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- Don't draw 3d floor walls that have zero height or less
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@ -205,6 +205,9 @@ void RenderPolyWall::Render3DFloorLine(PolyRenderThread *thread, const TriMatrix
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double topTexZ = fakeFloor->model->GetPlaneTexZ(sector_t::ceiling);
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double topTexZ = fakeFloor->model->GetPlaneTexZ(sector_t::ceiling);
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double bottomTexZ = fakeFloor->model->GetPlaneTexZ(sector_t::floor);
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double bottomTexZ = fakeFloor->model->GetPlaneTexZ(sector_t::floor);
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if (frontceilz1 <= frontfloorz1 || frontceilz2 <= frontfloorz2)
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return;
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RenderPolyWall wall;
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RenderPolyWall wall;
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wall.LineSeg = line;
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wall.LineSeg = line;
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wall.LineSegLine = line->linedef;
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wall.LineSegLine = line->linedef;
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