- make stuff compile again

This commit is contained in:
Christoph Oelckers 2022-04-22 11:27:49 +02:00
parent 7ed8d3b3e2
commit 54329bd87b
5 changed files with 11 additions and 7 deletions

View file

@ -106,6 +106,7 @@ void G_AddViewAngle (int yaw, bool mouse = false);
class FBaseCVar;
FBaseCVar* G_GetUserCVar(int playernum, const char* cvarname);
class DIntermissionController;
void RunIntermission(DIntermissionController* intermissionScreen, DObject* statusScreen, std::function<void(bool)> completionf);
extern const AActor *SendItemUse, *SendItemDrop;

View file

@ -82,6 +82,7 @@
#include "p_effect.h"
#include "stringtable.h"
#include "c_buttons.h"
#include "screenjob.h"
#include "gi.h"
@ -830,7 +831,7 @@ static wbstartstruct_t staticWmInfo;
DIntermissionController* FLevelLocals::CreateIntermission()
{
DIntermissionController* controller;
DIntermissionController* controller = nullptr;
cluster_info_t *nextcluster;
cluster_info_t *thiscluster;
@ -997,7 +998,8 @@ void G_DoCompleted (void)
}
// todo: create end of level screenjob
DObject* statusScreen = nullptr, *intermissionScreen = nullptr;
DObject* statusScreen = nullptr;
DIntermissionController* intermissionScreen = nullptr;
if (playinter)
{
// [RH] If you ever get a statistics driver operational, adapt this.
@ -1008,8 +1010,7 @@ void G_DoCompleted (void)
}
bool endgame = intermissionScreen && intermissionScreen->mEndGame;
intermissionScreen = primaryLevel->CreateIntermission();
RunIntermission(intermissionScreen, statusScreen, [=](bool) { if (!endgame) primaryLevel->WorldDone(); }
)
RunIntermission(intermissionScreen, statusScreen, [=](bool) { if (!endgame) primaryLevel->WorldDone(); });
}
//==========================================================================

View file

@ -42,6 +42,7 @@
#include "gstrings.h"
#include "gi.h"
#include "screenjob.h"
#include "d_event.h"
static void ReplaceIntermission(FName intname,FIntermissionDescriptor *desc)
@ -910,14 +911,14 @@ DIntermissionController* F_StartFinale (const char *music, int musicorder, int c
desc->mActions.Push(wiper);
}
return F_StartIntermission(desc, true, ending? FSTATE_EndingGame : FSTATE_ChangingLevel);
return F_StartIntermission(desc, true);
}
else if (ending)
{
FIntermissionDescriptor **pdesc = IntermissionDescriptors.CheckKey(endsequence);
if (pdesc != NULL)
{
return F_StartIntermission(*pdesc, false, ending? FSTATE_EndingGame : FSTATE_ChangingLevel);
return F_StartIntermission(*pdesc, false);
}
}
return nullptr;

View file

@ -60,6 +60,7 @@
#include "actorinlines.h"
#include "v_draw.h"
#include "doommenu.h"
#include "g_game.h"
static FRandom pr_randomspeech("RandomSpeech");

View file

@ -1645,7 +1645,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, SetXOffset, SetXOffset)
PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
PARAM_NAME(seq);
PARAM_INT(state);
F_StartIntermission(seq, (uint8_t)state);
G_StartSlideshow(self, seq);
return 0;
}