mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-29 07:22:05 +00:00
Add true color support to voxel renderer
This commit is contained in:
parent
0cea344dce
commit
5a85fabfa6
5 changed files with 83 additions and 3 deletions
|
@ -392,6 +392,52 @@ FVoxel::~FVoxel()
|
||||||
if (Palette != NULL) delete [] Palette;
|
if (Palette != NULL) delete [] Palette;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// Create true color version of the slab data
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void FVoxel::CreateBgraSlabData()
|
||||||
|
{
|
||||||
|
assert(Palette != NULL);
|
||||||
|
|
||||||
|
for (int i = 0; i < NumMips; ++i)
|
||||||
|
{
|
||||||
|
int size = Mips[i].OffsetX[Mips[i].SizeX];
|
||||||
|
if (size <= 0) continue;
|
||||||
|
|
||||||
|
Mips[i].SlabDataBgra.Resize(size);
|
||||||
|
|
||||||
|
kvxslab_t *src = (kvxslab_t*)Mips[i].SlabData;
|
||||||
|
kvxslab_bgra_t *dest = (kvxslab_bgra_t*)&Mips[i].SlabDataBgra[0];
|
||||||
|
|
||||||
|
while (size >= 3)
|
||||||
|
{
|
||||||
|
dest->backfacecull = src->backfacecull;
|
||||||
|
dest->ztop = src->ztop;
|
||||||
|
dest->zleng = src->zleng;
|
||||||
|
|
||||||
|
int slabzleng = src->zleng;
|
||||||
|
for (int j = 0; j < slabzleng; ++j)
|
||||||
|
{
|
||||||
|
int colorIndex = src->col[j];
|
||||||
|
|
||||||
|
uint32_t red = (Palette[colorIndex * 3 + 0] << 2) | (Palette[colorIndex * 3 + 0] >> 4);
|
||||||
|
uint32_t green = (Palette[colorIndex * 3 + 1] << 2) | (Palette[colorIndex * 3 + 1] >> 4);
|
||||||
|
uint32_t blue = (Palette[colorIndex * 3 + 2] << 2) | (Palette[colorIndex * 3 + 2] >> 4);
|
||||||
|
|
||||||
|
dest->col[j] = 0xff000000 | (red << 16) | (green << 8) | blue;
|
||||||
|
}
|
||||||
|
slabzleng += 3;
|
||||||
|
|
||||||
|
dest = (kvxslab_bgra_t *)((uint32_t *)dest + slabzleng);
|
||||||
|
src = (kvxslab_t *)((BYTE *)src + slabzleng);
|
||||||
|
size -= slabzleng;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
// Remap the voxel to the game palette
|
// Remap the voxel to the game palette
|
||||||
|
|
|
@ -15,6 +15,14 @@ struct kvxslab_t
|
||||||
BYTE col[1/*zleng*/];// color data from top to bottom
|
BYTE col[1/*zleng*/];// color data from top to bottom
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct kvxslab_bgra_t
|
||||||
|
{
|
||||||
|
uint32_t ztop; // starting z coordinate of top of slab
|
||||||
|
uint32_t zleng; // # of bytes in the color array - slab height
|
||||||
|
uint32_t backfacecull; // low 6 bits tell which of 6 faces are exposed
|
||||||
|
uint32_t col[1/*zleng*/];// color data from top to bottom
|
||||||
|
};
|
||||||
|
|
||||||
struct FVoxelMipLevel
|
struct FVoxelMipLevel
|
||||||
{
|
{
|
||||||
FVoxelMipLevel();
|
FVoxelMipLevel();
|
||||||
|
@ -27,6 +35,7 @@ struct FVoxelMipLevel
|
||||||
int *OffsetX;
|
int *OffsetX;
|
||||||
short *OffsetXY;
|
short *OffsetXY;
|
||||||
BYTE *SlabData;
|
BYTE *SlabData;
|
||||||
|
TArray<uint32_t> SlabDataBgra;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct FVoxel
|
struct FVoxel
|
||||||
|
