This commit is contained in:
Rachael Alexanderson 2017-01-21 17:47:18 -05:00
commit 53acc28f26
23 changed files with 277 additions and 364 deletions

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@ -13,7 +13,6 @@ include( CheckIncludeFile )
include( CheckIncludeFiles )
include( CheckLibraryExists )
include( FindPkgConfig )
include( FindOpenGL )
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
option( NO_STRIP "Do not strip Release or MinSizeRel builds" )
@ -162,6 +161,7 @@ if( WIN32 )
endif()
set( ZDOOM_LIBS
opengl32
wsock32
winmm
"${DX_dinput8_LIBRARY}"
@ -255,15 +255,6 @@ else()
endif()
endif()
# Check if we have OpenGL
if( NOT OPENGL_FOUND )
message( FATAL_ERROR "OpenGL is required for building." )
endif( NOT OPENGL_FOUND )
set( ZDOOM_LIBS ${ZDOOM_LIBS} ${OPENGL_LIBRARIES} )
include_directories( ${OPENGL_INCLUDE_DIR} )
if( NOT NO_OPENAL )
find_package( OpenAL )
mark_as_advanced(CLEAR OPENAL_INCLUDE_DIR)

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@ -35,6 +35,7 @@ enum
VARF_Ref = (1<<16), // argument is passed by reference.
VARF_Transient = (1<<17), // don't auto serialize field.
VARF_Meta = (1<<18), // static class data (by necessity read only.)
VARF_VarArg = (1<<19), // [ZZ] vararg: don't typecheck values after ... in function signature
};
// Symbol information -------------------------------------------------------
@ -597,8 +598,6 @@ public:
class PClass *ClassRestriction;
// this is only here to block PPointer's implementation
void SetPointer(void *base, unsigned offset, TArray<size_t> *special = NULL) const override {}
bool isCompatible(PType *type);
virtual bool IsMatch(intptr_t id1, intptr_t id2) const;

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@ -432,10 +432,16 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
StatusBar->Destroy();
StatusBar = NULL;
}
auto cls = PClass::FindClass("DoomStatusBar");
if (bTitleLevel)
{
StatusBar = new DBaseStatusBar (0);
}
else if (cls && gameinfo.gametype == GAME_Doom)
{
StatusBar = (DBaseStatusBar*)cls->CreateNew();
}
else if (SBarInfoScript[SCRIPT_CUSTOM] != NULL)
{
int cstype = SBarInfoScript[SCRIPT_CUSTOM]->GetGameType();

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@ -646,8 +646,14 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
sector_t rs;
sector_t * rendersector;
if (thing == nullptr)
return;
// [ZZ] allow CustomSprite-style direct picnum specification
bool isPicnumOverride = thing->picnum.isValid();
// Don't waste time projecting sprites that are definitely not visible.
if (thing == nullptr || thing->sprite == 0 || !thing->IsVisibleToPlayer() || !thing->IsInsideVisibleAngles())
if ((thing->sprite == 0 && !isPicnumOverride) || !thing->IsVisibleToPlayer() || !thing->IsInsideVisibleAngles())
{
return;
}
@ -752,13 +758,19 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
z += fz;
}
modelframe = gl_FindModelFrame(thing->GetClass(), spritenum, thing->frame, !!(thing->flags & MF_DROPPED));
modelframe = isPicnumOverride ? nullptr : gl_FindModelFrame(thing->GetClass(), spritenum, thing->frame, !!(thing->flags & MF_DROPPED));
if (!modelframe)
{
bool mirror;
DAngle ang = (thingpos - ViewPos).Angle();
FTextureID patch;
if (thing->flags7 & MF7_SPRITEANGLE)
// [ZZ] add direct picnum override
if (isPicnumOverride)
{
patch = thing->picnum;
mirror = false;
}
else if (thing->flags7 & MF7_SPRITEANGLE)
{
patch = gl_GetSpriteFrame(spritenum, thing->frame, -1, (thing->SpriteAngle).BAMs(), &mirror);
}
@ -775,7 +787,8 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
if (!patch.isValid()) return;
int type = thing->renderflags & RF_SPRITETYPEMASK;
gltexture = FMaterial::ValidateTexture(patch, (type == RF_FACESPRITE), false);
if (!gltexture) return;
if (!gltexture)
return;
vt = gltexture->GetSpriteVT();
vb = gltexture->GetSpriteVB();

