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- exported P_Thing_Warp to ZScript.
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2 changed files with 23 additions and 0 deletions
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@ -945,3 +945,25 @@ int P_Thing_Warp(AActor *caller, AActor *reference, double xofs, double yofs, do
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caller->SetOrigin(old, true);
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return false;
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}
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//==========================================================================
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//
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// A_Warp
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//
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//==========================================================================
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DEFINE_ACTION_FUNCTION(AActor, Warp)
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{
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PARAM_SELF_PROLOGUE(AActor)
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PARAM_OBJECT_DEF(destination, AActor)
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PARAM_FLOAT_DEF(xofs)
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PARAM_FLOAT_DEF(yofs)
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PARAM_FLOAT_DEF(zofs)
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PARAM_ANGLE_DEF(angle)
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PARAM_INT_DEF(flags)
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PARAM_FLOAT_DEF(heightoffset)
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PARAM_FLOAT_DEF(radiusoffset)
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PARAM_ANGLE_DEF(pitch)
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ACTION_RETURN_INT(!!P_Thing_Warp(self, destination, xofs, yofs, zofs, angle, flags, heightoffset, radiusoffset, pitch));
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}
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@ -683,6 +683,7 @@ class Actor : Thinker native
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native float AccuracyFactor();
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native bool MorphMonster (Class<Actor> spawntype, int duration, int style, Class<Actor> enter_flash, Class<Actor> exit_flash);
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action native void SetCamera(Actor cam, bool revert = false);
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native bool Warp(AActor *dest, double xofs = 0, double yofs = 0, double zofs = 0, double angle = 0, int flags = 0, double heightoffset = 0, double radiusoffset = 0, double pitch = 0);
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// DECORATE compatible functions
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native clearscope int CountInv(class<Inventory> itemtype, int ptr_select = AAPTR_DEFAULT) const;
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