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Fixed another issue with Hexen Mac
Hopefully there will be no more bugs with Hexen Mac IWADs (demo or full) as all extra lumps are now discarded
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commit
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1 changed files with 45 additions and 14 deletions
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@ -961,8 +961,10 @@ void FWadCollection::RenameNerve ()
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//
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// FixMacHexen
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//
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// Rename unused high resolution font lumps because they are incorrectly
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// treated as extended characters
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// Discard all extra lumps in Mac version of Hexen IWAD (demo or full)
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// to avoid any issues caused by names of these lumps, including:
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// * Wrong height of small font
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// * Broken life bar of mage class
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//
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//==========================================================================
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@ -973,22 +975,51 @@ void FWadCollection::FixMacHexen()
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return;
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}
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for (int i = GetFirstLump(IWAD_FILENUM), last = GetLastLump(IWAD_FILENUM); i <= last; ++i)
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FileReader* const reader = GetFileReader(IWAD_FILENUM);
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const long iwadSize = reader->GetLength();
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static const long DEMO_SIZE = 13596228;
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static const long FULL_SIZE = 21078584;
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if ( DEMO_SIZE != iwadSize
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&& FULL_SIZE != iwadSize)
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{
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assert(IWAD_FILENUM == LumpInfo[i].wadnum);
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return;
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}
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FResourceLump* const lump = LumpInfo[i].lump;
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char* const name = lump->Name;
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reader->Seek(0, SEEK_SET);
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// Unwanted lumps are named like FONTA??1
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BYTE checksum[16];
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MD5Context md5;
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md5.Update(reader, iwadSize);
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md5.Final(checksum);
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if (8 == strlen(name)
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&& MAKE_ID('F', 'O', 'N', 'T') == lump->dwName
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&& 'A' == name[4] && '1' == name[7]
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&& isdigit(name[5]) && isdigit(name[6]))
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{
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name[0] = '\0';
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}
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static const BYTE HEXEN_DEMO_MD5[16] =
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{
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0x92, 0x5f, 0x9f, 0x50, 0x00, 0xe1, 0x7d, 0xc8,
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0x4b, 0x0a, 0x6a, 0x3b, 0xed, 0x3a, 0x6f, 0x31
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};
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static const BYTE HEXEN_FULL_MD5[16] =
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{
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0xb6, 0x81, 0x40, 0xa7, 0x96, 0xf6, 0xfd, 0x7f,
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0x3a, 0x5d, 0x32, 0x26, 0xa3, 0x2b, 0x93, 0xbe
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};
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if ( 0 != memcmp(HEXEN_DEMO_MD5, checksum, sizeof checksum)
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&& 0 != memcmp(HEXEN_FULL_MD5, checksum, sizeof checksum))
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{
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return;
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}
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static const int EXTRA_LUMPS = 299;
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const int lastLump = GetLastLump(IWAD_FILENUM);
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assert(GetFirstLump(IWAD_FILENUM) + 299 < lastLump);
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for (int i = lastLump - EXTRA_LUMPS + 1; i <= lastLump; ++i)
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{
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LumpInfo[i].lump->Name[0] = '\0';
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}
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}
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