mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 14:51:51 +00:00
- Added handling for UDMF user keys.
- Added support for ACS functions that can be defined without recompiling ACC. - Fixed: The short lump name for embedded files must be cleared so that they are not found by a normal lump search. - Added AProp_Notarget actor property. - Fixed: TraceBleed was missing a NULL pointer check, - Fixed: P_RandomChaseDir could crash for friendly monsters that belong to a player which left the game. - Changed A_PodGrow so that it plays the generator's attack sound instead of "misc/podgrow". SVN r1575 (trunk)
This commit is contained in:
parent
b224765351
commit
571d28281b
16 changed files with 540 additions and 1493 deletions
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@ -1,283 +0,0 @@
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README - DOOM assembly code
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Okay, I add the DOS assembly module for the historically
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inclined here (may rec.games.programmer suffer). If anyone
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feels the urge to port these to GNU GCC; either inline or
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as separate modules including Makefile support, be my guest.
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Module tmap.S includes the inner loops for texture mapping,
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the interesting one being the floor/ceiling span rendering.
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There was another module in the source dump, fpfunc.S, that
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had both texture mapping and fixed point functions. It
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contained implementations both for i386 and M68k. For
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brevity, I include only the i386 fixed point stuff below.
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//====================================================
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// tmap.S as of January 10th, 1997
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//================
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//
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// R_DrawColumn
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//
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//================
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.data
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loopcount .long 0
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pixelcount .long 0
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.text
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.align 16
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.globl _R_DrawColumn
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_R_DrawColumn:
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pushad
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movl ebp,[_dc_yl]
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movl ebx,ebp
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movl edi,[_ylookup+ebx*4]
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movl ebx,[_dc_x]
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addl edi,[_columnofs + ebx*4]
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movl eax,[_dc_yh]
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incl eax
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subl eax,ebp // pixel count
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movl [pixelcount],eax // save for final pixel
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js done // nothing to scale
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shrl eax,1 // double pixel count
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movl [loopcount],eax
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movl ecx,[_dc_iscale]
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movl eax,[_centery]
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subl eax,ebp
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imull ecx
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movl ebp,[_dc_texturemid]
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subl ebp,eax
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shll ebp,9 // 7 significant bits, 25 frac
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movl esi,[_dc_source]
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movl ebx,[_dc_iscale]
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shll ebx,9
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movl eax,OFFSET patch1+2 // convice tasm to modify code...
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movl [eax],ebx
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movl eax,OFFSET patch2+2 // convice tasm to modify code...
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movl [eax],ebx
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// eax aligned colormap
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// ebx aligned colormap
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// ecx,edx scratch
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// esi virtual source
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// edi moving destination pointer
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// ebp frac
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movl ecx,ebp // begin calculating first pixel
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addl ebp,ebx // advance frac pointer
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shrl ecx,25 // finish calculation for first pixel
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movl edx,ebp // begin calculating second pixel
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addl ebp,ebx // advance frac pointer
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shrl edx,25 // finish calculation for second pixel
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movl eax,[_dc_colormap]
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movl ebx,eax
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movb al,[esi+ecx] // get first pixel
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movb bl,[esi+edx] // get second pixel
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movb al,[eax] // color translate first pixel
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movb bl,[ebx] // color translate second pixel
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testl [pixelcount],0fffffffeh
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jnz doubleloop // at least two pixels to map
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jmp checklast
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.align 16
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doubleloop:
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movl ecx,ebp // begin calculating third pixel
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patch1:
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addl ebp,12345678h // advance frac pointer
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movb [edi],al // write first pixel
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shrl ecx,25 // finish calculation for third pixel
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movl edx,ebp // begin calculating fourth pixel
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patch2:
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addl ebp,12345678h // advance frac pointer
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movl [edi+SCREENWIDTH],bl // write second pixel
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shrl edx,25 // finish calculation for fourth pixel
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movb al,[esi+ecx] // get third pixel
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addl edi,SCREENWIDTH*2 // advance to third pixel destination
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movb bl,[esi+edx] // get fourth pixel
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decl [loopcount] // done with loop?
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movb al,[eax] // color translate third pixel
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movb bl,[ebx] // color translate fourth pixel
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jnz doubleloop
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// check for final pixel
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checklast:
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testl [pixelcount],1
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jz done
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movb [edi],al // write final pixel
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done:
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popad
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ret
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//================
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//
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// R_DrawSpan
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//
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// Horizontal texture mapping
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//
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//================
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.align 16
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.globl _R_DrawSpan
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_R_DrawSpan:
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pushad
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//
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// find loop count
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//
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movl eax,[_ds_x2]
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incl eax
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subl eax,[_ds_x1] // pixel count
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movl [pixelcount],eax // save for final pixel
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js hdone // nothing to scale
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shrl eax,1 // double pixel count
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movl [loopcount],eax
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//
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// build composite position
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//
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movl ebp,[_ds_xfrac]
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shll ebp,10
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andl ebp,0ffff0000h
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movl eax,[_ds_yfrac]
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shrl eax,6
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andl eax,0ffffh
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orl ebp,eax
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movl esi,[_ds_source]
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//
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// calculate screen dest
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//
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movl edi,[_ds_y]
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movl edi,[_ylookup+edi*4]
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movl eax,[_ds_x1]
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addl edi,[_columnofs+eax*4]
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//
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// build composite step
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//
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movl ebx,[_ds_xstep]
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shll ebx,10
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andl ebx,0ffff0000h
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movl eax,[_ds_ystep]
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shrl eax,6
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andl eax,0ffffh
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orl ebx,eax
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movl eax,OFFSET hpatch1+2 // convice tasm to modify code...
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movl [eax],ebx
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movl eax,OFFSET hpatch2+2 // convice tasm to modify code...
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movl [eax],ebx
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// eax aligned colormap
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// ebx aligned colormap
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// ecx,edx scratch
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// esi virtual source
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// edi moving destination pointer
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// ebp frac
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shldl ecx,ebp,22 // begin calculating third pixel (y units)
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shldl ecx,ebp,6 // begin calculating third pixel (x units)
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addl ebp,ebx // advance frac pointer
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andl ecx,4095 // finish calculation for third pixel
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shldl edx,ebp,22 // begin calculating fourth pixel (y units)
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shldl edx,ebp,6 // begin calculating fourth pixel (x units)
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addl ebp,ebx // advance frac pointer
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andl edx,4095 // finish calculation for fourth pixel
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movl eax,[_ds_colormap]
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movl ebx,eax
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movb al,[esi+ecx] // get first pixel
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movb bl,[esi+edx] // get second pixel
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movb al,[eax] // color translate first pixel
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movb bl,[ebx] // color translate second pixel
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testl [pixelcount],0fffffffeh
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jnz hdoubleloop // at least two pixels to map
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jmp hchecklast
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.align 16
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hdoubleloop:
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shldl ecx,ebp,22 // begin calculating third pixel (y units)
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shldl ecx,ebp,6 // begin calculating third pixel (x units)
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hpatch1:
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addl ebp,12345678h // advance frac pointer
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movb [edi],al // write first pixel
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andl ecx,4095 // finish calculation for third pixel
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shldl edx,ebp,22 // begin calculating fourth pixel (y units)
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shldl edx,ebp,6 // begin calculating fourth pixel (x units)
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hpatch2:
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addl ebp,12345678h // advance frac pointer
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movb [edi+1],bl // write second pixel
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andl edx,4095 // finish calculation for fourth pixel
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movb al,[esi+ecx] // get third pixel
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addl edi,2 // advance to third pixel destination
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movb bl,[esi+edx] // get fourth pixel
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decl [loopcount] // done with loop?
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movb al,[eax] // color translate third pixel
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movb bl,[ebx] // color translate fourth pixel
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jnz hdoubleloop
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// check for final pixel
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hchecklast:
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testl [pixelcount],1
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jz hdone
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movb [edi],al // write final pixel
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hdone:
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popad
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ret
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//====================================================
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// fpfunc.S as of January 10th, 1997 (parts)
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#ifdef i386
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.text
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.align 4
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.globl _FixedMul
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_FixedMul:
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pushl %ebp
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movl %esp,%ebp
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movl 8(%ebp),%eax
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imull 12(%ebp)
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shrdl $16,%edx,%eax
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popl %ebp
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ret
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.align 4
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.globl _FixedDiv2
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_FixedDiv2:
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pushl %ebp
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movl %esp,%ebp
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movl 8(%ebp),%eax
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cdq
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shldl $16,%eax,%edx
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sall $16,%eax
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idivl 12(%ebp)
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popl %ebp
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ret
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#endif
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|
303
docs/classes.txt
303
docs/classes.txt
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@ -1,303 +0,0 @@
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ZDoom 1.19 offers a partial conversion of the Doom code to C++. As such, some
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functions and classes have been encapsulated in classes. This document tries
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to give an overview of those classes and how to use them.
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Command line parameters
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||||
=======================
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||||
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Previous versions of ZDoom kept the command line in the myargv and myargc
|
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global variables. This version uses a single variable, Args, of type DArgs.
|
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This class is defined in m_argv.h and implemented in m_argv.cpp. The three
|
||||
most important functions are:
|
||||
|
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int DArgs::CheckParm (const char *check) const;
|
||||
|
||||
Checks to see if a parameter exists. If it does, it's index number is
|
||||
returned. Use the GetArg() method to retrieve an arguments specified
|
||||
after it.
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||||
|
||||
char *DArgs::CheckValue (const char *check) const;
|
||||
|
||||
This is similar to CheckParm(), but it returns the value of the argument
|
||||
immediately following parameter. If the parameter is not present, or it
|
||||
has no argument, NULL is returned.
|
||||
|
||||
char *DArgs::GetArg (int index) const;
|
||||
|
||||
Retrieves the value of an argument. This is similar to argv[index].
|
||||
|
||||
For the other functions, check the implementation in m_argv.cpp to see what
|
||||
they do.
|
||||
|
||||
Error messages
|
||||
==============
|
||||
|
||||
There are two functions for reporting error conditions: I_Error() and
|
||||
I_FatalError(). Use the first for errors that can be recovered from. It will
|
||||
drop the user to the fullscreen console and print the message. Use the
|
||||
second for error conditions that are much harder to recover from. It will
|
||||
terminate the program and display the message.
