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- on second thought, better call M_ClearMenus instead of calling Destroy directly.
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1 changed files with 1 additions and 2 deletions
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@ -136,7 +136,7 @@ DEFINE_ACTION_FUNCTION(FOptionValues, GetText)
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void DeinitMenus()
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{
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if (CurrentMenu) CurrentMenu->Destroy();
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M_ClearMenus();
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{
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FOptionMap::Iterator it(OptionValues);
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@ -150,7 +150,6 @@ void DeinitMenus()
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}
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MenuDescriptors.Clear();
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OptionValues.Clear();
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CurrentMenu = nullptr;
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savegameManager.ClearSaveGames();
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}
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