- fixed: Be a bit more paranoid about what to consider a mod with an empty top-level directory.

This should only be accepted if the subdirectory contains at least one identifiable game definition lump to avoid catching some patch mods with only a few files.
This commit is contained in:
Christoph Oelckers 2017-03-02 09:59:25 +01:00
parent 384accbc86
commit 59bd4d608c
1 changed files with 22 additions and 1 deletions

View File

@ -218,8 +218,11 @@ bool FZipFile::Open(bool quiet)
char *dirptr = (char*)directory;
FZipLump *lump_p = Lumps;
// Check if all files have the same prefix so that this can be stripped out.
FString name0;
bool foundspeciallump = false;
// Check if all files have the same prefix so that this can be stripped out.
// This will only be done if there is either a MAPINFO, ZMAPINFO or GAMEINFO lump in the subdirectory, denoting a ZDoom mod.
if (NumLumps > 1) for (DWORD i = 0; i < NumLumps; i++)
{
FZipCentralDirectoryInfo *zip_fh = (FZipCentralDirectoryInfo *)dirptr;
@ -251,6 +254,7 @@ bool FZipFile::Open(bool quiet)
!name.Compare("voxels/") ||
!name.Compare("colormaps/") ||
!name.Compare("acs/") ||
!name.Compare("maps/") ||
!name.Compare("voices/") ||
!name.Compare("patches/") ||
!name.Compare("graphics/") ||
@ -266,6 +270,23 @@ bool FZipFile::Open(bool quiet)
name0 = "";
break;
}
else if (!foundspeciallump)
{
// at least one of the more common definition lumps must be present.
if (name.IndexOf(name0 + "mapinfo") == 0) foundspeciallump = true;
else if (name.IndexOf(name0 + "zmapinfo") == 0) foundspeciallump = true;
else if (name.IndexOf(name0 + "gameinfo") == 0) foundspeciallump = true;
else if (name.IndexOf(name0 + "sndinfo") == 0) foundspeciallump = true;
else if (name.IndexOf(name0 + "sbarinfo") == 0) foundspeciallump = true;
else if (name.IndexOf(name0 + "menudef") == 0) foundspeciallump = true;
else if (name.IndexOf(name0 + "gldefs") == 0) foundspeciallump = true;
else if (name.IndexOf(name0 + "animdefs") == 0) foundspeciallump = true;
else if (name.IndexOf(name0 + "decorate.") == 0) foundspeciallump = true; // DECORATE is a common subdirectory name, so the check needs to be a bit different.
else if (name.Compare(name0 + "decorate") == 0) foundspeciallump = true;
else if (name.IndexOf(name0 + "zscript.") == 0) foundspeciallump = true; // same here.
else if (name.Compare(name0 + "zscript") == 0) foundspeciallump = true;
else if (name.Compare(name0 + "maps/") == 0) foundspeciallump = true;
}
}
}