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https://github.com/ZDoom/qzdoom.git
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- add vid_hdr cvar that enables higher than 8bpc output for monitors that support it
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parent
a516210b18
commit
5b8a016cad
3 changed files with 77 additions and 36 deletions
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@ -47,6 +47,8 @@
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#include "gl/textures/gl_hwtexture.h"
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#include "r_videoscale.h"
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extern bool vid_hdr_active;
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void FGLRenderer::RenderScreenQuad()
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{
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mVBO->BindVBO();
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@ -224,6 +226,12 @@ void FGLRenderer::DrawPresentTexture(const IntRect &box, bool applyGamma)
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mPresentShader->Uniforms->Saturation = clamp<float>(vid_saturation, -15.0f, 15.f);
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mPresentShader->Uniforms->GrayFormula = static_cast<int>(gl_satformula);
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}
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if (vid_hdr_active && framebuffer->IsFullscreen())
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{
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// Full screen exclusive mode treats a rgba16f frame buffer as linear.
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// It probably will eventually in desktop mode too, but the DWM doesn't seem to support that.
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mPresentShader->Uniforms->InvGamma *= 2.2f;
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}
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mPresentShader->Uniforms->Scale = { screen->mScreenViewport.width / (float)mBuffers->GetWidth(), screen->mScreenViewport.height / (float)mBuffers->GetHeight() };
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mPresentShader->Uniforms.Set();
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RenderScreenQuad();
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@ -65,6 +65,7 @@
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#include "vm.h"
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#include "r_videoscale.h"
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#include "i_time.h"
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#include "version.h"
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EXTERN_CVAR(Bool, cl_capfps)
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@ -884,12 +885,19 @@ CUSTOM_CVAR(Bool, fullscreen, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOIN
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setmodeneeded = true;
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}
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CUSTOM_CVAR(Bool, vid_hdr, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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Printf("This won't take effect until " GAMENAME " is restarted.\n");
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}
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CCMD(vid_listadapters)
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{
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if (Video != NULL)
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Video->DumpAdapters();
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}
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bool vid_hdr_active = false;
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DEFINE_GLOBAL(SmallFont)
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DEFINE_GLOBAL(SmallFont2)
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DEFINE_GLOBAL(BigFont)
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@ -55,12 +55,15 @@
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EXTERN_CVAR(Int, vid_adapter)
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EXTERN_CVAR(Bool, vr_enable_quadbuffered)
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EXTERN_CVAR(Bool, vid_hdr)
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CUSTOM_CVAR(Bool, gl_debug, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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Printf("This won't take effect until " GAMENAME " is restarted.\n");
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}
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extern bool vid_hdr_active;
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// these get used before GLEW is initialized so we have to use separate pointers with different names
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PFNWGLCHOOSEPIXELFORMATARBPROC myWglChoosePixelFormatARB; // = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
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PFNWGLCREATECONTEXTATTRIBSARBPROC myWglCreateContextAttribsARB;
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@ -233,12 +236,16 @@ bool Win32GLVideo::SetPixelFormat()
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//
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//==========================================================================
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static void append(std::vector<int> &list1, std::initializer_list<int> list2)
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{
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list1.insert(list1.end(), list2);
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}
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bool Win32GLVideo::SetupPixelFormat(int multisample)
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{
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int i;
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int colorDepth;
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HDC deskDC;
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int attributes[28];
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std::vector<int> attributes;
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int pixelFormat;
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unsigned int numFormats;
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float attribsFloat[] = { 0.0f, 0.0f };
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@ -250,59 +257,77 @@ bool Win32GLVideo::SetupPixelFormat(int multisample)
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if (myWglChoosePixelFormatARB)
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{
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again:
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attributes[0] = WGL_RED_BITS_ARB; //bits
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attributes[1] = 8;
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attributes[2] = WGL_GREEN_BITS_ARB; //bits
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attributes[3] = 8;
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attributes[4] = WGL_BLUE_BITS_ARB; //bits
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attributes[5] = 8;
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attributes[6] = WGL_ALPHA_BITS_ARB;
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attributes[7] = 8;
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attributes[8] = WGL_DEPTH_BITS_ARB;
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attributes[9] = 24;