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||||
|
||||
Console commands
|
||||
================
|
||||
|
||||
Adding new console commands is now very simple, compared to previous
|
||||
versions of ZDoom. Registration is now completely automatic if you use the
|
||||
BEGIN_COMMAND and END_COMMAND macros defined in c_dispatch.h. A simple
|
||||
command could be implemented like this:
|
||||
|
||||
#include "c_dispatch.h"
|
||||
|
||||
BEGIN_COMMAND(hello)
|
||||
{
|
||||
Printf (PRINT_HIGH, "Hello, world!\n");
|
||||
}
|
||||
END_COMMAND(hello)
|
||||
|
||||
The parameter to the BEGIN_COMMAND and END_COMMAND macros is the name of
|
||||
the command, as typed at the console (in this case, "hello"). You should use
|
||||
the same name for both BEGIN_ and END_. You can access the arguments to the
|
||||
command using argc and argv. If you want to know who activated the command,
|
||||
m_Instigator is a pointer to the actor of the player who called it.
|
||||
|
||||
Console variables
|
||||
=================
|
||||
|
||||
Adding new console variables is also similar. The c_cvars.h file contains
|
||||
four macros related to using cvars:
|
||||
|
||||
CVAR (name, default, flags)
|
||||
|
||||
Declares a new console variable with the name "name" and default
|
||||
value "default" and flags "flags". (See c_cvars.h for the different
|
||||
flags). An example:
|
||||
|
||||
CVAR (var_friction, "1", CVAR_SERVERINFO);
|
||||
|
||||
EXTERN_CVAR (name)
|
||||
|
||||
Imports a cvar defined elsewhere. This just generates the code
|
||||
"extern cvar_t name;", but you should still use this macro.
|
||||
|
||||
BEGIN_CUSTOM_CVAR (name, default, flags)
|
||||
END_CUSTOM_CVAR (name)
|
||||
|
||||
Declares a cvar that performs some special action each time its value
|
||||
changes. You should use a compound statement between the BEGIN_ and
|
||||
END_ macros, just like with commands above. Any code between these
|
||||
two macros can use "var" to access the associated cvar. Example:
|
||||
|
||||
BEGIN_CUSTOM_CVAR (splashfactor, "1.0", CVAR_SERVERINFO)
|
||||
{
|
||||
if (var.value <= 0.0f)
|
||||
var.Set (1.0f);
|
||||
else
|
||||
selfthrustscale = 1.0f / var.value;
|
||||
}
|
||||
END_CUSTOM_CVAR (splashfactor)
|
||||
|
||||
This example also illustrates bounds checking for cvars. The basic
|
||||
idea is:
|
||||
|
||||
if (variable is within range)
|
||||
<do something with it>
|
||||
else
|
||||
<set it to something that is in range>
|
||||
|
||||
Calling Set() will automatically execute the code block again, so you
|
||||
must make sure that you do nothing but reset the value of the cvar if
|
||||
it's out of range. The code block will also be executed at program
|
||||
startup when the cvar is constructed.
|
||||
|
||||
The DObject class hierarchy
|
||||
===========================
|
||||
|
||||
Most classes in ZDoom 1.18 are descendants of the DObject class. This class
|
||||
provides basic typechecking and serialization functionality. In a future
|
||||
version of ZDoom, it will also provide a means to interface C++ code with
|
||||
DoomScript. If you want to be able to perform type-checking on a class, save
|
||||
it to disk, or access it from DoomScript (in a later version), it should be
|
||||
a descendant of DObject.
|
||||
|
||||
The basic features of DObject require that you use some of the macros in
|
||||
dobject.h: DECLARE_CLASS, IMPLEMENT_CLASS, DECLARE_SERIAL, and
|
||||
IMPLEMENT_SERIAL. For a class that won't be saved to disk, do this:
|
||||
|
||||
class MyClass : public DObject
|
||||
{
|
||||
DECLARE_CLASS (MyClass, DObject)
|
||||
public:
|
||||
...
|
||||
Rest of class definition
|
||||
...
|
||||
}
|
||||
|
||||
Then someplace else, where you define the class, add this line:
|
||||
|
||||
IMPLEMENT_CLASS (MyClass, DObject)
|
||||
|
||||
(You should be sure to replace MyClass with the actual name of your class
|
||||
and DObject with the name of your class's superclass.)
|
||||
|
||||
For a class that can be saved to disk (ie, a serializable class), use
|
||||
DECLARE_SERIAL and IMPLEMENT_SERIAL instead. Serializable classes require
|
||||
default constructors. If you don't want anybody to be able to create an
|
||||
instance of the class using the default constructor, you can hide it
|
||||
inside the private portion of the class definition:
|
||||
|
||||
...
|
||||
private:
|
||||
MyClass () {}
|
||||
...
|
||||
|
||||
Serializable classes also require that you define a Serialize() method.
|
||||
This function should call the superclass's Serialize() method and then
|
||||
either store or extract the fields for the class. (Whenever you change
|
||||
the contents of a class, be sure to change its accompanying Serialize()
|
||||
method.) A generic Serialize() looks like this:
|
||||
|
||||
void MyClass::Serialize (FArchive &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
if (arc.IsStoring ())
|
||||
{
|
||||
arc << m_field1 << m_field2 << m_field3 << ... ;
|
||||
}
|
||||
else
|
||||
{
|
||||
arc >> m_field1 >> m_field2 >> m_field3 >> ... ;
|
||||
}
|
||||
}
|
||||
|
||||
There are also some structs that use some serialization code that you
|
||||
should be sure to change if you change the structs. The code for
|
||||
serializing sector_t and line_t can be found in P_SerializeWorld() in
|
||||
p_saveg.cpp. The code for serializing player_t is in p_user.cpp as
|
||||
player_t::Serialize().
|
||||
|
||||
To determine the type of an object, you can use the IsA() and IsKindOf()
|
||||
methods of DObject. IsA() tests if the object is an instance of a
|
||||
specific type of class, and is probably not what you want. IsKindOf()
|
||||
checks if an object is a specific type of class or one of its
|
||||
descendants. Example: Suppose anActor points to an instance of AActor.
|
||||
(anActor->IsA (RUNTIME_CLASS(DThinker))) will return false because AActor
|
||||
is not the same as DThinker, but (anActor->IsKindOf
|
||||
(RUNTIME_CLASS(DThinker))) will return true because AActor is a
|
||||
descendant of DThinker.
|
||||
|
||||
Pointer cleanup
|
||||
===============
|
||||
|
||||
Whenever an object is destroyed, ZDoom will attempt to NULL any pointers that
|
||||
pointed to that object. This eliminates various anomalies caused by trying to
|
||||
reference stale pointers. This mechanism is not entirely transparent and
|
||||
requires some work on your part. When you create a subclass of DObject that
|
||||
contains pointers, you should use the IMPLEMENT_POINTY_SERIAL or
|
||||
IMPLEMENT_POINTY_CLASS macros instead of IMPLEMENT_SERIAL or IMPLEMENT_CLASS.
|
||||
Following the macro, you list each element of the class that points to a
|
||||
DObject (or a subclass of it). If the pointer points to something that is not
|
||||
a DObject (such as a char *), you do not need to include it in this list.
|
||||
After you list all the pointers, use the END_POINTERS macro.
|
||||
|
||||
The implementation for the AActor class looks like this:
|
||||
|
||||
IMPLEMENT_POINTY_SERIAL (AActor, DThinker)
|
||||
DECLARE_POINTER (target)
|
||||
DECLARE_POINTER (lastenemy)
|
||||
DECLARE_POINTER (tracer)
|
||||
DECLARE_POINTER (goal)
|
||||
END_POINTERS
|
||||
|
||||
If you add pointers to any class, you need to update this list accordingly.
|
||||
The player class uses a hack, because it is not derived from DObject, to
|
||||
clear pointers. See player_t::FixPointers() in p_user.cpp if you add any
|
||||
pointers to player_t.
|
||||
|
||||
When you want to destroy any object derived from DThinker (this includes all
|
||||
actors), call that object's Destroy() method. Do not use delete, because it
|
||||
is not guaranteed to perform all necessary cleanup. If the object is not
|
||||
derived from DThinker, however, you can safely call delete on it.
|
||||
|
||||
As an example, if you have an instance of AActor called actor, and you want
|
||||
to get rid of it, use:
|
||||
actor->Destroy ();
|
||||
|
||||
If you have an instance of DCanvas called canvas and want to get rid of it,
|
||||
either of the following will work (but not both):
|
||||
canvas->Destroy (); or
|
||||
delete canvas;
|
||||
|
||||
Thinkers
|
||||
========
|
||||
|
||||
Almost everything that can affect the appearance of the world is implemented
|
||||
as a subclass of DThinker. The important base classes are:
|
||||
|
||||
DPolyAction
|
||||
|
||||
A polyobject that is doing something (DRotatePoly, DMovePoly, or
|
||||
DPolyDoor).
|
||||
|
||||
DSectorEffect
|
||||
|
||||
An effect that occurs inside a certain sector. This is further broken
|
||||
up into DLighting (for lighting changes) and DMover (for floor/
|
||||
ceiling movement). DMover is also subclassed into DMovingFloor (for
|
||||
moving floors only) and DMovingCeiling (for moving ceilings only).
|
||||
For effects that move both the floor and ceiling, subclass DMover
|
||||
and have a look at either DPillar or DElevator.
|
||||
|
||||
AActor
|
||||
|
||||
This is probably the most important. All players, monsters, items,
|
||||
ammo, weapons, and anything else that appears as a sprite in the
|
||||
world is an instance of AActor. This is nowhere near as encapsulated
|
||||
as I would like it to be because of the necessity to maintain
|
||||
compatibility with DeHackEd patches until DoomScript is done. This
|
||||
means that there is no easy way to subclass AActor and spawn an
|
||||
instance of the subclass in the map. I don't like it, but it's a step
|
||||
in the right direction.
|
||||
|
||||
To find all instances of a specific type of thinker in a map, you can use the
|
||||
TThinkerIterator template class. It's usage is simple:
|
||||
|
||||
TThinkerIterator<TypeOfClass> iterator;
|
||||
TypeOfClass *object;
|
||||
|
||||
while ( (object = iterator.Next ()) )
|
||||
{
|
||||
// do something with the object
|
||||
}
|
||||
|
||||
AActor methods
|
||||
==============
|
||||
|
||||
A few of the functions that operate on actors have been moved inside the
|
||||
AActor class:
|
||||
|
||||
P_ClearTidHashes() -> AActor::ClearTIDHashes()
|
||||
P_AddMobjToHash() -> AActor::AddToHash()
|
||||
P_RemoveMobjFromHash() -> AActor::RemoveFromHash()
|
||||
P_FindMobjByTid() -> AActor::FindByTID()
|
||||
P_FindGoal() -> AActor::FindGoal()
|
||||
|
||||
P_UnsetThingPosition() -> AActor::UnlinkFromWorld()
|
||||
P_SetThingPosition() -> AActor::LinkToWorld()
|
||||
|
||||
AActor::SetOrigin() has also been introduced. It simply moves the actor to
|
||||
a specific location on the map without performing any collision detection.
|
||||
|
||||
A bit more on serialization
|
||||
===========================
|
||||
|
||||
The serialization mechanism is a fairly standard, yet powerful, framework
|
||||
that can save a bunch of objects to disk and properly maintain pointers
|
||||
between them. When you store a pointer to an object, the object will also be
|
||||
stored to disk if it hasn't been already. When you read the pointer, the
|
||||
object it points to will also be read from disk if it hasn't been already.
|
||||
This allows pointers to objects to be preserved without any extra effort on
|
||||
your part. Pointers to something other than a DObject or one of its
|
||||
descendents need to be implemented specially by overloading operator << (see
|
||||
info.h for a few of these). If you're not sure how serialization works, take
|
||||
a look at some of the serialization functions for the existing classes by
|
||||
grepping through the source for "::Serialize" (without the quotes).