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@ -17,11 +17,12 @@ static void* AppleGLGetProcAddress (const char *name)
}
#endif /* __APPLE__ */
#if defined(__sgi) || defined (__sun)
/* BEGINNING OF MANUAL CHANGES, DO NOT REMOVE! */
#if defined(__sgi) || defined (__sun) || defined(__unix__)
#include <dlfcn.h>
#include <stdio.h>
static void* SunGetProcAddress (const GLubyte* name)
static void* PosixGetProcAddress (const GLubyte* name)
{
static void* h = NULL;
static void* gpa;
@ -37,7 +38,7 @@ static void* SunGetProcAddress (const GLubyte* name)
else
return dlsym(h, (const char*)name);
}
#endif /* __sgi || __sun */
#endif /* __sgi || __sun || __unix__ */
#if defined(_WIN32)
@ -77,8 +78,9 @@ static PROC WinGetProcAddress(const char *name)
#if defined(__APPLE__)
#define IntGetProcAddress(name) AppleGLGetProcAddress(name)
#else
#if defined(__sgi) || defined(__sun)
#define IntGetProcAddress(name) SunGetProcAddress(name)
#if defined(__sgi) || defined(__sun) || defined(__unix__)
#define IntGetProcAddress(name) PosixGetProcAddress((const GLubyte*)name)
/* END OF MANUAL CHANGES, DO NOT REMOVE! */
#else /* GLX */
#include <GL/glx.h>

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@ -979,7 +979,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
if (target == NULL || !((target->flags & MF_SHOOTABLE) || (target->flags6 & MF6_VULNERABLE)))
{ // Shouldn't happen
return -1;
return 0;
}
//Rather than unnecessarily call the function over and over again, let's be a little more efficient.
@ -991,14 +991,14 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
{
if (inflictor == NULL || !(inflictor->flags4 & MF4_SPECTRAL))
{
return -1;
return 0;
}
}
if (target->health <= 0)
{
if (inflictor && mod == NAME_Ice && !(inflictor->flags7 & MF7_ICESHATTER))
{
return -1;
return 0;
}
else if (target->flags & MF_ICECORPSE) // frozen
{
@ -1006,7 +1006,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
target->flags6 |= MF6_SHATTERING;
target->Vel.Zero();
}
return -1;
return 0;
}
// [MC] Changed it to check rawdamage here for consistency, even though that doesn't actually do anything
// different here. At any rate, invulnerable is being checked before type factoring, which is then being
@ -1027,7 +1027,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
goto fakepain;
}
else
return -1;
return 0;
}
}
else
@ -1038,7 +1038,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
if (fakedPain)
plrDontThrust = 1;
else
return -1;
return 0;
}
}
@ -1068,7 +1068,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
if (target->flags2 & MF2_DORMANT)
{
// Invulnerable, and won't wake up
return -1;
return 0;
}
if (!telefragDamage || (target->flags7 & MF7_LAXTELEFRAGDMG)) // TELEFRAG_DAMAGE may only be reduced with LAXTELEFRAGDMG or it may not guarantee its effect.
@ -1086,19 +1086,19 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
if (player != NULL)
{
if (!deathmatch && inflictor->FriendPlayer > 0)
return -1;
return 0;
}
else if (target->flags4 & MF4_SPECTRAL)
{
if (inflictor->FriendPlayer == 0 && !target->IsHostile(inflictor))
return -1;
return 0;
}
}
damage = inflictor->CallDoSpecialDamage(target, damage, mod);
if (damage < 0)
{
return -1;
return 0;
}
}
@ -1141,7 +1141,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
{
goto fakepain;
}
return -1;
return 0;
}
}
}
@ -1153,7 +1153,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
if (damage < 0)
{
// any negative value means that something in the above chain has cancelled out all damage and all damage effects, including pain.
return -1;
return 0;
}
// Push the target unless the source's weapon's kickback is 0.
// (i.e. Gauntlets/Chainsaw)
@ -1244,7 +1244,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
damage = (int)(damage * level.teamdamage);
if (damage < 0)
{
return damage;
return 0;
}
else if (damage == 0)
{
@ -1256,7 +1256,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
{
goto fakepain;
}
return -1;
return 0;
}
}
}
@ -1294,14 +1294,14 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
//Make sure no godmodes and NOPAIN flags are found first.
//Then, check to see if the player has NODAMAGE or ALLOWPAIN, or inflictor has CAUSEPAIN.
if ((player->cheats & CF_GODMODE) || (player->cheats & CF_GODMODE2) || (player->mo->flags5 & MF5_NOPAIN))
return -1;
return 0;
else if ((((player->mo->flags7 & MF7_ALLOWPAIN) || (player->mo->flags5 & MF5_NODAMAGE)) || ((inflictor != NULL) && (inflictor->flags7 & MF7_CAUSEPAIN))))
{
invulpain = true;
goto fakepain;
}
else
return -1;
return 0;
}
// Armor for players.
if (!(flags & DMG_NO_ARMOR) && player->mo->Inventory != NULL)
@ -1321,7 +1321,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
{
// [MC] Godmode doesn't need checking here, it's already being handled above.
if ((target->flags5 & MF5_NOPAIN) || (inflictor && (inflictor->flags5 & MF5_PAINLESS)))
return damage;
return 0;
// If MF6_FORCEPAIN is set, make the player enter the pain state.
if ((inflictor && (inflictor->flags6 & MF6_FORCEPAIN)))
@ -1332,7 +1332,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
invulpain = true;
goto fakepain;
}
return damage;
return 0;
}
}
@ -1396,7 +1396,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
if (fakedPain)
goto fakepain;
else
return damage;
return 0;
}
}
@ -1468,7 +1468,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
}
}
target->CallDie (source, inflictor, flags);
return damage;
return MAX(0, damage);
}
}
@ -1480,7 +1480,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
if (target->health <= woundhealth)
{
target->SetState (woundstate);
return damage;
return MAX(0, damage);
}
}
@ -1579,9 +1579,9 @@ dopain:
if (invulpain) //Note that this takes into account all the cheats a player has, in terms of invulnerability.
{
return -1; //NOW we return -1!
return 0; //NOW we return -1!
}
return damage;
return MAX(0, damage);
}
DEFINE_ACTION_FUNCTION(AActor, DamageMobj)

