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- fixed: When creating colormaps for 3D floors the model sector's fade value must be used when defining a fog volume.
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@ -60,7 +60,7 @@
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FDynamicColormap *F3DFloor::GetColormap()
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{
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// If there's no fog in either model or target sector this is easy and fast.
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if ((target->ColorMap->Fade == 0 && model->ColorMap->Fade == 0) || (flags & FF_FADEWALLS))
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if ((target->ColorMap->Fade == 0 && model->ColorMap->Fade == 0) || (flags & (FF_FADEWALLS|FF_FOG)))
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{
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return model->ColorMap;
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}
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