- add 'renderconfig' for the stats script to easily differentiate between OpenGL and software

This commit is contained in:
Rachael Alexanderson 2018-03-14 11:40:47 -04:00
parent 49f590c797
commit 549a290a2f

View file

@ -273,8 +273,8 @@ void D_DoAnonStats()
if (currentrenderer == 1 && sentstats_hwr_done >= CHECKVERSION) return; if (currentrenderer == 1 && sentstats_hwr_done >= CHECKVERSION) return;
static char requeststring[1024]; static char requeststring[1024];
sprintf(requeststring, "GET /stats.php?render=%i&cores=%i&os=%i HTTP/1.1\nHost: %s\nConnection: close\nUser-Agent: %s %s\n\n", sprintf(requeststring, "GET /stats.php?render=%i&cores=%i&os=%i&renderconfig=%i HTTP/1.1\nHost: %s\nConnection: close\nUser-Agent: %s %s\n\n",
GetRenderInfo(), GetCoreInfo(), GetOSVersion(), sys_statshost.GetHumanString(), GAMENAME, VERSIONSTR); GetRenderInfo(), GetCoreInfo(), GetOSVersion(), currentrenderer, sys_statshost.GetHumanString(), GAMENAME, VERSIONSTR);
DPrintf(DMSG_NOTIFY, "Sending %s", requeststring); DPrintf(DMSG_NOTIFY, "Sending %s", requeststring);
std::thread t1(D_DoHTTPRequest, requeststring); std::thread t1(D_DoHTTPRequest, requeststring);
t1.detach(); t1.detach();