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@ -5011,7 +5011,7 @@ void P_RailAttack(FRailParams *p)
DAngle angle = source->Angles.Yaw + p->angleoffset;
DVector3 vec(DRotator(-pitch, angle, angle));
double shootz = source->Center() - source->FloatSpeed + p->offset_z;
double shootz = source->Center() - source->FloatSpeed + p->offset_z - source->Floorclip;
if (!(p->flags & RAF_CENTERZ))
{

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@ -1041,7 +1041,7 @@ AInventory *AActor::DropInventory (AInventory *item)
AInventory *drop = nullptr;
IFVIRTUALPTR(item, AInventory, CreateTossable)
{
VMValue params[1] = { (DObject*)this };
VMValue params[1] = { (DObject*)item };
VMReturn ret((void**)&drop);
GlobalVMStack.Call(func, params, 1, &ret, 1, nullptr);
}

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@ -291,11 +291,13 @@ static CheckFunc funcs[] = { CheckWad, CheckZip, Check7Z, CheckPak, CheckGRP, Ch
FResourceFile *FResourceFile::OpenResourceFile(const char *filename, FileReader *file, bool quiet, bool containeronly)
{
bool mustclose = false;
if (file == NULL)
{
try
{
file = new FileReader(filename);
mustclose = true;
}
catch (CRecoverableError &)
{
@ -307,6 +309,7 @@ FResourceFile *FResourceFile::OpenResourceFile(const char *filename, FileReader
FResourceFile *resfile = funcs[i](filename, file, quiet);
if (resfile != NULL) return resfile;
}
if (mustclose) delete file;
return NULL;
}

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@ -171,6 +171,7 @@ std2:
'export' { RET(TK_Export); }
'virtual' { RET(TK_Virtual); }
'override' { RET(TK_Override); }
'vararg' { RET(TK_VarArg); }
'super' { RET(TK_Super); }
'global' { RET(TK_Global); }
'stop' { RET(TK_Stop); }

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@ -112,6 +112,7 @@ xx(TK_Iterator, "'iterator'")
xx(TK_Optional, "'optional'")
xx(TK_Export, "'expert'")
xx(TK_Virtual, "'virtual'")
xx(TK_VarArg, "'vararg'")
xx(TK_Override, "'override'")
xx(TK_Super, "'super'")
xx(TK_Null, "'null'")

