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- Added a function to get the actor's age in ticks.
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3 changed files with 21 additions and 0 deletions
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@ -1035,6 +1035,8 @@ public:
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// When was this actor spawned? (relative to the current level)
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int GetLevelSpawnTime() const;
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// How many ticks passed since this actor was spawned?
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int GetAge() const;
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// info for drawing
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// NOTE: The first member variable *must* be snext.
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@ -8085,6 +8085,24 @@ DEFINE_ACTION_FUNCTION(AActor, GetLevelSpawnTime)
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ACTION_RETURN_INT(self->GetLevelSpawnTime());
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}
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//==========================================================================
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//
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// AActor :: GetAge
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//
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// Returns the number of ticks passed since this actor was spawned.
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//
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//==========================================================================
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int AActor::GetAge() const
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{
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return level.totaltime - SpawnTime;
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}
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DEFINE_ACTION_FUNCTION(AActor, GetAge)
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{
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PARAM_SELF_PROLOGUE(AActor);
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ACTION_RETURN_INT(self->GetAge());
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}
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//---------------------------------------------------------------------------
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//
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// PROP A_RestoreSpecialPosition
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@ -710,6 +710,7 @@ class Actor : Thinker native
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native clearscope double GetCameraHeight() const;
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native clearscope double GetGravity() const;
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native clearscope int GetLevelSpawnTime() const;
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native clearscope int GetAge() const;
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native bool CheckClass(class<Actor> checkclass, int ptr_select = AAPTR_DEFAULT, bool match_superclass = false);
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native void AddInventory(Inventory inv);
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