|
756
docs/colors.txt
756
docs/colors.txt
|
@ -1,756 +0,0 @@
|
|||
! $XConsortium: rgb.txt,v 10.41 94/02/20 18:39:36 rws Exp $
|
||||
|
||||
255 250 250 snow
|
||||
248 248 255 ghost white
|
||||
248 248 255 GhostWhite
|
||||
245 245 245 white smoke
|
||||
245 245 245 WhiteSmoke
|
||||
220 220 220 gainsboro
|
||||
255 250 240 floral white
|
||||
255 250 240 FloralWhite
|
||||
253 245 230 old lace
|
||||
253 245 230 OldLace
|
||||
250 240 230 linen
|
||||
250 235 215 antique white
|
||||
250 235 215 AntiqueWhite
|
||||
255 239 213 papaya whip
|
||||
255 239 213 PapayaWhip
|
||||
255 235 205 blanched almond
|
||||
255 235 205 BlanchedAlmond
|
||||
255 228 196 bisque
|
||||
255 218 185 peach puff
|
||||
255 218 185 PeachPuff
|
||||
255 222 173 navajo white
|
||||
255 222 173 NavajoWhite
|
||||
255 228 181 moccasin
|
||||
255 248 220 cornsilk
|
||||
255 255 240 ivory
|
||||
255 250 205 lemon chiffon
|
||||
255 250 205 LemonChiffon
|
||||
255 245 238 seashell
|
||||
240 255 240 honeydew
|
||||
245 255 250 mint cream
|
||||
245 255 250 MintCream
|
||||
240 255 255 azure
|
||||
240 248 255 alice blue
|
||||
240 248 255 AliceBlue
|
||||
230 230 250 lavender
|
||||
255 240 245 lavender blush
|
||||
255 240 245 LavenderBlush
|
||||
255 228 225 misty rose
|
||||
255 228 225 MistyRose
|
||||
255 255 255 white
|
||||
0 0 0 black
|
||||
47 79 79 dark slate gray
|
||||
47 79 79 DarkSlateGray
|
||||
47 79 79 dark slate grey
|
||||
47 79 79 DarkSlateGrey
|
||||
105 105 105 dim gray
|
||||
105 105 105 DimGray
|
||||
105 105 105 dim grey
|
||||
105 105 105 DimGrey
|
||||
112 128 144 slate gray
|
||||
112 128 144 SlateGray
|
||||
112 128 144 slate grey
|
||||
112 128 144 SlateGrey
|
||||
119 136 153 light slate gray
|
||||
119 136 153 LightSlateGray
|
||||
119 136 153 light slate grey
|
||||
119 136 153 LightSlateGrey
|
||||
190 190 190 gray
|
||||
190 190 190 grey
|
||||
211 211 211 light grey
|
||||
211 211 211 LightGrey
|
||||
211 211 211 light gray
|
||||
211 211 211 LightGray
|
||||
25 25 112 midnight blue
|
||||
25 25 112 MidnightBlue
|
||||
0 0 128 navy
|
||||
0 0 128 navy blue
|
||||
0 0 128 NavyBlue
|
||||
100 149 237 cornflower blue
|
||||
100 149 237 CornflowerBlue
|
||||
72 61 139 dark slate blue
|
||||
72 61 139 DarkSlateBlue
|
||||
106 90 205 slate blue
|
||||
106 90 205 SlateBlue
|
||||
123 104 238 medium slate blue
|
||||
123 104 238 MediumSlateBlue
|
||||
132 112 255 light slate blue
|
||||
132 112 255 LightSlateBlue
|
||||
0 0 205 medium blue
|
||||
0 0 205 MediumBlue
|
||||
65 105 225 royal blue
|
||||
65 105 225 RoyalBlue
|
||||
0 0 255 blue
|
||||
30 144 255 dodger blue
|
||||
30 144 255 DodgerBlue
|
||||
0 191 255 deep sky blue
|
||||
0 191 255 DeepSkyBlue
|
||||
135 206 235 sky blue
|
||||
135 206 235 SkyBlue
|
||||
135 206 250 light sky blue
|
||||
135 206 250 LightSkyBlue
|
||||
70 130 180 steel blue
|
||||
70 130 180 SteelBlue
|
||||
176 196 222 light steel blue
|
||||
176 196 222 LightSteelBlue
|
||||
173 216 230 light blue
|
||||
173 216 230 LightBlue
|
||||
176 224 230 powder blue
|
||||
176 224 230 PowderBlue
|
||||
175 238 238 pale turquoise
|
||||
175 238 238 PaleTurquoise
|
||||
0 206 209 dark turquoise
|
||||
0 206 209 DarkTurquoise
|
||||
72 209 204 medium turquoise
|
||||
72 209 204 MediumTurquoise
|
||||
64 224 208 turquoise
|
||||
0 255 255 cyan
|
||||
224 255 255 light cyan
|
||||
224 255 255 LightCyan
|
||||
95 158 160 cadet blue
|
||||
95 158 160 CadetBlue
|
||||
102 205 170 medium aquamarine
|
||||
102 205 170 MediumAquamarine
|
||||
127 255 212 aquamarine
|
||||
0 100 0 dark green
|
||||
0 100 0 DarkGreen
|
||||
85 107 47 dark olive green
|
||||
85 107 47 DarkOliveGreen
|
||||
143 188 143 dark sea green
|
||||
143 188 143 DarkSeaGreen
|
||||
46 139 87 sea green
|
||||
46 139 87 SeaGreen
|
||||
60 179 113 medium sea green
|
||||
60 179 113 MediumSeaGreen
|
||||
32 178 170 light sea green
|
||||
32 178 170 LightSeaGreen
|
||||
152 251 152 pale green
|
||||
152 251 152 PaleGreen
|
||||
0 255 127 spring green
|
||||
0 255 127 SpringGreen
|
||||
124 252 0 lawn green
|
||||
124 252 0 LawnGreen
|
||||
0 255 0 green
|
||||
127 255 0 chartreuse
|
||||
0 250 154 medium spring green
|
||||
0 250 154 MediumSpringGreen
|
||||
173 255 47 green yellow
|
||||
173 255 47 GreenYellow
|
||||
50 205 50 lime green
|
||||
50 205 50 LimeGreen
|
||||
154 205 50 yellow green
|
||||
154 205 50 YellowGreen
|
||||
34 139 34 forest green
|
||||
34 139 34 ForestGreen
|
||||
107 142 35 olive drab
|
||||
107 142 35 OliveDrab
|
||||
189 183 107 dark khaki
|
||||
189 183 107 DarkKhaki
|
||||
240 230 140 khaki
|
||||
238 232 170 pale goldenrod
|
||||
238 232 170 PaleGoldenrod
|
||||
250 250 210 light goldenrod yellow
|
||||
250 250 210 LightGoldenrodYellow
|
||||
255 255 224 light yellow
|
||||
255 255 224 LightYellow
|
||||
255 255 0 yellow
|
||||
255 215 0 gold
|
||||
238 221 130 light goldenrod
|
||||
238 221 130 LightGoldenrod
|
||||
218 165 32 goldenrod
|
||||
184 134 11 dark goldenrod
|
||||
184 134 11 DarkGoldenrod
|
||||
188 143 143 rosy brown
|
||||
188 143 143 RosyBrown
|
||||
205 92 92 indian red
|
||||
205 92 92 IndianRed
|
||||
139 69 19 saddle brown
|
||||
139 69 19 SaddleBrown
|
||||
160 82 45 sienna
|
||||
205 133 63 peru
|
||||
222 184 135 burlywood
|
||||
245 245 220 beige
|
||||
245 222 179 wheat
|
||||
244 164 96 sandy brown
|
||||
244 164 96 SandyBrown
|
||||
210 180 140 tan
|
||||
210 105 30 chocolate
|
||||
178 34 34 firebrick
|
||||
165 42 42 brown
|
||||
233 150 122 dark salmon
|
||||
233 150 122 DarkSalmon
|
||||
250 128 114 salmon
|
||||
255 160 122 light salmon
|
||||
255 160 122 LightSalmon
|
||||
255 165 0 orange
|
||||
255 140 0 dark orange
|
||||
255 140 0 DarkOrange
|
||||
255 127 80 coral
|
||||
240 128 128 light coral
|
||||
240 128 128 LightCoral
|
||||
255 99 71 tomato
|
||||
255 69 0 orange red
|
||||
255 69 0 OrangeRed
|
||||
255 0 0 red
|
||||
255 105 180 hot pink
|
||||
255 105 180 HotPink
|
||||
255 20 147 deep pink
|
||||
255 20 147 DeepPink
|
||||
255 192 203 pink
|
||||
255 182 193 light pink
|
||||
255 182 193 LightPink
|
||||
219 112 147 pale violet red
|
||||
219 112 147 PaleVioletRed
|
||||
176 48 96 maroon
|
||||
199 21 133 medium violet red
|
||||
199 21 133 MediumVioletRed
|
||||
208 32 144 violet red
|
||||
208 32 144 VioletRed
|
||||
255 0 255 magenta
|
||||
238 130 238 violet
|
||||
221 160 221 plum
|
||||
218 112 214 orchid
|
||||
186 85 211 medium orchid
|
||||
186 85 211 MediumOrchid
|
||||
153 50 204 dark orchid
|
||||
153 50 204 DarkOrchid
|
||||
148 0 211 dark violet
|
||||
148 0 211 DarkViolet
|
||||
138 43 226 blue violet
|
||||
138 43 226 BlueViolet
|
||||
160 32 240 purple
|
||||
147 112 219 medium purple
|
||||
147 112 219 MediumPurple
|
||||
216 191 216 thistle
|
||||
255 250 250 snow1
|
||||
238 233 233 snow2
|
||||
205 201 201 snow3
|
||||
139 137 137 snow4
|
||||
255 245 238 seashell1
|
||||
238 229 222 seashell2
|
||||
205 197 191 seashell3
|
||||
139 134 130 seashell4
|
||||
255 239 219 AntiqueWhite1
|
||||
238 223 204 AntiqueWhite2
|
||||
205 192 176 AntiqueWhite3
|
||||
139 131 120 AntiqueWhite4
|
||||
255 228 196 bisque1
|
||||
238 213 183 bisque2
|
||||
205 183 158 bisque3
|
||||
139 125 107 bisque4
|
||||
255 218 185 PeachPuff1
|
||||
238 203 173 PeachPuff2
|
||||
205 175 149 PeachPuff3
|
||||
139 119 101 PeachPuff4
|
||||
255 222 173 NavajoWhite1
|
||||
238 207 161 NavajoWhite2
|
||||
205 179 139 NavajoWhite3
|
||||
139 121 94 NavajoWhite4
|
||||
255 250 205 LemonChiffon1
|
||||
238 233 191 LemonChiffon2
|
||||
205 201 165 LemonChiffon3
|
||||
139 137 112 LemonChiffon4
|
||||
255 248 220 cornsilk1
|
||||
238 232 205 cornsilk2
|
||||
205 200 177 cornsilk3
|
||||
139 136 120 cornsilk4
|
||||
255 255 240 ivory1
|
||||
238 238 224 ivory2
|
||||
205 205 193 ivory3
|
||||
139 139 131 ivory4
|
||||
240 255 240 honeydew1
|
||||
224 238 224 honeydew2
|
||||
193 205 193 honeydew3
|
||||
131 139 131 honeydew4
|
||||
255 240 245 LavenderBlush1
|
||||
238 224 229 LavenderBlush2
|
||||
205 193 197 LavenderBlush3
|
||||
139 131 134 LavenderBlush4
|
||||
255 228 225 MistyRose1
|
||||
238 213 210 MistyRose2
|
||||
205 183 181 MistyRose3
|
||||
139 125 123 MistyRose4
|
||||
240 255 255 azure1
|
||||
224 238 238 azure2
|
||||
193 205 205 azure3
|
||||
131 139 139 azure4
|
||||
131 111 255 SlateBlue1
|
||||
122 103 238 SlateBlue2
|
||||
105 89 205 SlateBlue3
|
||||
71 60 139 SlateBlue4
|
||||
72 118 255 RoyalBlue1
|
||||
67 110 238 RoyalBlue2
|
||||
58 95 205 RoyalBlue3
|
||||
39 64 139 RoyalBlue4
|
||||
0 0 255 blue1
|
||||
0 0 238 blue2
|
||||
0 0 205 blue3
|
||||
0 0 139 blue4
|
||||
30 144 255 DodgerBlue1
|
||||
28 134 238 DodgerBlue2
|
||||
24 116 205 DodgerBlue3
|
||||
16 78 139 DodgerBlue4
|
||||
99 184 255 SteelBlue1
|
||||
92 172 238 SteelBlue2
|
||||
79 148 205 SteelBlue3
|
||||
54 100 139 SteelBlue4
|
||||
0 191 255 DeepSkyBlue1
|
||||
0 178 238 DeepSkyBlue2
|
||||
0 154 205 DeepSkyBlue3
|
||||
0 104 139 DeepSkyBlue4
|
||||
135 206 255 SkyBlue1
|
||||
126 192 238 SkyBlue2
|
||||
108 166 205 SkyBlue3
|
||||
74 112 139 SkyBlue4
|
||||
176 226 255 LightSkyBlue1
|
||||
164 211 238 LightSkyBlue2
|
||||
141 182 205 LightSkyBlue3
|
||||
96 123 139 LightSkyBlue4
|
||||
198 226 255 SlateGray1
|
||||
185 211 238 SlateGray2
|
||||
159 182 205 SlateGray3
|
||||
108 123 139 SlateGray4
|
||||
202 225 255 LightSteelBlue1
|
||||
188 210 238 LightSteelBlue2
|
||||