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@ -7188,14 +7188,6 @@ FxExpression *FxFunctionCall::Resolve(FCompileContext& ctx)
}
}
// [ZZ] string formatting function
if (MethodName == NAME_Format)
{
FxExpression *x = new FxFormat(ArgList, ScriptPosition);
delete this;
return x->Resolve(ctx);
}
int min, max, special;
if (MethodName == NAME_ACS_NamedExecuteWithResult || MethodName == NAME_CallACS)
{
@ -7466,6 +7458,9 @@ FxExpression *FxMemberFunctionCall::Resolve(FCompileContext& ctx)
{
if (ccls != nullptr)
{
// [ZZ] substitute ccls for String internal type.
if (ccls->TypeName == NAME_String)
ccls = TypeStringStruct;
if (!ccls->IsKindOf(RUNTIME_CLASS(PClass)) || static_cast<PClass *>(ccls)->bExported)
{
cls = ccls;
@ -8056,6 +8051,7 @@ FxExpression *FxVMFunctionCall::Resolve(FCompileContext& ctx)
for (unsigned i = 0; i < ArgList.Size(); i++)
{
// Varargs must all have the same type as the last typed argument. A_Jump is the only function using it.
// [ZZ] Varargs MAY have arbitrary types if the method is marked vararg.
if (!foundvarargs)
{
if (argtypes[i + implicit] == nullptr) foundvarargs = true;
@ -8128,8 +8124,21 @@ FxExpression *FxVMFunctionCall::Resolve(FCompileContext& ctx)
flag = argflags[i + implicit];
}
FxExpression *x;
if (!(flag & (VARF_Ref|VARF_Out)))
FxExpression *x = nullptr;
if (foundvarargs && (Function->Variants[0].Flags & VARF_VarArg))
{
// only cast implicit-string types for vararg, leave everything else as-is
// this was outright copypasted from FxFormat
ArgList[i] = ArgList[i]->Resolve(ctx);
if (ArgList[i]->ValueType == TypeName ||
ArgList[i]->ValueType == TypeSound)
{
x = new FxStringCast(ArgList[i]);
x = x->Resolve(ctx);
}
else x = ArgList[i];
}
else if (!(flag & (VARF_Ref|VARF_Out)))
{
x = new FxTypeCast(ArgList[i], type, false);
x = x->Resolve(ctx);
@ -8475,280 +8484,6 @@ ExpEmit FxFlopFunctionCall::Emit(VMFunctionBuilder *build)
return to;
}
//==========================================================================
//
//
//
//==========================================================================
FxFormat::FxFormat(FArgumentList &args, const FScriptPosition &pos)
: FxExpression(EFX_Format, pos)
{
EmitTail = false;
ArgList = std::move(args);
}
//==========================================================================
//
//
//
//==========================================================================
FxFormat::~FxFormat()
{
}
//==========================================================================
//
//
//
//==========================================================================
PPrototype *FxFormat::ReturnProto()
{
EmitTail = true;
return FxExpression::ReturnProto();
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxFormat::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
for (unsigned i = 0; i < ArgList.Size(); i++)
{
ArgList[i] = ArgList[i]->Resolve(ctx);
if (ArgList[i] == nullptr)
{
delete this;
return nullptr;
}
// first argument should be a string
if (!i && ArgList[i]->ValueType != TypeString)
{
ScriptPosition.Message(MSG_ERROR, "String was expected for format");
delete this;
return nullptr;
}
if (ArgList[i]->ValueType == TypeName ||
ArgList[i]->ValueType == TypeSound)
{
FxExpression* x = new FxStringCast(ArgList[i]);
x = x->Resolve(ctx);
if (x == nullptr)
{
delete this;
return nullptr;
}
ArgList[i] = x;
}
}
ValueType = TypeString;
return this;
}
//==========================================================================
//
//
//==========================================================================
static int BuiltinFormat(VMValue *args, TArray<VMValue> &defaultparam, int numparam, VMReturn *ret, int numret)
{
assert(args[0].Type == REGT_STRING);
FString fmtstring = args[0].s().GetChars();
// note: we don't need a real printf format parser.
// enough to simply find the subtitution tokens and feed them to the real printf after checking types.
// https://en.wikipedia.org/wiki/Printf_format_string#Format_placeholder_specification
FString output;
bool in_fmt = false;
FString fmt_current;
int argnum = 1;
int argauto = 1;
// % = starts
// [0-9], -, +, \s, 0, #, . continue
// %, s, d, i, u, fF, eE, gG, xX, o, c, p, aA terminate
// various type flags are not supported. not like stuff like 'hh' modifier is to be used in the VM.
// the only combination that is parsed locally is %n$...
bool haveargnums = false;
for (size_t i = 0; i < fmtstring.Len(); i++)
{
char c = fmtstring[i];
if (in_fmt)
{
if ((c >= '0' && c <= '9') ||
