- fixed rendering of lower untextured linedef parts.

This commit is contained in:
Christoph Oelckers 2018-11-11 22:17:44 +01:00
parent a0a2230b92
commit 59790302ec
1 changed files with 2 additions and 2 deletions

View File

@ -820,13 +820,13 @@ void HWDrawInfo::PrepareLowerGap(seg_t * seg)
CreateFloodPoly(&ws, vertices.first+4, ws.z1, fakebsector, false);
gl_floodrendernode *node = NewFloodRenderNode();
auto pNode = floodCeilingSegs.CheckKey(fakebsector->sectornum);
auto pNode = floodFloorSegs.CheckKey(fakebsector->sectornum);
node->next = pNode? *pNode : nullptr;
node->seg = seg;
node->vertexindex = vertices.second;
floodCeilingSegs[fakebsector->sectornum] = node;
floodFloorSegs[fakebsector->sectornum] = node;
}
//==========================================================================