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- fixed color of status screen text.
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commit
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1 changed files with 4 additions and 3 deletions
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@ -138,8 +138,6 @@ class DoomStatusScreen : StatusScreen
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drawLF();
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drawLF();
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// Fixme: This should try to retrieve the color from the intermission font and use the best approximation here
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let tcolor = Font.CR_RED;
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// For visual consistency, only use the patches here if all are present.
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// For visual consistency, only use the patches here if all are present.
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bool useGfx = TexMan.OkForLocalization(Kills, "$TXT_IMKILLS")
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bool useGfx = TexMan.OkForLocalization(Kills, "$TXT_IMKILLS")
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@ -148,6 +146,9 @@ class DoomStatusScreen : StatusScreen
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&& TexMan.OkForLocalization(Timepic, "$TXT_IMTIME")
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&& TexMan.OkForLocalization(Timepic, "$TXT_IMTIME")
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&& (!wbs.partime || TexMan.OkForLocalization(Par, "$TXT_IMPAR"));
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&& (!wbs.partime || TexMan.OkForLocalization(Par, "$TXT_IMPAR"));
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// Fixme: This should try to retrieve the color from the intermission font and use the best approximation here
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let tcolor = useGfx? Font.CR_UNTRANSLATED : Font.CR_RED;
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Font printFont;
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Font printFont;
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if (useGfx)
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if (useGfx)
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