c == '-' || c == '+' || (c == ' ' && fmt_current[fmt_current.Len() - 1] != ' ') || c == '#' || c == '.')
{
fmt_current += c;
}
else if (c == '$') // %number$format
{
if (!haveargnums && argauto > 1)
ThrowAbortException(X_FORMAT_ERROR, "Cannot mix explicit and implicit arguments.");
FString argnumstr = fmt_current.Mid(1);
if (!argnumstr.IsInt()) ThrowAbortException(X_FORMAT_ERROR, "Expected a numeric value for argument number, got '%s'.", argnumstr.GetChars());
argnum = argnumstr.ToLong();
if (argnum < 1 || argnum >= numparam) ThrowAbortException(X_FORMAT_ERROR, "Not enough arguments for format (tried to access argument %d, %d total).", argnum, numparam);
fmt_current = "%";
haveargnums = true;
}
else
{
fmt_current += c;
switch (c)
{
// string
case 's':
{
if (argnum < 0 && haveargnums)
ThrowAbortException(X_FORMAT_ERROR, "Cannot mix explicit and implicit arguments.");
in_fmt = false;
// fail if something was found, but it's not a string
if (argnum >= numparam) ThrowAbortException(X_FORMAT_ERROR, "Not enough arguments for format.");
if (args[argnum].Type != REGT_STRING) ThrowAbortException(X_FORMAT_ERROR, "Expected a string for format %s.", fmt_current.GetChars());
// append
output.AppendFormat(fmt_current.GetChars(), args[argnum].s().GetChars());
if (!haveargnums) argnum = ++argauto;
else argnum = -1;
break;
}
// pointer
case 'p':
{
if (argnum < 0 && haveargnums)
ThrowAbortException(X_FORMAT_ERROR, "Cannot mix explicit and implicit arguments.");
in_fmt = false;
// fail if something was found, but it's not a string
if (argnum >= numparam) ThrowAbortException(X_FORMAT_ERROR, "Not enough arguments for format.");
if (args[argnum].Type != REGT_POINTER) ThrowAbortException(X_FORMAT_ERROR, "Expected a pointer for format %s.", fmt_current.GetChars());
// append
output.AppendFormat(fmt_current.GetChars(), args[argnum].a);
if (!haveargnums) argnum = ++argauto;
else argnum = -1;
break;
}
// int formats (including char)
case 'd':
case 'i':
case 'u':
case 'x':
case 'X':
case 'o':
case 'c':
{
if (argnum < 0 && haveargnums)
ThrowAbortException(X_FORMAT_ERROR, "Cannot mix explicit and implicit arguments.");
in_fmt = false;
// fail if something was found, but it's not an int
if (argnum >= numparam) ThrowAbortException(X_FORMAT_ERROR, "Not enough arguments for format.");
if (args[argnum].Type != REGT_INT &&
args[argnum].Type != REGT_FLOAT) ThrowAbortException(X_FORMAT_ERROR, "Expected a numeric value for format %s.", fmt_current.GetChars());
// append
output.AppendFormat(fmt_current.GetChars(), args[argnum].ToInt());
if (!haveargnums) argnum = ++argauto;
else argnum = -1;
break;
}
// double formats
case 'f':
case 'F':
case 'e':
case 'E':
case 'g':
case 'G':
case 'a':
case 'A':
{
if (argnum < 0 && haveargnums)
ThrowAbortException(X_FORMAT_ERROR, "Cannot mix explicit and implicit arguments.");
in_fmt = false;
// fail if something was found, but it's not a float
if (argnum >= numparam) ThrowAbortException(X_FORMAT_ERROR, "Not enough arguments for format.");
if (args[argnum].Type != REGT_INT &&
args[argnum].Type != REGT_FLOAT) ThrowAbortException(X_FORMAT_ERROR, "Expected a numeric value for format %s.", fmt_current.GetChars());
// append
output.AppendFormat(fmt_current.GetChars(), args[argnum].ToDouble());
if (!haveargnums) argnum = ++argauto;
else argnum = -1;
break;
}
default:
// invalid character
output += fmt_current;
in_fmt = false;
break;
}
}
}
else
{
if (c == '%')
{
if (i + 1 < fmtstring.Len() && fmtstring[i + 1] == '%')
{
output += '%';
i++;
}
else
{
in_fmt = true;
fmt_current = "%";
}
}
else
{
output += c;
}
}
}
ACTION_RETURN_STRING(output);
}
ExpEmit FxFormat::Emit(VMFunctionBuilder *build)
{
// Call DecoRandom to generate a random number.
VMFunction *callfunc;
PSymbol *sym = FindBuiltinFunction(NAME_BuiltinFormat, BuiltinFormat);
assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
assert(((PSymbolVMFunction *)sym)->Function != nullptr);
callfunc = ((PSymbolVMFunction *)sym)->Function;
if (build->FramePointer.Fixed) EmitTail = false; // do not tail call if the stack is in use
int opcode = (EmitTail ? OP_TAIL_K : OP_CALL_K);
for (unsigned i = 0; i < ArgList.Size(); i++)
EmitParameter(build, ArgList[i], ScriptPosition);
build->Emit(opcode, build->GetConstantAddress(callfunc, ATAG_OBJECT), ArgList.Size(), 1);
if (EmitTail)
{
ExpEmit call;
call.Final = true;
return call;
}
ExpEmit out(build, REGT_STRING);
build->Emit(OP_RESULT, 0, REGT_STRING, out.RegNum);
return out;
}
//==========================================================================
//
//

