From 55cbeb0253288e7828875b0b6d41891876c18c8b Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 4 Apr 2016 23:07:21 +0200 Subject: [PATCH] - fixed pitch calculation in P_SeekerMissile with SMF_PRECISE. --- src/p_mobj.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index 0bbda1568..bacef28e4 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -1675,7 +1675,7 @@ bool P_SeekerMissile (AActor *actor, double thresh, double turnMax, bool precise } pitch = DVector2(dist, target->Z() + aimheight - actor->Center()).Angle(); } - actor->Vel3DFromAngle(pitch, speed); + actor->Vel3DFromAngle(-pitch, speed); } return true;