Added check for angle visibility for GZDoom.

This commit is contained in:
Major Cooke 2016-09-18 15:07:08 -05:00 committed by Christoph Oelckers
parent 6b02ea9871
commit 561edd31ec

View file

@ -636,7 +636,7 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
sector_t * rendersector;
// Don't waste time projecting sprites that are definitely not visible.
if (thing == nullptr || thing->sprite == 0 || !thing->IsVisibleToPlayer())
if (thing == nullptr || thing->sprite == 0 || !thing->IsVisibleToPlayer() || !thing->IsInsideVisibleAngle())
{
return;
}