIMBS\n" + "HITTING THE FLOOR. HIS DEATH MOAN GURGLES\n" + "OUT THROUGH THE MESS YOU LEFT OF HIS FACE.\n" + "\n" + "THIS RIDE IS CLOSED.\n"; + +OB_TURRET = "%o triggered the automatic defences."; + SCORE_COLOR = "COLOUR"; TAG_SHADOWARMOR = "Shadow Armour"; @@ -19,12 +59,14 @@ TXT_METALARMOR = "You picked up the Metal Armour."; TXT_LEATHERARMOR = "You picked up the Leather Armour."; TXT_SHADOWARMOR = "You picked up the Shadow armour."; +TXT_RANDOM_PGUARD_10 = "If there is any honour inside that pathetic shell of a body, you'll enter into the arms of the order."; GOTCHEXARMOR = "Picked up the Chex(R) Armour."; GOTSUPERCHEXARMOR = "Picked up the Super Chex(R) Armour!"; OB_BIPEDICUS2 = "%o was slimed by an armoured bipedicus."; MNU_COLORPICKER = "SELECT COLOUR"; +CNTRLMNU_CENTERVIEW = "Centre view"; PLYRMNU_PLAYERCOLOR = "Colour"; DSPLYMNU_DIMCOLOR = "Dim colour"; HUDMNU_CROSSHAIRCOLOR = "Crosshair colour"; @@ -45,10 +87,25 @@ AUTOMAPMNU_CUSTOMCOLORS = "Allow map defined colours"; AUTOMAPMNU_SETCUSTOMCOLORS = "Set custom colours"; MAPCOLORMNU_TITLE = "CUSTOMIZE MAP COLOURS"; MAPCOLORMNU_DEFAULTMAPCOLORS = "Restore default custom colours"; +MAPCOLORMNU_XHAIRCOLOR = "Centre point"; +MSGMNU_CENTERMESSAGES = "Centre messages"; MSGMNU_MESSAGECOLORS = "Message Colours"; +MSGMNU_CENTEREDMESSAGES = "Centred Messages"; SCRBRDMNU_HEADERCOLOR = "Header Colour"; SCRBRDMNU_YOURCOLOR = "Your Player Colour"; SCRBRDMNU_OTHERPLAYERCOLOR = "Other Players' Colour"; GMPLYMNU_ALLOWARMOR = "Allow armour"; GMPLYMNU_KEEPARMOR = "Keep armour"; +CMPTMNU_ACTORBEHAVIOR = "Actor Behaviour"; +CMPTMNU_DEHACKEDBEHAVIOR = "DehackEd Behaviour"; +CMPTMNU_MAPACTIONBEHAVIOR = "Map/Action Behaviour"; +CMPTMNU_LIGHT = "Find neighbouring light like Doom"; +CMPTMNU_FLOORMOVE = "Use Doom's floor motion behaviour"; +CMPTMNU_PHYSICSBEHAVIOR = "Physics Behaviour"; +CMPTMNU_RENDERINGBEHAVIOR = "Rendering Behaviour"; +CMPTMNU_SOUNDBEHAVIOR = "Sound Behaviour"; +CMPTMNU_SECTORSOUNDS = "Sector sounds use centre as source"; OPTVAL_MAPDEFINEDCOLORSONLY = "Map defined colours only"; +C_GRAY = "\ccgrey"; +C_DARKGRAY = "\cudark grey"; +MNU_COLORPICKER = "SELECT COLOUR";