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- fixed: Using pure software drawers (vid_hw2d==false) drawing stencils on the screen resulted in black stencils
- this fixes crosshairs being drawn black
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1 changed files with 2 additions and 1 deletions
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@ -105,7 +105,8 @@ void SWCanvas::DrawTexture(DCanvas *canvas, FTexture *img, DrawParms &parms)
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drawerargs.SetTranslationMap(translation);
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drawerargs.SetTranslationMap(translation);
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drawerargs.SetLight(basecolormap, 0.0f, shade);
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drawerargs.SetLight(basecolormap, 0.0f, shade);
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bool visible = drawerargs.SetStyle(viewport, parms.style, parms.Alpha, -1, parms.fillcolor, basecolormap);
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uint32_t myfillcolor = (RGB256k.All[((parms.fillcolor & 0xfc0000) >> 6) | ((parms.fillcolor & 0xfc00) >> 4) | ((parms.fillcolor & 0xfc) >> 2)]) << 24;
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bool visible = drawerargs.SetStyle(viewport, parms.style, parms.Alpha, -1, myfillcolor, basecolormap);
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double x0 = parms.x - parms.left * parms.destwidth / parms.texwidth;
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double x0 = parms.x - parms.left * parms.destwidth / parms.texwidth;
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double y0 = parms.y - parms.top * parms.destheight / parms.texheight;
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double y0 = parms.y - parms.top * parms.destheight / parms.texheight;
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