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attributes[10] = WGL_STENCIL_BITS_ARB;
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attributes[11] = 8;
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append(attributes, { WGL_DEPTH_BITS_ARB, 24 });
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append(attributes, { WGL_STENCIL_BITS_ARB, 8 });
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attributes[12] = WGL_DRAW_TO_WINDOW_ARB; //required to be true
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attributes[13] = true;
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attributes[14] = WGL_SUPPORT_OPENGL_ARB;
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attributes[15] = true;
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attributes[16] = WGL_DOUBLE_BUFFER_ARB;
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attributes[17] = true;
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//required to be true
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append(attributes, { WGL_DRAW_TO_WINDOW_ARB, GL_TRUE });
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append(attributes, { WGL_SUPPORT_OPENGL_ARB, GL_TRUE });
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append(attributes, { WGL_DOUBLE_BUFFER_ARB, GL_TRUE });
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if (multisample > 0)
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{
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attributes[18] = WGL_SAMPLE_BUFFERS_ARB;
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attributes[19] = true;
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attributes[20] = WGL_SAMPLES_ARB;
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attributes[21] = multisample;
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i = 22;
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}
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else
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{
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i = 18;
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append(attributes, { WGL_SAMPLE_BUFFERS_ARB, GL_TRUE });
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append(attributes, { WGL_SAMPLES_ARB, multisample });
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}
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attributes[i++] = WGL_ACCELERATION_ARB; //required to be FULL_ACCELERATION_ARB
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attributes[i++] = WGL_FULL_ACCELERATION_ARB;
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append(attributes, { WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB }); //required to be FULL_ACCELERATION_ARB
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if (vr_enable_quadbuffered)
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{
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// [BB] Starting with driver version 314.07, NVIDIA GeForce cards support OpenGL quad buffered
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// stereo rendering with 3D Vision hardware. Select the corresponding attribute here.
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attributes[i++] = WGL_STEREO_ARB;
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attributes[i++] = true;
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append(attributes, { WGL_STEREO_ARB, GL_TRUE });
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}
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attributes[i++] = 0;
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attributes[i++] = 0;
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size_t bitsPos = attributes.size();
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if (!myWglChoosePixelFormatARB(m_hDC, attributes, attribsFloat, 1, &pixelFormat, &numFormats))
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if (vid_hdr)
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{
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append(attributes, { WGL_RED_BITS_ARB, 16 });
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append(attributes, { WGL_GREEN_BITS_ARB, 16 });
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append(attributes, { WGL_BLUE_BITS_ARB, 16 });
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append(attributes, { WGL_ALPHA_BITS_ARB, 16 });
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append(attributes, { WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_FLOAT_ARB });
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}
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else
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{
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append(attributes, { WGL_RED_BITS_ARB, 8 });
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append(attributes, { WGL_GREEN_BITS_ARB, 8 });
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append(attributes, { WGL_BLUE_BITS_ARB, 8 });
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append(attributes, { WGL_ALPHA_BITS_ARB, 8 });
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}
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append(attributes, { 0, 0 });
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if (!myWglChoosePixelFormatARB(m_hDC, attributes.data(), attribsFloat, 1, &pixelFormat, &numFormats))
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{
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Printf("R_OPENGL: Couldn't choose pixel format. Retrying in compatibility mode\n");
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goto oldmethod;
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}
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if (vid_hdr && numFormats == 0) // This card/driver doesn't support the rgb16f pixel format. Fall back to 8bpc
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{
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Printf("R_OPENGL: This card/driver does not support RGBA16F. HDR will not work.\n");
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attributes.erase(attributes.begin() + bitsPos, attributes.end());
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append(attributes, { WGL_RED_BITS_ARB, 8 });
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append(attributes, { WGL_GREEN_BITS_ARB, 8 });
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append(attributes, { WGL_BLUE_BITS_ARB, 8 });
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append(attributes, { WGL_ALPHA_BITS_ARB, 8 });
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append(attributes, { 0, 0 });
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if (!myWglChoosePixelFormatARB(m_hDC, attributes.data(), attribsFloat, 1, &pixelFormat, &numFormats))
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{
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Printf("R_OPENGL: Couldn't choose pixel format. Retrying in compatibility mode\n");
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goto oldmethod;
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}
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}
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else if (vid_hdr)
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{
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vid_hdr_active = true;
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}
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if (numFormats == 0)
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{
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if (vr_enable_quadbuffered)
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