diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index 0bbda1568..bacef28e4 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -1675,7 +1675,7 @@ bool P_SeekerMissile (AActor *actor, double thresh, double turnMax, bool precise } pitch = DVector2(dist, target->Z() + aimheight - actor->Center()).Angle(); } - actor->Vel3DFromAngle(pitch, speed); + actor->Vel3DFromAngle(-pitch, speed); } return true;