From 5a77271983c99f42b5e7acc8c6ea75da5ef1b2a1 Mon Sep 17 00:00:00 2001 From: Rachael Alexanderson Date: Sun, 23 Jun 2019 21:52:08 -0400 Subject: [PATCH] - add missing newline to PrintMiscActorInfo --- src/p_mobj.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index 811b3cca2..75d256332 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -1,4 +1,4 @@ -//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- // // Copyright 1993-1996 id Software // Copyright 1994-1996 Raven Software @@ -7418,6 +7418,6 @@ void PrintMiscActorInfo(AActor *query) Printf("Target: %s\n", query->target ? query->target->GetClass()->TypeName.GetChars() : "-"); Printf("Last enemy: %s\n", query->lastenemy ? query->lastenemy->GetClass()->TypeName.GetChars() : "-"); auto sn = FState::StaticGetStateName(query->state); - Printf("State:%s, Tics: %d", sn.GetChars(), query->tics); + Printf("State:%s, Tics: %d\n", sn.GetChars(), query->tics); } }