162 181 205 LightSteelBlue3
|
||||
110 123 139 LightSteelBlue4
|
||||
191 239 255 LightBlue1
|
||||
178 223 238 LightBlue2
|
||||
154 192 205 LightBlue3
|
||||
104 131 139 LightBlue4
|
||||
224 255 255 LightCyan1
|
||||
209 238 238 LightCyan2
|
||||
180 205 205 LightCyan3
|
||||
122 139 139 LightCyan4
|
||||
187 255 255 PaleTurquoise1
|
||||
174 238 238 PaleTurquoise2
|
||||
150 205 205 PaleTurquoise3
|
||||
102 139 139 PaleTurquoise4
|
||||
152 245 255 CadetBlue1
|
||||
142 229 238 CadetBlue2
|
||||
122 197 205 CadetBlue3
|
||||
83 134 139 CadetBlue4
|
||||
0 245 255 turquoise1
|
||||
0 229 238 turquoise2
|
||||
0 197 205 turquoise3
|
||||
0 134 139 turquoise4
|
||||
0 255 255 cyan1
|
||||
0 238 238 cyan2
|
||||
0 205 205 cyan3
|
||||
0 139 139 cyan4
|
||||
151 255 255 DarkSlateGray1
|
||||
141 238 238 DarkSlateGray2
|
||||
121 205 205 DarkSlateGray3
|
||||
82 139 139 DarkSlateGray4
|
||||
127 255 212 aquamarine1
|
||||
118 238 198 aquamarine2
|
||||
102 205 170 aquamarine3
|
||||
69 139 116 aquamarine4
|
||||
193 255 193 DarkSeaGreen1
|
||||
180 238 180 DarkSeaGreen2
|
||||
155 205 155 DarkSeaGreen3
|
||||
105 139 105 DarkSeaGreen4
|
||||
84 255 159 SeaGreen1
|
||||
78 238 148 SeaGreen2
|
||||
67 205 128 SeaGreen3
|
||||
46 139 87 SeaGreen4
|
||||
154 255 154 PaleGreen1
|
||||
144 238 144 PaleGreen2
|
||||
124 205 124 PaleGreen3
|
||||
84 139 84 PaleGreen4
|
||||
0 255 127 SpringGreen1
|
||||
0 238 118 SpringGreen2
|
||||
0 205 102 SpringGreen3
|
||||
0 139 69 SpringGreen4
|
||||
0 255 0 green1
|
||||
0 238 0 green2
|
||||
0 205 0 green3
|
||||
0 139 0 green4
|
||||
127 255 0 chartreuse1
|
||||
118 238 0 chartreuse2
|
||||
102 205 0 chartreuse3
|
||||
69 139 0 chartreuse4
|
||||
192 255 62 OliveDrab1
|
||||
179 238 58 OliveDrab2
|
||||
154 205 50 OliveDrab3
|
||||
105 139 34 OliveDrab4
|
||||
202 255 112 DarkOliveGreen1
|
||||
188 238 104 DarkOliveGreen2
|
||||
162 205 90 DarkOliveGreen3
|
||||
110 139 61 DarkOliveGreen4
|
||||
255 246 143 khaki1
|
||||
238 230 133 khaki2
|
||||
205 198 115 khaki3
|
||||
139 134 78 khaki4
|
||||
255 236 139 LightGoldenrod1
|
||||
238 220 130 LightGoldenrod2
|
||||
205 190 112 LightGoldenrod3
|
||||
139 129 76 LightGoldenrod4
|
||||
255 255 224 LightYellow1
|
||||
238 238 209 LightYellow2
|
||||
205 205 180 LightYellow3
|
||||
139 139 122 LightYellow4
|
||||
255 255 0 yellow1
|
||||
238 238 0 yellow2
|
||||
205 205 0 yellow3
|
||||
139 139 0 yellow4
|
||||
255 215 0 gold1
|
||||
238 201 0 gold2
|
||||
205 173 0 gold3
|
||||
139 117 0 gold4
|
||||
255 193 37 goldenrod1
|
||||
238 180 34 goldenrod2
|
||||
205 155 29 goldenrod3
|
||||
139 105 20 goldenrod4
|
||||
255 185 15 DarkGoldenrod1
|
||||
238 173 14 DarkGoldenrod2
|
||||
205 149 12 DarkGoldenrod3
|
||||
139 101 8 DarkGoldenrod4
|
||||
255 193 193 RosyBrown1
|
||||
238 180 180 RosyBrown2
|
||||
205 155 155 RosyBrown3
|
||||
139 105 105 RosyBrown4
|
||||
255 106 106 IndianRed1
|
||||
238 99 99 IndianRed2
|
||||
205 85 85 IndianRed3
|
||||
139 58 58 IndianRed4
|
||||
255 130 71 sienna1
|
||||
238 121 66 sienna2
|
||||
205 104 57 sienna3
|
||||
139 71 38 sienna4
|
||||
255 211 155 burlywood1
|
||||
238 197 145 burlywood2
|
||||
205 170 125 burlywood3
|
||||
139 115 85 burlywood4
|
||||
255 231 186 wheat1
|
||||
238 216 174 wheat2
|
||||
205 186 150 wheat3
|
||||
139 126 102 wheat4
|
||||
255 165 79 tan1
|
||||
238 154 73 tan2
|
||||
205 133 63 tan3
|
||||
139 90 43 tan4
|
||||
255 127 36 chocolate1
|
||||
238 118 33 chocolate2
|
||||
205 102 29 chocolate3
|
||||
139 69 19 chocolate4
|
||||
255 48 48 firebrick1
|
||||
238 44 44 firebrick2
|
||||
205 38 38 firebrick3
|
||||
139 26 26 firebrick4
|
||||
255 64 64 brown1
|
||||
238 59 59 brown2
|
||||
205 51 51 brown3
|
||||
139 35 35 brown4
|
||||
255 140 105 salmon1
|
||||
238 130 98 salmon2
|
||||
205 112 84 salmon3
|
||||
139 76 57 salmon4
|
||||
255 160 122 LightSalmon1
|
||||
238 149 114 LightSalmon2
|
||||
205 129 98 LightSalmon3
|
||||
139 87 66 LightSalmon4
|
||||
255 165 0 orange1
|
||||
238 154 0 orange2
|
||||
205 133 0 orange3
|
||||
139 90 0 orange4
|
||||
255 127 0 DarkOrange1
|
||||
238 118 0 DarkOrange2
|
||||
205 102 0 DarkOrange3
|
||||
139 69 0 DarkOrange4
|
||||
255 114 86 coral1
|
||||
238 106 80 coral2
|
||||
205 91 69 coral3
|
||||
139 62 47 coral4
|
||||
255 99 71 tomato1
|
||||
238 92 66 tomato2
|
||||
205 79 57 tomato3
|
||||
139 54 38 tomato4
|
||||
255 69 0 OrangeRed1
|
||||
238 64 0 OrangeRed2
|
||||
205 55 0 OrangeRed3
|
||||
139 37 0 OrangeRed4
|
||||
255 0 0 red1
|
||||
238 0 0 red2
|
||||
205 0 0 red3
|
||||
139 0 0 red4
|
||||
255 20 147 DeepPink1
|
||||
238 18 137 DeepPink2
|
||||
205 16 118 DeepPink3
|
||||
139 10 80 DeepPink4
|
||||
255 110 180 HotPink1
|
||||
238 106 167 HotPink2
|
||||
205 96 144 HotPink3
|
||||
139 58 98 HotPink4
|
||||
255 181 197 pink1
|
||||
238 169 184 pink2
|
||||
205 145 158 pink3
|
||||
139 99 108 pink4
|
||||
255 174 185 LightPink1
|
||||
238 162 173 LightPink2
|
||||
205 140 149 LightPink3
|
||||
139 95 101 LightPink4
|
||||
255 130 171 PaleVioletRed1
|
||||
238 121 159 PaleVioletRed2
|
||||
205 104 137 PaleVioletRed3
|
||||
139 71 93 PaleVioletRed4
|
||||
255 52 179 maroon1
|
||||
238 48 167 maroon2
|
||||
205 41 144 maroon3
|
||||
139 28 98 maroon4
|
||||
255 62 150 VioletRed1
|
||||
238 58 140 VioletRed2
|
||||
205 50 120 VioletRed3
|
||||
139 34 82 VioletRed4
|
||||
255 0 255 magenta1
|
||||
238 0 238 magenta2
|
||||
205 0 205 magenta3
|
||||
139 0 139 magenta4
|
||||
255 131 250 orchid1
|
||||
238 122 233 orchid2
|
||||
205 105 201 orchid3
|
||||
139 71 137 orchid4
|
||||
255 187 255 plum1
|
||||
238 174 238 plum2
|
||||
205 150 205 plum3
|
||||
139 102 139 plum4
|
||||
224 102 255 MediumOrchid1
|
||||
209 95 238 MediumOrchid2
|
||||
180 82 205 MediumOrchid3
|
||||
122 55 139 MediumOrchid4
|
||||
191 62 255 DarkOrchid1
|
||||
178 58 238 DarkOrchid2
|
||||
154 50 205 DarkOrchid3
|
||||
104 34 139 DarkOrchid4
|
||||
155 48 255 purple1
|
||||
145 44 238 purple2
|
||||
125 38 205 purple3
|
||||
85 26 139 purple4
|
||||
171 130 255 MediumPurple1
|
||||
159 121 238 MediumPurple2
|
||||
137 104 205 MediumPurple3
|
||||
93 71 139 MediumPurple4
|
||||
255 225 255 thistle1
|
||||
238 210 238 thistle2
|
||||
205 181 205 thistle3
|
||||
139 123 139 thistle4
|
||||
0 0 0 gray0
|
||||
0 0 0 grey0
|
||||
3 3 3 gray1
|
||||
3 3 3 grey1
|
||||
5 5 5 gray2
|
||||
5 5 5 grey2
|
||||
8 8 8 gray3
|
||||
8 8 8 grey3
|
||||
10 10 10 gray4
|
||||
10 10 10 grey4
|
||||
13 13 13 gray5
|
||||
13 13 13 grey5
|
||||
15 15 15 gray6
|
||||
15 15 15 grey6
|
||||
18 18 18 gray7
|
||||
18 18 18 grey7
|
||||
20 20 20 gray8
|
||||
20 20 20 grey8
|
||||
23 23 23 gray9
|
||||
23 23 23 grey9
|
||||
26 26 26 gray10
|
||||
26 26 26 grey10
|
||||
28 28 28 gray11
|
||||
28 28 28 grey11
|
||||
31 31 31 gray12
|
||||
31 31 31 grey12
|
||||
33 33 33 gray13
|
||||
33 33 33 grey13
|
||||
36 36 36 gray14
|
||||
36 36 36 grey14
|
||||
38 38 38 gray15
|
||||
38 38 38 grey15
|
||||
41 41 41 gray16
|
||||
41 41 41 grey16
|
||||
43 43 43 gray17
|
||||
43 43 43 grey17
|
||||
46 46 46 gray18
|
||||
46 46 46 grey18
|
||||
48 48 48 gray19
|
||||
48 48 48 grey19
|
||||
51 51 51 gray20
|
||||
51 51 51 grey20
|
||||
54 54 54 gray21
|
||||
54 54 54 grey21
|
||||
56 56 56 gray22
|
||||
56 56 56 grey22
|
||||
59 59 59 gray23
|
||||
59 59 59 grey23
|
||||
61 61 61 gray24
|
||||
61 61 61 grey24
|
||||
64 64 64 gray25
|
||||
64 64 64 grey25
|
||||
66 66 66 gray26
|
||||
66 66 66 grey26
|
||||
69 69 69 gray27
|
||||
69 69 69 grey27
|
||||
71 71 71 gray28
|
||||
71 71 71 grey28
|
||||
74 74 74 gray29
|
||||
74 74 74 grey29
|
||||
77 77 77 gray30
|
||||
77 77 77 grey30
|
||||
79 79 79 gray31
|
||||
79 79 79 grey31
|
||||
82 82 82 gray32
|
||||
82 82 82 grey32
|
||||
84 84 84 gray33
|
||||
84 84 84 grey33
|
||||
87 87 87 gray34
|
||||
87 87 87 grey34
|
||||
89 89 89 gray35
|
||||
89 89 89 grey35
|
||||
92 92 92 gray36
|
||||
92 92 92 grey36
|
||||
94 94 94 gray37
|
||||
94 94 94 grey37
|
||||
97 97 97 gray38
|
||||
97 97 97 grey38
|
||||
99 99 99 gray39
|
||||
99 99 99 grey39
|
||||
102 102 102 gray40
|
||||
102 102 102 grey40
|
||||
105 105 105 gray41
|
||||
105 105 105 grey41
|
||||
107 107 107 gray42
|
||||
107 107 107 grey42
|
||||
110 110 110 gray43
|
||||
110 110 110 grey43
|
||||
112 112 112 gray44
|
||||
112 112 112 grey44
|
||||
115 115 115 gray45
|
||||
115 115 115 grey45
|
||||
117 117 117 gray46
|
||||
117 117 117 grey46
|
||||
120 120 120 gray47
|
||||
120 120 120 grey47
|
||||
122 122 122 gray48
|
||||
122 122 122 grey48
|
||||
125 125 125 gray49
|
||||
125 125 125 grey49
|
||||
127 127 127 gray50
|
||||
127 127 127 grey50
|
||||
130 130 130 gray51
|
||||
130 130 130 grey51
|
||||
133 133 133 gray52
|
||||
133 133 133 grey52
|
||||
135 135 135 gray53
|
||||
135 135 135 grey53
|
||||
138 138 138 gray54
|
||||
138 138 138 grey54
|
||||
140 140 140 gray55
|
||||
140 140 140 grey55
|
||||
143 143 143 gray56
|
||||
143 143 143 grey56
|
||||
145 145 145 gray57
|
||||
145 145 145 grey57
|
||||
148 148 148 gray58
|
||||
148 148 148 grey58
|
||||
150 150 150 gray59
|
||||
150 150 150 grey59
|
||||
153 153 153 gray60
|
||||
153 153 153 grey60
|
||||
156 156 156 gray61
|
||||
156 156 156 grey61
|
||||
158 158 158 gray62
|
||||
158 158 158 grey62
|
||||
161 161 161 gray63
|
||||
161 161 161 grey63
|
||||
163 163 163 gray64
|
||||
163 163 163 grey64
|
||||
166 166 166 gray65
