- need to validate SetSectorTerrain's 'plane' parameter,

This commit is contained in:
Christoph Oelckers 2016-01-09 21:10:12 +01:00
parent 23cfd29dbb
commit 53d385a596
1 changed files with 10 additions and 6 deletions

View File

@ -5973,15 +5973,19 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
case ACSF_SetSectorTerrain:
if (argCount >= 3)
{
int terrain = P_FindTerrain(FBehavior::StaticLookupString(args[2]));
FSectorTagIterator it(args[0]);
int s;
while ((s = it.Next()) >= 0)
if (args[1] == sector_t::floor || args[1] == sector_t::ceiling)
{
sectors[s].terrainnum[args[1]] = terrain;
int terrain = P_FindTerrain(FBehavior::StaticLookupString(args[2]));
FSectorTagIterator it(args[0]);
int s;
while ((s = it.Next()) >= 0)
{
sectors[s].terrainnum[args[1]] = terrain;
}
}
}
break;
default:
break;
}