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@ -255,7 +255,6 @@ enum EFxType
EFX_MemberFunctionCall,
EFX_ActionSpecialCall,
EFX_FlopFunctionCall,
EFX_Format,
EFX_VMFunctionCall,
EFX_Sequence,
EFX_CompoundStatement,
@ -1534,26 +1533,6 @@ public:
ExpEmit Emit(VMFunctionBuilder *build);
};
//==========================================================================
//
// FxFormat
//
//==========================================================================
class FxFormat : public FxExpression
{
FArgumentList ArgList;
bool EmitTail;
public:
FxFormat(FArgumentList &args, const FScriptPosition &pos);
~FxFormat();
FxExpression *Resolve(FCompileContext&);
PPrototype *ReturnProto();
ExpEmit Emit(VMFunctionBuilder *build);
};
//==========================================================================
//
// FxVectorBuiltin

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@ -945,3 +945,176 @@ DEFINE_ACTION_FUNCTION(FString, Replace)
return 0;
}
static FString FStringFormat(VM_ARGS)
{
assert(param[0].Type == REGT_STRING);
FString fmtstring = param[0].s().GetChars();
// note: we don't need a real printf format parser.
// enough to simply find the subtitution tokens and feed them to the real printf after checking types.
// https://en.wikipedia.org/wiki/Printf_format_string#Format_placeholder_specification
FString output;
bool in_fmt = false;
FString fmt_current;
int argnum = 1;
int argauto = 1;
// % = starts
// [0-9], -, +, \s, 0, #, . continue
// %, s, d, i, u, fF, eE, gG, xX, o, c, p, aA terminate
// various type flags are not supported. not like stuff like 'hh' modifier is to be used in the VM.
// the only combination that is parsed locally is %n$...
bool haveargnums = false;
for (size_t i = 0; i < fmtstring.Len(); i++)
{
char c = fmtstring[i];
if (in_fmt)
{
if ((c >= '0' && c <= '9') ||
c == '-' || c == '+' || (c == ' ' && fmt_current[fmt_current.Len() - 1] != ' ') || c == '#' || c == '.')
{
fmt_current += c;
}
else if (c == '$') // %number$format
{
if (!haveargnums && argauto > 1)
ThrowAbortException(X_FORMAT_ERROR, "Cannot mix explicit and implicit arguments.");
FString argnumstr = fmt_current.Mid(1);
if (!argnumstr.IsInt()) ThrowAbortException(X_FORMAT_ERROR, "Expected a numeric value for argument number, got '%s'.", argnumstr.GetChars());
argnum = argnumstr.ToLong();
if (argnum < 1 || argnum >= numparam) ThrowAbortException(X_FORMAT_ERROR, "Not enough arguments for format (tried to access argument %d, %d total).", argnum, numparam);
fmt_current = "%";
haveargnums = true;
}
else
{
fmt_current += c;
switch (c)
{
// string
case 's':
{
if (argnum < 0 && haveargnums)
ThrowAbortException(X_FORMAT_ERROR, "Cannot mix explicit and implicit arguments.");
in_fmt = false;
// fail if something was found, but it's not a string
if (argnum >= numparam) ThrowAbortException(X_FORMAT_ERROR, "Not enough arguments for format.");
if (param[argnum].Type != REGT_STRING) ThrowAbortException(X_FORMAT_ERROR, "Expected a string for format %s.", fmt_current.GetChars());
// append
output.AppendFormat(fmt_current.GetChars(), param[argnum].s().GetChars());
if (!haveargnums) argnum = ++argauto;
else argnum = -1;
break;
}
// pointer
case 'p':
{
if (argnum < 0 && haveargnums)
ThrowAbortException(X_FORMAT_ERROR, "Cannot mix explicit and implicit arguments.");
in_fmt = false;
// fail if something was found, but it's not a string
if (argnum >= numparam) ThrowAbortException(X_FORMAT_ERROR, "Not enough arguments for format.");
if (param[argnum].Type != REGT_POINTER) ThrowAbortException(X_FORMAT_ERROR, "Expected a pointer for format %s.", fmt_current.GetChars());
// append
output.AppendFormat(fmt_current.GetChars(), param[argnum].a);
if (!haveargnums) argnum = ++argauto;
else argnum = -1;
break;
}
// int formats (including char)
case 'd':
case 'i':
case 'u':
case 'x':
case 'X':
case 'o':
case 'c':
{
if (argnum < 0 && haveargnums)
ThrowAbortException(X_FORMAT_ERROR, "Cannot mix explicit and implicit arguments.");
in_fmt = false;
// fail if something was found, but it's not an int
if (argnum >= numparam) ThrowAbortException(X_FORMAT_ERROR, "Not enough arguments for format.");
if (param[argnum].Type != REGT_INT &&
param[argnum].Type != REGT_FLOAT) ThrowAbortException(X_FORMAT_ERROR, "Expected a numeric value for format %s.", fmt_current.GetChars());
// append
output.AppendFormat(fmt_current.GetChars(), param[argnum].ToInt());
if (!haveargnums) argnum = ++argauto;
else argnum = -1;
break;
}
// double formats
case 'f':
case 'F':
case 'e':
case 'E':
case 'g':
case 'G':
case 'a':
case 'A':
{
if (argnum < 0 && haveargnums)
ThrowAbortException(X_FORMAT_ERROR, "Cannot mix explicit and implicit arguments.");
in_fmt = false;
// fail if something was found, but it's not a float
if (argnum >= numparam) ThrowAbortException(X_FORMAT_ERROR, "Not enough arguments for format.");
if (param[argnum].Type != REGT_INT &&
param[argnum].Type != REGT_FLOAT) ThrowAbortException(X_FORMAT_ERROR, "Expected a numeric value for format %s.", fmt_current.GetChars());
// append
output.AppendFormat(fmt_current.GetChars(), param[argnum].ToDouble());
if (!haveargnums) argnum = ++argauto;
else argnum = -1;
break;
}
default:
// invalid character
output += fmt_current;
in_fmt = false;
break;
}
}
}
else
{
if (c == '%')
{
if (i + 1 < fmtstring.Len() && fmtstring[i + 1] == '%')
{
output += '%';
i++;
}
else
{
in_fmt = true;
fmt_current = "%";
}
}
else
{
output += c;
}
}
}
return output;
}
DEFINE_ACTION_FUNCTION(FString, Format)
{
PARAM_PROLOGUE;
FString s = FStringFormat(param, defaultparam, numparam, ret, numret);
ACTION_RETURN_STRING(s);
}
DEFINE_ACTION_FUNCTION(FString, AppendFormat)
{
PARAM_SELF_STRUCT_PROLOGUE(FString);
// first parameter is the self pointer
FString s = FStringFormat(param+1, defaultparam, numparam-1, ret, numret);
(*self) += s;
return 0;
}