|
||||
166 166 166 grey65
|
||||
168 168 168 gray66
|
||||
168 168 168 grey66
|
||||
171 171 171 gray67
|
||||
171 171 171 grey67
|
||||
173 173 173 gray68
|
||||
173 173 173 grey68
|
||||
176 176 176 gray69
|
||||
176 176 176 grey69
|
||||
179 179 179 gray70
|
||||
179 179 179 grey70
|
||||
181 181 181 gray71
|
||||
181 181 181 grey71
|
||||
184 184 184 gray72
|
||||
184 184 184 grey72
|
||||
186 186 186 gray73
|
||||
186 186 186 grey73
|
||||
189 189 189 gray74
|
||||
189 189 189 grey74
|
||||
191 191 191 gray75
|
||||
191 191 191 grey75
|
||||
194 194 194 gray76
|
||||
194 194 194 grey76
|
||||
196 196 196 gray77
|
||||
196 196 196 grey77
|
||||
199 199 199 gray78
|
||||
199 199 199 grey78
|
||||
201 201 201 gray79
|
||||
201 201 201 grey79
|
||||
204 204 204 gray80
|
||||
204 204 204 grey80
|
||||
207 207 207 gray81
|
||||
207 207 207 grey81
|
||||
209 209 209 gray82
|
||||
209 209 209 grey82
|
||||
212 212 212 gray83
|
||||
212 212 212 grey83
|
||||
214 214 214 gray84
|
||||
214 214 214 grey84
|
||||
217 217 217 gray85
|
||||
217 217 217 grey85
|
||||
219 219 219 gray86
|
||||
219 219 219 grey86
|
||||
222 222 222 gray87
|
||||
222 222 222 grey87
|
||||
224 224 224 gray88
|
||||
224 224 224 grey88
|
||||
227 227 227 gray89
|
||||
227 227 227 grey89
|
||||
229 229 229 gray90
|
||||
229 229 229 grey90
|
||||
232 232 232 gray91
|
||||
232 232 232 grey91
|
||||
235 235 235 gray92
|
||||
235 235 235 grey92
|
||||
237 237 237 gray93
|
||||
237 237 237 grey93
|
||||
240 240 240 gray94
|
||||
240 240 240 grey94
|
||||
242 242 242 gray95
|
||||
242 242 242 grey95
|
||||
245 245 245 gray96
|
||||
245 245 245 grey96
|
||||
247 247 247 gray97
|
||||
247 247 247 grey97
|
||||
250 250 250 gray98
|
||||
250 250 250 grey98
|
||||
252 252 252 gray99
|
||||
252 252 252 grey99
|
||||
255 255 255 gray100
|
||||
255 255 255 grey100
|
||||
169 169 169 dark grey
|
||||
169 169 169 DarkGrey
|
||||
169 169 169 dark gray
|
||||
169 169 169 DarkGray
|
||||
0 0 139 dark blue
|
||||
0 0 139 DarkBlue
|
||||
0 139 139 dark cyan
|
||||
0 139 139 DarkCyan
|
||||
139 0 139 dark magenta
|
||||
139 0 139 DarkMagenta
|
||||
139 0 0 dark red
|
||||
139 0 0 DarkRed
|
||||
144 238 144 light green
|
||||
144 238 144 LightGreen
|
||||
|
||||
|
|
@ -2,6 +2,20 @@
|
|||
- Added Species property for actors and separated Hexen's Demon1 and Demon2
|
||||
into different species.
|
||||
|
||||
May 10, 2009 (Changes by Graf Zahl)
|
||||
- Added handling for UDMF user keys.
|
||||
- Added support for ACS functions that can be defined without recompiling ACC.
|
||||
- Fixed: The short lump name for embedded files must be cleared so that they
|
||||
are not found by a normal lump search.
|
||||
|
||||
May 9, 2009 (Changes by Graf Zahl)
|
||||
- Added AProp_Notarget actor property.
|
||||
- Fixed: TraceBleed was missing a NULL pointer check,
|
||||
- Fixed: P_RandomChaseDir could crash for friendly monsters that belong to
|
||||
a player which left the game.
|
||||
- Changed A_PodGrow so that it plays the generator's attack sound instead of
|
||||
"misc/podgrow".
|
||||
|
||||
May 8, 2009
|
||||
- Added transference of a select few flags from PowerProtection to its owner.
|
||||
- Added actor type parameters to A_PodPain() and A_MakePod().
|
||||
|
|
|
@ -116,7 +116,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_MakePod)
|
|||
}
|
||||
mo->SetState (mo->FindState("Grow"));
|
||||
P_ThrustMobj (mo, pr_makepod()<<24, (fixed_t)(4.5*FRACUNIT));
|
||||
S_Sound (mo, CHAN_BODY, "world/podgrow", 1, ATTN_IDLE);
|
||||
S_Sound (mo, CHAN_BODY, self->AttackSound, 1, ATTN_IDLE);
|
||||
self->special1++; // Increment generated pod count
|
||||
mo->master = self; // Link the generator to the pod
|
||||
return;
|
||||
|
|
|
@ -70,6 +70,7 @@
|
|||
#include "sbarinfo.h"
|
||||
#include "cmdlib.h"
|
||||
#include "m_png.h"
|
||||
#include "p_setup.h"
|
||||
|
||||
extern FILE *Logfile;
|
||||
|
||||
|
@ -2405,6 +2406,7 @@ enum
|
|||
APROP_Friendly = 16,
|
||||
APROP_SpawnHealth = 17,
|
||||
APROP_Dropped = 18,
|
||||
APROP_Notarget = 19,
|
||||
};
|
||||
|
||||
// These are needed for ACS's APROP_RenderStyle
|
||||
|
@ -2492,6 +2494,10 @@ void DLevelScript::DoSetActorProperty (AActor *actor, int property, int value)
|
|||
if (value) actor->flags2 |= MF2_INVULNERABLE; else actor->flags2 &= ~MF2_INVULNERABLE;
|
||||
break;
|
||||
|
||||
case APROP_Notarget:
|
||||
if (value) actor->flags3 |= MF3_NOTARGET; else actor->flags3 &= ~MF3_NOTARGET;
|
||||
break;
|
||||
|
||||
case APROP_JumpZ:
|
||||
if (actor->IsKindOf (RUNTIME_CLASS (APlayerPawn)))
|
||||
static_cast<APlayerPawn *>(actor)->JumpZ = value;
|
||||
|
@ -2595,6 +2601,7 @@ int DLevelScript::GetActorProperty (int tid, int property)
|
|||
case APROP_ChaseGoal: return !!(actor->flags5 & MF5_CHASEGOAL);
|
||||
case APROP_Frightened: return !!(actor->flags4 & MF4_FRIGHTENED);
|
||||
case APROP_Friendly: return !!(actor->flags & MF_FRIENDLY);
|
||||
case APROP_Notarget: return !!(actor->flags3 & MF3_NOTARGET);
|
||||
case APROP_SpawnHealth: if (actor->IsKindOf (RUNTIME_CLASS (APlayerPawn)))
|
||||
{
|
||||
return static_cast<APlayerPawn *>(actor)->MaxHealth;
|
||||
|
@ -2772,8 +2779,80 @@ int DLevelScript::DoClassifyActor(int tid)
|
|||
return classify;
|
||||
}
|
||||
|
||||
enum EACSFunctions
|
||||
{
|
||||
GetLineUDMFInt=1,
|
||||
GetLineUDMFFixed,
|
||||
GetThingUDMFInt,
|
||||
GetThingUDMFFixed,
|
||||
GetSectorUDMFInt,
|
||||
GetSectorUDMFFixed,
|
||||
GetSideUDMFInt,
|
||||
GetSideUDMFFixed,
|
||||
};
|
||||
|
||||
int DLevelScript::SideFromID(int id, int side)
|
||||
{
|
||||
if (side != 0 && side != 1) return -1;
|
||||
|
||||
if (id == 0)
|
||||
{
|
||||
if (activationline == NULL) return -1;
|
||||
if (activationline->sidenum[side] == NO_SIDE) return -1;
|
||||
return sides[activationline->sidenum[side]].Index;
|
||||
}
|
||||
else
|
||||
{
|
||||
int line = P_FindLineFromID(id, -1);
|
||||
if (line == -1) return -1;
|
||||
if (lines[line].sidenum[side] == NO_SIDE) return -1;
|
||||
return sides[lines[line].sidenum[side]].Index;
|
||||
}
|
||||
}
|
||||
|
||||
int DLevelScript::LineFromID(int id)
|
||||
{
|
||||
if (id == 0)
|
||||
{
|
||||
if (activationline == NULL) return -1;
|
||||
return int(activationline - lines);
|
||||
}
|
||||
else
|
||||
{
|
||||
return P_FindLineFromID(id, -1);
|
||||
}
|
||||
}
|
||||
|
||||
int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args)
|
||||
{
|
||||
switch(funcIndex)
|
||||
{
|
||||
case GetLineUDMFInt:
|
||||
return GetUDMFInt(UDMF_Line, LineFromID(args[0]), FBehavior::StaticLookupString(args[1]));
|
||||
case GetLineUDMFFixed:
|
||||
return GetUDMFFixed(UDMF_Line, LineFromID(args[0]), FBehavior::StaticLookupString(args[1]));
|
||||
case GetThingUDMFInt:
|
||||
case GetThingUDMFFixed:
|
||||
return 0; // Not implemented yet
|
||||
case GetSectorUDMFInt:
|
||||
return GetUDMFInt(UDMF_Sector, P_FindSectorFromTag(args[0], -1), FBehavior::StaticLookupString(args[1]));
|
||||
case GetSectorUDMFFixed:
|
||||
return GetUDMFFixed(UDMF_Sector, P_FindSectorFromTag(args[0], -1), FBehavior::StaticLookupString(args[1]));
|
||||
case GetSideUDMFInt:
|
||||
return GetUDMFInt(UDMF_Side, SideFromID(args[0], args[1]), FBehavior::StaticLookupString(args[2]));
|
||||
case GetSideUDMFFixed:
|
||||
return GetUDMFFixed(UDMF_Side, SideFromID(args[0], args[1]), FBehavior::StaticLookupString(args[2]));
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
#define NEXTWORD (LittleLong(*pc++))
|
||||
#define NEXTBYTE (fmt==ACS_LittleEnhanced?getbyte(pc):NEXTWORD)
|
||||
#define NEXTSHORT (fmt==ACS_LittleEnhanced?getshort(pc):NEXTWORD)
|
||||
#define STACK(a) (Stack[sp - (a)])
|
||||
#define PushToStack(a) (Stack[sp++] = (a))
|
||||
|
||||
|
@ -2784,6 +2863,13 @@ inline int getbyte (int *&pc)
|
|||
return res;
|
||||
}
|
||||
|
||||
inline int getshort (int *&pc)
|
||||
{
|
||||
int res = LittleShort( *(SWORD *)pc);
|
||||
pc = (int *)((BYTE *)pc+2);
|
||||
return res;
|
||||
}
|
||||
|
||||
int DLevelScript::RunScript ()
|
||||
{
|
||||
DACSThinker *controller = DACSThinker::ActiveThinker;
|
||||
|
@ -3064,6 +3150,17 @@ int DLevelScript::RunScript ()
|
|||
pc = (int *)((BYTE *)pc + 6);
|
||||
break;
|
||||
|
||||
case PCD_CALLFUNC:
|
||||
{
|
||||
int argCount = NEXTBYTE;
|
||||
int funcIndex = NEXTSHORT;
|
||||
|
||||
int retval = CallFunction(argCount, funcIndex, &STACK(argCount));
|
||||
sp -= argCount-1;
|
||||
STACK(1) = retval;
|
||||
}
|
||||
break;
|
||||
|
||||
case PCD_CALL:
|
||||
case PCD_CALLDISCARD:
|
||||
{
|
||||
|
|
|
@ -586,6 +586,7 @@ public:
|
|||
PCD_CLASSIFYACTOR,
|
||||
PCD_PRINTBINARY,
|
||||
/*350*/ PCD_PRINTHEX,
|
||||
PCD_CALLFUNC,
|
||||
|
||||
/*351*/ PCODE_COMMAND_COUNT
|
||||
};
|
||||
|
@ -715,6 +716,7 @@ protected:
|
|||
static int DoSpawnSpot (int type, int spot, int tid, int angle);
|
||||
static int DoSpawnSpotFacing (int type, int spot, int tid);
|
||||
int DoClassifyActor (int tid);
|
||||
int CallFunction(int argCount, int funcIndex, SDWORD *args);
|
||||
|
||||
void DoFadeTo (int r, int g, int b, int a, fixed_t time);
|
||||
void DoFadeRange (int r1, int g1, int b1, int a1,
|
||||
|
@ -725,6 +727,9 @@ protected:
|
|||
int GetActorProperty (int tid, int property);
|
||||
int GetPlayerInput (int playernum, int inputnum);
|
||||
|
||||
int LineFromID(int id);
|
||||
int SideFromID(int id, int side);
|
||||
|
||||
private:
|
||||
