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- fixed: The 2D drawer did not restore the blend mode after finishing.
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@ -556,6 +556,8 @@ void FGLRenderer::Draw2D(F2DDrawer *drawer)
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}
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glDisable(GL_SCISSOR_TEST);
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gl_RenderState.BlendEquation(GL_FUNC_ADD);
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gl_RenderState.BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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gl_RenderState.SetVertexBuffer(mVBO);
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gl_RenderState.EnableTexture(true);
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gl_RenderState.EnableBrightmap(true);
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