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- Fixed: A_Face() should use other instead of self->target when calculating pitch.
SVN r4267 (trunk)
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6922049b83
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1 changed files with 5 additions and 5 deletions
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@ -2790,16 +2790,16 @@ void A_Face (AActor *self, AActor *other, angle_t max_turn, angle_t max_pitch)
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{
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{
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// [DH] Don't need to do proper fixed->double conversion, since the
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// [DH] Don't need to do proper fixed->double conversion, since the
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// result is only used in a ratio.
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// result is only used in a ratio.
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double dist_x = self->target->x - self->x;
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double dist_x = other->x - self->x;
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double dist_y = self->target->y - self->y;
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double dist_y = other->y - self->y;
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// Positioning ala missile spawning, 32 units above foot level
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// Positioning ala missile spawning, 32 units above foot level
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fixed_t source_z = self->z + 32*FRACUNIT + self->GetBobOffset();
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fixed_t source_z = self->z + 32*FRACUNIT + self->GetBobOffset();
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fixed_t target_z = self->target->z + 32*FRACUNIT + self->target->GetBobOffset();
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fixed_t target_z = other->z + 32*FRACUNIT + other->GetBobOffset();
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// If the target z is above the target's head, reposition to the middle of
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// If the target z is above the target's head, reposition to the middle of
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// its body.
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// its body.
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if (target_z >= self->target->z + self->target->height)
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if (target_z >= other->z + other->height)
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{
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{
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target_z = self->target->z + self->target->height / 2;
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target_z = other->z + other->height / 2;
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}
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}
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double dist_z = target_z - source_z;
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double dist_z = target_z - source_z;
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double dist = sqrt(dist_x*dist_x + dist_y*dist_y + dist_z*dist_z);
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double dist = sqrt(dist_x*dist_x + dist_y*dist_y + dist_z*dist_z);
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