DLevelScript ();
|
||||
|
||||
|
|
|
@ -846,60 +846,62 @@ void P_RandomChaseDir (AActor *actor)
|
|||
}
|
||||
player = players[i].mo;
|
||||
}
|
||||
|
||||
if (pr_newchasedir() & 1 || !P_CheckSight (actor, player))
|
||||
if (player != NULL && playeringame[i])
|
||||
{
|
||||
deltax = player->x - actor->x;
|
||||
deltay = player->y - actor->y;
|
||||
|
||||
if (deltax>128*FRACUNIT)
|
||||
d[1]= DI_EAST;
|
||||
else if (deltax<-128*FRACUNIT)
|
||||
d[1]= DI_WEST;
|
||||
else
|
||||
d[1]=DI_NODIR;
|
||||
|
||||
if (deltay<-128*FRACUNIT)
|
||||
d[2]= DI_SOUTH;
|
||||
else if (deltay>128*FRACUNIT)
|
||||
d[2]= DI_NORTH;
|
||||
else
|
||||
d[2]=DI_NODIR;
|
||||
|
||||
// try direct route
|
||||
if (d[1] != DI_NODIR && d[2] != DI_NODIR)
|
||||
if (pr_newchasedir() & 1 || !P_CheckSight (actor, player))
|
||||
{
|
||||
actor->movedir = diags[((deltay<0)<<1) + (deltax>0)];
|
||||
if (actor->movedir != turnaround && P_TryWalk(actor))
|
||||
return;
|
||||
}
|
||||
deltax = player->x - actor->x;
|
||||
deltay = player->y - actor->y;
|
||||
|
||||
// try other directions
|
||||
if (pr_newchasedir() > 200 || abs(deltay) > abs(deltax))
|
||||
{
|
||||
swap (d[1], d[2]);
|
||||
}
|
||||
if (deltax>128*FRACUNIT)
|
||||
d[1]= DI_EAST;
|
||||
else if (deltax<-128*FRACUNIT)
|
||||
d[1]= DI_WEST;
|
||||
else
|
||||
d[1]=DI_NODIR;
|
||||
|
||||
if (d[1] == turnaround)
|
||||
d[1] = DI_NODIR;
|
||||
if (d[2] == turnaround)
|
||||
d[2] = DI_NODIR;
|
||||
|
||||
if (d[1] != DI_NODIR)
|
||||
{
|
||||
actor->movedir = d[1];
|
||||
if (P_TryWalk (actor))
|
||||
if (deltay<-128*FRACUNIT)
|
||||
d[2]= DI_SOUTH;
|
||||
else if (deltay>128*FRACUNIT)
|
||||
d[2]= DI_NORTH;
|
||||
else
|
||||
d[2]=DI_NODIR;
|
||||
|
||||
// try direct route
|
||||
if (d[1] != DI_NODIR && d[2] != DI_NODIR)
|
||||
{
|
||||
// either moved forward or attacked
|
||||
return;
|
||||
actor->movedir = diags[((deltay<0)<<1) + (deltax>0)];
|
||||
if (actor->movedir != turnaround && P_TryWalk(actor))
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (d[2] != DI_NODIR)
|
||||
{
|
||||
actor->movedir = d[2];
|
||||
if (P_TryWalk (actor))
|
||||
return;
|
||||
// try other directions
|
||||
if (pr_newchasedir() > 200 || abs(deltay) > abs(deltax))
|
||||
{
|
||||
swap (d[1], d[2]);
|
||||
}
|
||||
|
||||
if (d[1] == turnaround)
|
||||
d[1] = DI_NODIR;
|
||||
if (d[2] == turnaround)
|
||||
d[2] = DI_NODIR;
|
||||
|
||||
if (d[1] != DI_NODIR)
|
||||
{
|
||||
actor->movedir = d[1];
|
||||
if (P_TryWalk (actor))
|
||||
{
|
||||
// either moved forward or attacked
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (d[2] != DI_NODIR)
|
||||
{
|
||||
actor->movedir = d[2];
|
||||
if (P_TryWalk (actor))
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3393,11 +3393,14 @@ void P_TraceBleed (int damage, AActor *target, AActor *missile)
|
|||
|
||||
void P_TraceBleed (int damage, AActor *target)
|
||||
{
|
||||
fixed_t one = pr_tracebleed() << 24;
|
||||
fixed_t two = (pr_tracebleed()-128) << 16;
|
||||
if (target != NULL)
|
||||
{
|
||||
fixed_t one = pr_tracebleed() << 24;
|
||||
fixed_t two = (pr_tracebleed()-128) << 16;
|
||||
|
||||
P_TraceBleed (damage, target->x, target->y, target->z + target->height/2,
|
||||
target, one, two);
|
||||
P_TraceBleed (damage, target->x, target->y, target->z + target->height/2,
|
||||
target, one, two);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
@ -382,6 +382,8 @@ void P_SerializeWorld (FArchive &arc)
|
|||
<< si->Flags
|
||||
<< si->LeftSide
|
||||
<< si->RightSide;
|
||||
if (SaveVersion >= 1575)
|
||||
arc << si->Index;
|
||||
DBaseDecal::SerializeChain (arc, &si->AttachedDecals);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -69,6 +69,7 @@
|
|||
void P_SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt);
|
||||
void P_SetSlopes ();
|
||||
void BloodCrypt (void *data, int key, int len);
|
||||
void P_ClearUDMFKeys();
|
||||
|
||||
extern AActor *P_SpawnMapThing (FMapThing *mthing, int position);
|
||||
extern bool P_LoadBuildMap (BYTE *mapdata, size_t len, FMapThing **things, int *numthings);
|
||||
|
@ -2331,6 +2332,7 @@ void P_LoadSideDefs2 (MapData * map)
|
|||
sd->SetTextureYOffset(LittleShort(msd->rowoffset)<<FRACBITS);
|
||||
sd->linenum = NO_INDEX;
|
||||
sd->Flags = 0;
|
||||
sd->Index = i;
|
||||
|
||||
// killough 4/4/98: allow sidedef texture names to be overloaded
|
||||
// killough 4/11/98: refined to allow colormaps to work as wall
|
||||
|
@ -3281,6 +3283,7 @@ void P_FreeLevelData ()
|
|||
delete[] level.Scrolls;
|
||||
level.Scrolls = NULL;
|
||||
}
|
||||
P_ClearUDMFKeys();
|
||||
}
|
||||
|
||||
extern msecnode_t *headsecnode;
|
||||
|
|
|
@ -108,4 +108,7 @@ void P_LoadTranslator(const char *lumpname);
|
|||
void P_TranslateLineDef (line_t *ld, maplinedef_t *mld);
|
||||
int P_TranslateSectorSpecial (int);
|
||||
|
||||
int GetUDMFInt(int type, int index, const char *key);
|
||||
fixed_t GetUDMFFixed(int type, int index, const char *key);
|
||||
|
||||
#endif
|
||||
|
|
383
src/p_udmf.cpp
383
src/p_udmf.cpp
|
@ -123,6 +123,116 @@ extern TArray<int> linemap;
|
|||
|
||||
#define CHECK_N(f) if (!(namespace_bits&(f))) break;
|
||||
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Storage of UDMF user properties
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
typedef TMap<int, FUDMFKeys> FUDMFKeyMap;
|
||||
|
||||
|
||||
static FUDMFKeyMap UDMFKeys[4];
|
||||
// Things must be handled differently
|
||||
|
||||
void P_ClearUDMFKeys()
|
||||
{
|
||||
for(int i=0;i<4;i++)
|
||||
{
|
||||
UDMFKeys[i].Clear();
|
||||
}
|
||||
}
|
||||
|
||||
static int STACK_ARGS udmfcmp(const void *a, const void *b)
|
||||
{
|
||||
FUDMFKey *A = (FUDMFKey*)a;
|
||||
FUDMFKey *B = (FUDMFKey*)b;
|
||||
|
||||
return int(A->Key) - int(B->Key);
|
||||
}
|
||||
|
||||
void FUDMFKeys::Sort()
|
||||
{
|
||||
qsort(&(*this)[0], Size(), sizeof(FUDMFKey), udmfcmp);
|
||||
}
|
||||
|
||||
FUDMFKey *FUDMFKeys::Find(FName key)
|
||||
{
|
||||
int min = 0, max = Size()-1;
|
||||
|
||||
while (min <= max)
|
||||
{
|
||||
int mid = (min + max) / 2;
|
||||
if ((*this)[mid].Key == key)
|
||||
{
|
||||
return &(*this)[mid];
|
||||
}
|
||||
else if ((*this)[mid].Key <= key)
|
||||
{
|
||||
min = mid + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
max = mid - 1;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Retrieves UDMF user properties
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
int GetUDMFInt(int type, int index, const char *key)
|
||||
{
|
||||
assert(type >=0 && type <=3);
|
||||
|
||||
if (index > 0)
|
||||
{
|
||||
FUDMFKeys *pKeys = UDMFKeys[type].CheckKey(index);
|
||||
|
||||
if (pKeys != NULL)
|
||||
{
|
||||
FUDMFKey *pKey = pKeys->Find(key);
|
||||
if (pKey != NULL)
|
||||
{
|
||||
return FLOAT2FIXED(pKey->IntVal);
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
fixed_t GetUDMFFixed(int type, int index, const char *key)
|
||||
{
|
||||
assert(type >=0 && type <=3);
|
||||
|
||||
if (index > 0)
|
||||
{
|
||||
FUDMFKeys *pKeys = UDMFKeys[type].CheckKey(index);
|
||||
|
||||
if (pKeys != NULL)
|
||||
{
|
||||
FUDMFKey *pKey = pKeys->Find(key);
|
||||
if (pKey != NULL)
|
||||
{
|
||||
return FLOAT2FIXED(pKey->FloatVal);
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// UDMF parser
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
struct UDMFParser
|
||||
{
|
||||
FScanner sc;
|
||||
|
@ -131,6 +241,7 @@ struct UDMFParser
|
|||
bool isTranslated;
|
||||
bool isExtended;
|
||||
bool floordrop;
|
||||
FString parsedString;
|
||||
|
||||
TArray<line_t> ParsedLines;
|
||||
TArray<side_t> ParsedSides;
|
||||
|
@ -148,7 +259,7 @@ struct UDMFParser
|
|||
|
||||
//===========================================================================
|
||||
//
|
||||
// Parses a 'key = value' line of the map but doesn't read the semicolon
|
||||
// Parses a 'key = value' line of the map
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
|
@ -176,6 +287,13 @@ struct UDMFParser
|
|||
sc.Float = -sc.Float;
|
||||
}
|
||||
}
|
||||
if (sc.TokenType == TK_StringConst)
|
||||
{
|
||||
parsedString = sc.String;
|
||||
}
|
||||
int savedtoken = sc.TokenType;
|
||||
sc.MustGetToken(';');
|
||||
sc.TokenType = savedtoken;
|
||||
return key;
|
||||
}
|
||||
|
||||
|
@ -227,7 +345,7 @@ struct UDMFParser
|
|||
{
|
||||
sc.ScriptMessage("String value expected for key '%s'", key);
|
||||
}
|
||||
return sc.String;
|
||||
return parsedString;
|
||||
}
|
||||
|
||||
void Flag(DWORD &value, int mask, const char *key)
|
||||
|
@ -236,6 +354,61 @@ struct UDMFParser
|
|||
else value &= ~mask;
|
||||
}
|
||||
|
||||
|
||||
void AddUserKey(FName key, int kind, int index)
|
||||
{
|
||||
FUDMFKeys &keyarray = UDMFKeys[kind][index];
|
||||
|
||||
for(unsigned i=0; i < keyarray.Size(); i++)
|
||||
{
|
||||
if (keyarray[i].Key == key)
|
||||
{
|
||||
switch (sc.TokenType)
|
||||
{
|
||||
case TK_Int:
|
||||
keyarray[i] = sc.Number;
|
||||
break;
|
||||
case TK_Float:
|
||||
keyarray[i] = sc.Float;
|
||||
break;
|
||||
default:
|
||||
case TK_String:
|
||||
keyarray[i] = parsedString;
|
||||
break;
|
||||
case TK_True:
|
||||
keyarray[i] = 1;
|
||||
break;
|
||||
case TK_False:
|
||||
keyarray[i] = 0;
|
||||
break;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
FUDMFKey ukey;
|
||||
ukey.Key = key;
|
||||
switch (sc.TokenType)
|
||||
{
|
||||
case TK_Int:
|
||||
ukey = sc.Number;
|
||||
break;
|
||||
case TK_Float:
|
||||
