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- some more inline functions.
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1 changed files with 42 additions and 0 deletions
42
src/actor.h
42
src/actor.h
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@ -588,6 +588,36 @@ enum
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AMETA_BloodType3, // AxeBlood replacement type
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AMETA_BloodType3, // AxeBlood replacement type
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};
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};
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struct fixedvec3
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{
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fixed_t x, y, z;
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operator FVector3()
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{
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return FVector3(FIXED2FLOAT(x), FIXED2FLOAT(y), FIXED2FLOAT(z));
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}
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operator TVector3<double>()
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{
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return TVector3<double>(FIXED2DBL(x), FIXED2DBL(y), FIXED2DBL(z));
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}
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};
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struct fixedvec2
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{
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fixed_t x, y;
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operator FVector2()
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{
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return FVector2(FIXED2FLOAT(x), FIXED2FLOAT(y));
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}
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operator TVector2<double>()
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{
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return TVector2<double>(FIXED2DBL(x), FIXED2DBL(y));
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}
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};
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struct FDropItem
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struct FDropItem
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{
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{
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FName Name;
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FName Name;
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@ -909,6 +939,18 @@ public:
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return R_PointToAngle2(myx, myy, other->x, other->y);
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return R_PointToAngle2(myx, myy, other->x, other->y);
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}
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}
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fixedvec2 Vec2To(AActor *other) const
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{
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fixedvec2 ret = { other->x - x, other->y - y };
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return ret;
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}
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fixedvec3 Vec3To(AActor *other) const
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{
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fixedvec3 ret = { other->x - x, other->y - y, other->z - z };
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return ret;
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}
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inline void SetFriendPlayer(player_t *player);
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inline void SetFriendPlayer(player_t *player);
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bool IsVisibleToPlayer() const;
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bool IsVisibleToPlayer() const;
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