@ -39,6 +48,7 @@ struct FVoxel
|
||||||
|
|
||||||
FVoxel();
|
FVoxel();
|
||||||
~FVoxel();
|
~FVoxel();
|
||||||
|
void CreateBgraSlabData();
|
||||||
void Remap();
|
void Remap();
|
||||||
void RemovePalette();
|
void RemovePalette();
|
||||||
};
|
};
|
||||||
|
|
|
@ -187,6 +187,7 @@ void FSoftwareRenderer::RemapVoxels()
|
||||||
{
|
{
|
||||||
for (unsigned i=0; i<Voxels.Size(); i++)
|
for (unsigned i=0; i<Voxels.Size(); i++)
|
||||||
{
|
{
|
||||||
|
Voxels[i]->CreateBgraSlabData();
|
||||||
Voxels[i]->Remap();
|
Voxels[i]->Remap();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -538,6 +538,18 @@ namespace swrenderer
|
||||||
}
|
}
|
||||||
z2a[xxx] = MIN<int>(z2, dadmost[lxt + xxx]);
|
z2a[xxx] = MIN<int>(z2, dadmost[lxt + xxx]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const uint8_t *columnColors = col;
|
||||||
|
bool bgra = viewport->RenderTarget->IsBgra();
|
||||||
|
if (bgra)
|
||||||
|
{
|
||||||
|
// The true color slab data array is identical, except its using uint32 instead of uint8.
|
||||||
|
//
|
||||||
|
// We can find the same slab column by calculating the offset from the start of SlabData
|
||||||
|
// and use that to offset into the BGRA version of the same data.
|
||||||
|
columnColors = (const uint8_t *)(&mip->SlabDataBgra[0] + (ptrdiff_t)(col - mip->SlabData));
|
||||||
|
}
|
||||||
|
|
||||||
// Find top and bottom pixels that match and draw them as one strip
|
// Find top and bottom pixels that match and draw them as one strip
|
||||||
for (int xxl = 0, xxr; xxl < stripwidth; )
|
for (int xxl = 0, xxr; xxl < stripwidth; )
|
||||||
{
|
{
|
||||||
|
@ -559,7 +571,7 @@ namespace swrenderer
|
||||||
{
|
{
|
||||||
drawerargs.SetDest(lxt + x, z1);
|
drawerargs.SetDest(lxt + x, z1);
|
||||||
drawerargs.SetCount(z2 - z1);
|
drawerargs.SetCount(z2 - z1);
|
||||||
drawerargs.DrawVoxelColumn(thread, yplc[xxl], yinc, col, zleng);
|
drawerargs.DrawVoxelColumn(thread, yplc[xxl], yinc, columnColors, zleng);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|
|
@ -499,8 +499,19 @@ namespace swrenderer
|
||||||
|
|
||||||
void SpriteDrawerArgs::DrawVoxelColumn(RenderThread *thread, fixed_t vPos, fixed_t vStep, const uint8_t *voxels, int voxelsCount)
|
void SpriteDrawerArgs::DrawVoxelColumn(RenderThread *thread, fixed_t vPos, fixed_t vStep, const uint8_t *voxels, int voxelsCount)
|
||||||
{
|
{
|
||||||
dc_iscale = vStep;
|
if (RenderViewport::Instance()->RenderTarget->IsBgra())
|
||||||
|
{
|
||||||
|
double v = vPos / (double)voxelsCount / FRACUNIT;
|
||||||
|
double vstep = vStep / (double)voxelsCount / FRACUNIT;
|
||||||
|
dc_texturefrac = (int)(v * (1 << 30));
|
||||||
|
dc_iscale = (int)(vstep * (1 << 30));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
dc_texturefrac = vPos;
|
dc_texturefrac = vPos;
|
||||||
|
dc_iscale = vStep;
|
||||||
|
}
|
||||||
|
|
||||||
dc_texturefracx = 0;
|
dc_texturefracx = 0;
|
||||||
dc_source = voxels;
|
dc_source = voxels;
|
||||||
dc_source2 = 0;
|
dc_source2 = 0;
|
||||||
|
|
Loading…
Reference in a new issue