View File

@ -722,7 +722,7 @@ type_name1(X) ::= BOOL(T). { X.Int = ZCC_Bool; X.SourceLoc = T.SourceLoc; }
type_name1(X) ::= int_type(X).
type_name1(X) ::= FLOAT(T). { X.Int = ZCC_FloatAuto; X.SourceLoc = T.SourceLoc; }
type_name1(X) ::= DOUBLE(T). { X.Int = ZCC_Float64; X.SourceLoc = T.SourceLoc; }
type_name1(X) ::= STRING(T). { X.Int = ZCC_String; X.SourceLoc = T.SourceLoc; }
//type_name1(X) ::= STRING(T). { X.Int = ZCC_String; X.SourceLoc = T.SourceLoc; } // [ZZ] it's handled elsewhere. this particular line only causes troubles in the form of String.Format being invalid.
type_name1(X) ::= VECTOR2(T). { X.Int = ZCC_Vector2; X.SourceLoc = T.SourceLoc; }
type_name1(X) ::= VECTOR3(T). { X.Int = ZCC_Vector3; X.SourceLoc = T.SourceLoc; }
type_name1(X) ::= NAME(T). { X.Int = ZCC_Name; X.SourceLoc = T.SourceLoc; }
@ -994,6 +994,7 @@ decl_flag(X) ::= READONLY(T). { X.Int = ZCC_ReadOnly; X.SourceLoc = T.SourceLoc
decl_flag(X) ::= DEPRECATED(T). { X.Int = ZCC_Deprecated; X.SourceLoc = T.SourceLoc; }
decl_flag(X) ::= VIRTUAL(T). { X.Int = ZCC_Virtual; X.SourceLoc = T.SourceLoc; }
decl_flag(X) ::= OVERRIDE(T). { X.Int = ZCC_Override; X.SourceLoc = T.SourceLoc; }
decl_flag(X) ::= VARARG(T). { X.Int = ZCC_VarArg; X.SourceLoc = T.SourceLoc; }
func_const(X) ::= . { X.Int = 0; X.SourceLoc = stat->sc->GetMessageLine(); }
func_const(X) ::= CONST(T). { X.Int = ZCC_FuncConst; X.SourceLoc = T.SourceLoc; }

