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Merge R_SetupSpanBits with R_SetSpanSource and rename it to R_SetSpanTexture
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4 changed files with 7 additions and 15 deletions
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@ -601,7 +601,7 @@ namespace swrenderer
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}
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}
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void R_SetupSpanBits(FTexture *tex)
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void R_SetSpanTexture(FTexture *tex)
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{
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using namespace drawerargs;
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@ -616,6 +616,9 @@ namespace swrenderer
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{
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ds_ybits--;
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}
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ds_source = r_swtruecolor ? (const uint8_t*)tex->GetPixelsBgra() : tex->GetPixels();
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ds_source_mipmapped = tex->Mipmapped() && tex->GetWidth() > 1 && tex->GetHeight() > 1;
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}
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void R_SetSpanColormap(FDynamicColormap *colormap, int shade)
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@ -623,14 +626,6 @@ namespace swrenderer
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R_SetDSColorMapLight(colormap, 0, shade);
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}
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void R_SetSpanSource(FTexture *tex)
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{
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using namespace drawerargs;
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ds_source = r_swtruecolor ? (const uint8_t*)tex->GetPixelsBgra() : tex->GetPixels();
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ds_source_mipmapped = tex->Mipmapped() && tex->GetWidth() > 1 && tex->GetHeight() > 1;
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}
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/////////////////////////////////////////////////////////////////////////
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void R_DrawWallColumn()
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@ -178,9 +178,8 @@ namespace swrenderer
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void R_SetDSColorMapLight(FSWColormap *base_colormap, float light, int shade);
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void R_SetTranslationMap(lighttable_t *translation);
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void R_SetupSpanBits(FTexture *tex);
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void R_SetSpanTexture(FTexture *tex);
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void R_SetSpanColormap(FDynamicColormap *colormap, int shade);
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void R_SetSpanSource(FTexture *tex);
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void R_MapTiltedPlane(int y, int x1);
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void R_MapColoredPlane(int y, int x1);
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@ -1179,10 +1179,9 @@ void R_DrawSinglePlane (visplane_t *pl, fixed_t alpha, bool additive, bool maske
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{ // Don't waste time on a masked texture if it isn't really masked.
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masked = false;
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}
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R_SetupSpanBits(tex);
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R_SetSpanTexture(tex);
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double xscale = pl->xform.xScale * tex->Scale.X;
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double yscale = pl->xform.yScale * tex->Scale.Y;
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R_SetSpanSource(tex);
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basecolormap = pl->colormap;
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planeshade = LIGHT2SHADE(pl->lightlevel);
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@ -1379,12 +1379,11 @@ void DCanvas::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
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sinrot = sin(rotation.Radians());
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// Setup constant texture mapping parameters.
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R_SetupSpanBits(tex);
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R_SetSpanTexture(tex);
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if (colormap)
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R_SetSpanColormap(colormap, clamp(shade >> FRACBITS, 0, NUMCOLORMAPS - 1));
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else
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R_SetSpanColormap(&identitycolormap, 0);
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R_SetSpanSource(tex);
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if (ds_xbits != 0)
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{
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scalex = double(1u << (32 - ds_xbits)) / scalex;
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