From 5ac7e4fc386ed7850a18b9b9d2f1a748553ef062 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 25 Oct 2014 00:30:36 +0200 Subject: [PATCH] - added HARMFRIENDS flag. --- src/actor.h | 1 + src/p_map.cpp | 31 +++++++++++++++++-------------- src/thingdef/thingdef_data.cpp | 1 + 3 files changed, 19 insertions(+), 14 deletions(-) diff --git a/src/actor.h b/src/actor.h index 9a3c6844a..11d1a6429 100644 --- a/src/actor.h +++ b/src/actor.h @@ -341,6 +341,7 @@ enum MF7_ALWAYSTELEFRAG = 0x00000004, // will unconditionally be telefragged when in the way. Overrides all other settings. MF7_HANDLENODELAY = 0x00000008, // respect NoDelay state flag MF7_WEAPONSPAWN = 0x00000010, // subject to DF_NO_COOP_WEAPON_SPAWN dmflag + MF7_HARMFRIENDS = 0x00000020, // is allowed to harm friendly monsters. // --- mobj.renderflags --- diff --git a/src/p_map.cpp b/src/p_map.cpp index 3a4187c9a..43b16a506 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -1111,24 +1111,27 @@ bool PIT_CheckThing(AActor *thing, FCheckPosition &tm) // cases where they are clearly supposed to do that if (thing->IsFriend(tm.thing->target)) { - // Friends never harm each other - return false; + // Friends never harm each other, unless the shooter has the HARMFRIENDS set. + if (!(thing->flags7 & MF7_HARMFRIENDS)) return false; } - if (thing->TIDtoHate != 0 && thing->TIDtoHate == tm.thing->target->TIDtoHate) + else { - // [RH] Don't hurt monsters that hate the same thing as you do - return false; - } - if (thing->GetSpecies() == tm.thing->target->GetSpecies() && !(thing->flags6 & MF6_DOHARMSPECIES)) - { - // Don't hurt same species or any relative - - // but only if the target isn't one's hostile. - if (!thing->IsHostile(tm.thing->target)) + if (thing->TIDtoHate != 0 && thing->TIDtoHate == tm.thing->target->TIDtoHate) { - // Allow hurting monsters the shooter hates. - if (thing->tid == 0 || tm.thing->target->TIDtoHate != thing->tid) + // [RH] Don't hurt monsters that hate the same thing as you do + return false; + } + if (thing->GetSpecies() == tm.thing->target->GetSpecies() && !(thing->flags6 & MF6_DOHARMSPECIES)) + { + // Don't hurt same species or any relative - + // but only if the target isn't one's hostile. + if (!thing->IsHostile(tm.thing->target)) { - return false; + // Allow hurting monsters the shooter hates. + if (thing->tid == 0 || tm.thing->target->TIDtoHate != thing->tid) + { + return false; + } } } } diff --git a/src/thingdef/thingdef_data.cpp b/src/thingdef/thingdef_data.cpp index 5c52c45e3..b8ee13fd5 100644 --- a/src/thingdef/thingdef_data.cpp +++ b/src/thingdef/thingdef_data.cpp @@ -241,6 +241,7 @@ static FFlagDef ActorFlags[]= DEFINE_FLAG(MF7, NOTELESTOMP, AActor, flags7), DEFINE_FLAG(MF7, ALWAYSTELEFRAG, AActor, flags7), DEFINE_FLAG(MF7, WEAPONSPAWN, AActor, flags7), + DEFINE_FLAG(MF7, HARMFRIENDS, AActor, flags7), // Effect flags DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),