ukey = sc.Float;
|
||||
break;
|
||||
default:
|
||||
case TK_String:
|
||||
ukey = parsedString;
|
||||
break;
|
||||
case TK_True:
|
||||
ukey = 1;
|
||||
break;
|
||||
case TK_False:
|
||||
ukey = 0;
|
||||
break;
|
||||
}
|
||||
keyarray.Push(ukey);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Parse a thing block
|
||||
|
@ -377,9 +550,12 @@ struct UDMFParser
|
|||
break;
|
||||
|
||||
default:
|
||||
if (!strnicmp("user_", key.GetChars(), 5))
|
||||
{
|
||||
// Custom user key - handle later
|
||||
}
|
||||
break;
|
||||
}
|
||||
sc.MustGetToken(';');
|
||||
}
|
||||
// Thing specials are only valid in namespaces with Hexen-type specials
|
||||
// and in ZDoomTranslated - which will use the translator on them.
|
||||
|
@ -412,7 +588,7 @@ struct UDMFParser
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void ParseLinedef(line_t *ld)
|
||||
void ParseLinedef(line_t *ld, int index)
|
||||
{
|
||||
bool passuse = false;
|
||||
bool strifetrans = false;
|
||||
|
@ -435,11 +611,11 @@ struct UDMFParser
|
|||
{
|
||||
case NAME_V1:
|
||||
ld->v1 = (vertex_t*)(intptr_t)CheckInt(key); // must be relocated later
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_V2:
|
||||
ld->v2 = (vertex_t*)(intptr_t)CheckInt(key); // must be relocated later
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Special:
|
||||
ld->special = CheckInt(key);
|
||||
|
@ -449,19 +625,19 @@ struct UDMFParser
|
|||
ld->special = 0; // NULL all specials which don't exist in Hexen
|
||||
}
|
||||
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Id:
|
||||
ld->id = CheckInt(key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Sidefront:
|
||||
ld->sidenum[0] = CheckInt(key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Sideback:
|
||||
ld->sidenum[1] = CheckInt(key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Arg0:
|
||||
case NAME_Arg1:
|
||||
|
@ -469,63 +645,63 @@ struct UDMFParser
|
|||
case NAME_Arg3:
|
||||
case NAME_Arg4:
|
||||
ld->args[int(key)-int(NAME_Arg0)] = CheckInt(key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Blocking:
|
||||
Flag(ld->flags, ML_BLOCKING, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Blockmonsters:
|
||||
Flag(ld->flags, ML_BLOCKMONSTERS, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Twosided:
|
||||
Flag(ld->flags, ML_TWOSIDED, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Dontpegtop:
|
||||
Flag(ld->flags, ML_DONTPEGTOP, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Dontpegbottom:
|
||||
Flag(ld->flags, ML_DONTPEGBOTTOM, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Secret:
|
||||
Flag(ld->flags, ML_SECRET, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Blocksound:
|
||||
Flag(ld->flags, ML_SOUNDBLOCK, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Dontdraw:
|
||||
Flag(ld->flags, ML_DONTDRAW, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Mapped:
|
||||
Flag(ld->flags, ML_MAPPED, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Jumpover:
|
||||
CHECK_N(St | Zd | Zdt | Va)
|
||||
Flag(ld->flags, ML_RAILING, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Blockfloating:
|
||||
CHECK_N(St | Zd | Zdt | Va)
|
||||
Flag(ld->flags, ML_BLOCK_FLOATERS, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Transparent:
|
||||
CHECK_N(St | Zd | Zdt | Va)
|
||||
strifetrans = CheckBool(key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Passuse:
|
||||
CHECK_N(Dm | Zd | Zdt | Va)
|
||||
passuse = CheckBool(key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
default:
|
||||
break;
|
||||
|
@ -536,39 +712,39 @@ struct UDMFParser
|
|||
{
|
||||
case NAME_Playercross:
|
||||
Flag(ld->activation, SPAC_Cross, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Playeruse:
|
||||
Flag(ld->activation, SPAC_Use, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Monstercross:
|
||||
Flag(ld->activation, SPAC_MCross, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Impact:
|
||||
Flag(ld->activation, SPAC_Impact, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Playerpush:
|
||||
Flag(ld->activation, SPAC_Push, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Missilecross:
|
||||
Flag(ld->activation, SPAC_PCross, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Monsteruse:
|
||||
Flag(ld->activation, SPAC_MUse, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Monsterpush:
|
||||
Flag(ld->activation, SPAC_MPush, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Repeatspecial:
|
||||
Flag(ld->flags, ML_REPEAT_SPECIAL, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
default:
|
||||
break;
|
||||
|
@ -579,7 +755,7 @@ struct UDMFParser
|
|||
{
|
||||
case NAME_Alpha:
|
||||
ld->Alpha = CheckFixed(key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Renderstyle:
|
||||
{
|
||||
|
@ -587,61 +763,65 @@ struct UDMFParser
|
|||
if (!stricmp(str, "translucent")) ld->flags &= ~ML_ADDTRANS;
|
||||
else if (!stricmp(str, "add")) ld->flags |= ML_ADDTRANS;
|
||||
else sc.ScriptMessage("Unknown value \"%s\" for 'renderstyle'\n", str);
|
||||
break;
|
||||
continue;
|
||||
}
|
||||
|
||||
case NAME_Anycross:
|
||||
Flag(ld->activation, SPAC_AnyCross, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Monsteractivate:
|
||||
Flag(ld->flags, ML_MONSTERSCANACTIVATE, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Blockplayers:
|
||||
Flag(ld->flags, ML_BLOCK_PLAYERS, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Blockeverything:
|
||||
Flag(ld->flags, ML_BLOCKEVERYTHING, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Zoneboundary:
|
||||
Flag(ld->flags, ML_ZONEBOUNDARY, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Clipmidtex:
|
||||
Flag(ld->flags, ML_CLIP_MIDTEX, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Wrapmidtex:
|
||||
Flag(ld->flags, ML_WRAP_MIDTEX, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Midtex3d:
|
||||
Flag(ld->flags, ML_3DMIDTEX, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Checkswitchrange:
|
||||
Flag(ld->flags, ML_CHECKSWITCHRANGE, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Firstsideonly:
|
||||
Flag(ld->flags, ML_FIRSTSIDEONLY, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_blockprojectiles:
|
||||
Flag(ld->flags, ML_BLOCKPROJECTILE, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_blockuse:
|
||||
Flag(ld->flags, ML_BLOCKUSE, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
sc.MustGetToken(';');
|
||||
|
||||
if (!strnicmp("user_", key.GetChars(), 5))
|
||||
{
|
||||
AddUserKey(key, UDMF_Line, index);
|
||||
}
|
||||
}
|
||||
|
||||
if (isTranslated)
|
||||
|
@ -671,7 +851,7 @@ struct UDMFParser
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void ParseSidedef(side_t *sd, mapsidedef_t *sdt)
|
||||
void ParseSidedef(side_t *sd, mapsidedef_t *sdt, int index)
|
||||
{
|
||||
fixed_t texofs[2]={0,0};
|
||||
|
||||
|
@ -688,27 +868,27 @@ struct UDMFParser
|
|||
{
|
||||
case NAME_Offsetx:
|
||||
texofs[0] = CheckInt(key) << FRACBITS;
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Offsety:
|
||||
texofs[1] = CheckInt(key) << FRACBITS;
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Texturetop:
|
||||
strncpy(sdt->toptexture, CheckString(key), 8);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Texturebottom:
|
||||
strncpy(sdt->bottomtexture, CheckString(key), 8);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Texturemiddle:
|
||||
strncpy(sdt->midtexture, CheckString(key), 8);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Sector:
|
||||
sd->sector = (sector_t*)(intptr_t)CheckInt(key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
default:
|
||||
break;
|
||||
|
@ -718,53 +898,55 @@ struct UDMFParser
|
|||
{
|
||||
case NAME_offsetx_top:
|
||||
sd->SetTextureXOffset(side_t::top, CheckFixed(key));
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_offsety_top:
|
||||
sd->SetTextureYOffset(side_t::top, CheckFixed(key));
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_offsetx_mid:
|
||||
sd->SetTextureXOffset(side_t::mid, CheckFixed(key));
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_offsety_mid:
|
||||
sd->SetTextureYOffset(side_t::mid, CheckFixed(key));
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_offsetx_bottom:
|
||||
sd->SetTextureXOffset(side_t::bottom, CheckFixed(key));
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_offsety_bottom:
|
||||
sd->SetTextureYOffset(side_t::bottom, CheckFixed(key));
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_light:
|
||||
sd->SetLight(CheckInt(key));
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_lightabsolute:
|
||||
if (CheckBool(key)) sd->Flags |= WALLF_ABSLIGHTING;
|
||||
else sd->Flags &= ~WALLF_ABSLIGHTING;
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_nofakecontrast:
|
||||
if (CheckBool(key)) sd->Flags |= WALLF_NOFAKECONTRAST;
|
||||
else sd->Flags &= WALLF_NOFAKECONTRAST;
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_smoothlighting:
|
||||
if (CheckBool(key)) sd->Flags |= WALLF_SMOOTHLIGHTING;
|
||||
else sd->Flags &= ~WALLF_SMOOTHLIGHTING;
|
||||
break;
|
||||
continue;
|
||||
|
||||
default:
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
sc.MustGetToken(';');
|
||||
if (!strnicmp("user_", key.GetChars(), 5))
|
||||
{
|
||||
AddUserKey(key, UDMF_Side, index);
|
||||
}
|
||||
}
|
||||
// initialization of these is delayed to allow separate offsets and add them with the global ones.
