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- fixed copy/paste error in secmovefac. (It returned friction instead of movefactor...)
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@ -545,7 +545,7 @@ inline fixed_t secfriction(const sector_t *sec, int plane = sector_t::floor)
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inline fixed_t secmovefac(const sector_t *sec, int plane = sector_t::floor)
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{
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if (sec->Flags & SECF_FRICTION) return sec->friction;
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if (sec->Flags & SECF_FRICTION) return sec->movefactor;
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fixed_t movefactor = Terrains[sec->GetTerrain(plane)].MoveFactor;
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return movefactor != 0 ? movefactor : ORIG_FRICTION_FACTOR;
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}
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