|
||||
sd->AddTextureXOffset(side_t::top, texofs[0]);
|
||||
|
@ -818,23 +1000,23 @@ struct UDMFParser
|
|||
{
|
||||
case NAME_Heightfloor:
|
||||
sec->SetPlaneTexZ(sector_t::floor, CheckInt(key) << FRACBITS);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Heightceiling:
|
||||
sec->SetPlaneTexZ(sector_t::ceiling, CheckInt(key) << FRACBITS);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Texturefloor:
|
||||
SetTexture(sec, index, sector_t::floor, CheckString(key));
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Textureceiling:
|
||||
SetTexture(sec, index, sector_t::ceiling, CheckString(key));
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Lightlevel:
|
||||
sec->lightlevel = (BYTE)clamp<int>(CheckInt(key), 0, 255);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Special:
|
||||
sec->special = (short)CheckInt(key);
|
||||
|
@ -844,11 +1026,11 @@ struct UDMFParser
|
|||
if (sec->special < 0 || sec->special > 255 || !HexenSectorSpecialOk[sec->special])
|
||||
sec->special = 0; // NULL all unknown specials
|
||||
}
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Id:
|
||||
sec->tag = (short)CheckInt(key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
default:
|
||||
break;
|
||||
|
@ -858,99 +1040,102 @@ struct UDMFParser
|
|||
{
|
||||
case NAME_Xpanningfloor:
|
||||
sec->SetXOffset(sector_t::floor, CheckFixed(key));
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Ypanningfloor:
|
||||
sec->SetYOffset(sector_t::floor, CheckFixed(key));
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Xpanningceiling:
|
||||
sec->SetXOffset(sector_t::ceiling, CheckFixed(key));
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Ypanningceiling:
|
||||
sec->SetYOffset(sector_t::ceiling, CheckFixed(key));
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Xscalefloor:
|
||||
sec->SetXScale(sector_t::floor, CheckFixed(key));
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Yscalefloor:
|
||||
sec->SetYScale(sector_t::floor, CheckFixed(key));
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Xscaleceiling:
|
||||
sec->SetXScale(sector_t::ceiling, CheckFixed(key));
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Yscaleceiling:
|
||||
sec->SetYScale(sector_t::ceiling, CheckFixed(key));
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Rotationfloor:
|
||||
sec->SetAngle(sector_t::floor, CheckAngle(key));
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Rotationceiling:
|
||||
sec->SetAngle(sector_t::ceiling, CheckAngle(key));
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Lightfloor:
|
||||
sec->SetPlaneLight(sector_t::floor, CheckInt(key));
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Lightceiling:
|
||||
sec->SetPlaneLight(sector_t::ceiling, CheckInt(key));
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Lightfloorabsolute:
|
||||
if (CheckBool(key)) sec->ChangeFlags(sector_t::floor, 0, SECF_ABSLIGHTING);
|
||||
else sec->ChangeFlags(sector_t::floor, SECF_ABSLIGHTING, 0);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Lightceilingabsolute:
|
||||
if (CheckBool(key)) sec->ChangeFlags(sector_t::ceiling, 0, SECF_ABSLIGHTING);
|
||||
else sec->ChangeFlags(sector_t::ceiling, SECF_ABSLIGHTING, 0);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Gravity:
|
||||
sec->gravity = float(CheckFloat(key));
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Lightcolor:
|
||||
lightcolor = CheckInt(key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Fadecolor:
|
||||
fadecolor = CheckInt(key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Desaturation:
|
||||
desaturation = int(255*CheckFloat(key));
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Silent:
|
||||
Flag(sec->Flags, SECF_SILENT, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_NoRespawn:
|
||||
Flag(sec->Flags, SECF_NORESPAWN, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Nofallingdamage:
|
||||
Flag(sec->Flags, SECF_NOFALLINGDAMAGE, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
case NAME_Dropactors:
|
||||
Flag(sec->Flags, SECF_FLOORDROP, key);
|
||||
break;
|
||||
continue;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
sc.MustGetToken(';');
|
||||
if (!strnicmp("user_", key.GetChars(), 5))
|
||||
{
|
||||
AddUserKey(key, UDMF_Sector, index);
|
||||
}
|
||||
}
|
||||
|
||||
sec->floorplane.d = -sec->GetPlaneTexZ(sector_t::floor);
|
||||
|
@ -1196,14 +1381,14 @@ struct UDMFParser
|
|||
else if (sc.Compare("linedef"))
|
||||
{
|
||||
line_t li;
|
||||
ParseLinedef(&li);
|
||||
ParseLinedef(&li, ParsedLines.Size());
|
||||
ParsedLines.Push(li);
|
||||
}
|
||||
else if (sc.Compare("sidedef"))
|
||||
{
|
||||
side_t si;
|
||||
mapsidedef_t st;
|
||||
ParseSidedef(&si, &st);
|
||||
ParseSidedef(&si, &st, ParsedSides.Size());
|
||||
ParsedSides.Push(si);
|
||||
ParsedSideTextures.Push(st);
|
||||
}
|
||||
|
|
65
src/r_defs.h
65
src/r_defs.h
|
@ -85,6 +85,70 @@ class FBitmap;
|
|||
struct FCopyInfo;
|
||||
class DInterpolation;
|
||||
|
||||
enum
|
||||
{
|
||||
UDMF_Line,
|
||||
UDMF_Side,
|
||||
UDMF_Sector,
|
||||
UDMF_Thing
|
||||
};
|
||||
|
||||
|
||||
struct FUDMFKey
|
||||
{
|
||||
enum
|
||||
{
|
||||
UDMF_Int,
|
||||
UDMF_Float,
|
||||
UDMF_String
|
||||
};
|
||||
|
||||
FName Key;
|
||||
int Type;
|
||||
int IntVal;
|
||||
double FloatVal;
|
||||
FString StringVal;
|
||||
|
||||
FUDMFKey()
|
||||
{
|
||||
}
|
||||
|
||||
FUDMFKey& operator =(int val)
|
||||
{
|
||||
Type = UDMF_Int;
|
||||
IntVal = val;
|
||||
FloatVal = val;
|
||||
StringVal = "";
|
||||
return *this;
|
||||
}
|
||||
|
||||
FUDMFKey& operator =(double val)
|
||||
{
|
||||
Type = UDMF_Float;
|
||||
IntVal = int(val);
|
||||
FloatVal = val;
|
||||
StringVal = "";
|
||||
return *this;
|
||||
}
|
||||
|
||||
FUDMFKey& operator =(const FString &val)
|
||||
{
|
||||
Type = UDMF_String;
|
||||
IntVal = strtol(val, NULL, 0);
|
||||
FloatVal = strtod(val, NULL);
|
||||
StringVal = val;
|
||||
return *this;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
class FUDMFKeys : public TArray<FUDMFKey>
|
||||
{
|
||||
public:
|
||||
void Sort();
|
||||
FUDMFKey *Find(FName key);
|
||||
};
|
||||
|
||||
//
|
||||
// The SECTORS record, at runtime.
|
||||
// Stores things/mobjs.
|
||||
|
@ -663,6 +727,7 @@ struct side_t
|
|||
WORD TexelLength;
|
||||
SWORD Light;
|
||||
BYTE Flags;
|
||||
int Index; // needed to access custom UDMF fields which are stored in loading order.
|
||||
|
||||
int GetLightLevel (bool foggy, int baselight) const;
|
||||
|
||||
|
|
|
@ -147,6 +147,12 @@ void FResourceLump::LumpNameSetup(char *iname)
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Checks for embedded resource files
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FResourceLump::CheckEmbedded()
|
||||
{
|
||||
// Checks for embedded archives
|
||||
|
@ -155,6 +161,7 @@ void FResourceLump::CheckEmbedded()
|
|||
{
|
||||
// Mark all embedded WADs
|
||||
Flags |= LUMPF_EMBEDDED;
|
||||
memset(Name, 0, 8);
|
||||
}
|
||||
/* later
|
||||
else
|
||||
|
@ -162,10 +169,12 @@ void FResourceLump::CheckEmbedded()
|
|||
if (c==NULL) c = strstr(Name, ".zip");
|
||||
if (c==NULL) c = strstr(Name, ".pk3");
|
||||
if (c==NULL) c = strstr(Name, ".7z");
|
||||
if (c==NULL) c = strstr(Name, ".pak");
|
||||
if (c && strlen(c) <= 4)
|
||||
{
|
||||
// Mark all embedded archives in any directory
|
||||
Flags |= LUMPF_EMBEDDED;
|
||||
memset(Name, 0, 8);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
|
|
@ -68,6 +68,7 @@ ACTOR PodGenerator 43
|
|||
+NOBLOCKMAP
|
||||
+NOSECTOR
|
||||
+DONTSPLASH
|
||||
AttackSound "misc/podgrow"
|
||||
|
||||
action native A_MakePod (class<Actor> podtype = "Pod");
|
||||
|
||||
|
|
Loading…
Reference in a new issue