View File

@ -1423,10 +1423,11 @@ bool ZCCCompiler::CompileProperties(PClass *type, TArray<ZCC_Property *> &Proper
FString ZCCCompiler::FlagsToString(uint32_t flags)
{
const char *flagnames[] = { "native", "static", "private", "protected", "latent", "final", "meta", "action", "deprecated", "readonly", "funcconst", "abstract" };
const char *flagnames[] = { "native", "static", "private", "protected", "latent", "final", "meta", "action", "deprecated", "readonly", "funcconst", "abstract", "extension", "virtual", "override", "transient", "vararg" };
FString build;
for (int i = 0; i < 12; i++)
for (size_t i = 0; i < countof(flagnames); i++)
{
if (flags & (1 << i))
{
@ -2287,6 +2288,11 @@ void ZCCCompiler::CompileFunction(ZCC_StructWork *c, ZCC_FuncDeclarator *f, bool
if (f->Flags & ZCC_Deprecated) varflags |= VARF_Deprecated;
if (f->Flags & ZCC_Virtual) varflags |= VARF_Virtual;
if (f->Flags & ZCC_Override) varflags |= VARF_Override;
if (f->Flags & ZCC_VarArg) varflags |= VARF_VarArg;
if ((f->Flags & ZCC_VarArg) && !(f->Flags & ZCC_Native))
{
Error(f, "'VarArg' can only be used with native methods");
}
if (f->Flags & ZCC_Action)
{
// Non-Actors cannot have action functions.

View File

@ -136,6 +136,7 @@ static void InitTokenMap()
TOKENDEF (TK_Protected, ZCC_PROTECTED);
TOKENDEF (TK_Latent, ZCC_LATENT);
TOKENDEF (TK_Virtual, ZCC_VIRTUAL);
TOKENDEF (TK_VarArg, ZCC_VARARG);
TOKENDEF (TK_Override, ZCC_OVERRIDE);
TOKENDEF (TK_Final, ZCC_FINAL);
TOKENDEF (TK_Meta, ZCC_META);

View File

@ -36,6 +36,7 @@ enum
ZCC_Virtual = 1 << 13,
ZCC_Override = 1 << 14,
ZCC_Transient = 1 << 15,
ZCC_VarArg = 1 << 16
};
// Function parameter modifiers

View File

@ -308,6 +308,8 @@ enum EPickStart
struct String native
{
native void Replace(String pattern, String replacement);
native static vararg String Format(String fmt, ...);
native vararg void AppendFormat(String fmt, ...);
}
class Floor : Thinker native

View File

@ -90,19 +90,19 @@ class BetaSkull : LostSoul
extend class Actor
{
const SKULLSPEED = 20;
const DEFSKULLSPEED = 20;
void A_SkullAttack(double skullspeed = SKULLSPEED)
void A_SkullAttack(double skullspeed = DEFSKULLSPEED)
{
if (target == null) return;
if (skullspeed <= 0) skullspeed = SKULLSPEED;
if (skullspeed <= 0) skullspeed = DEFSKULLSPEED;
bSkullfly = true;
A_PlaySound(AttackSound, CHAN_VOICE);
A_FaceTarget();
VelFromAngle(skullspeed);
Vel.Z = (target.pos.Z + target.Height/2 - pos.Z) / DistanceBySpeed(target, speed);
Vel.Z = (target.pos.Z + target.Height/2 - pos.Z) / DistanceBySpeed(target, skullspeed);
}
void A_BetaSkullAttack()

View File

@ -50,7 +50,7 @@ extend class PlayerPawn
let player = self.player;
if (PlayerNumber() != consoleplayer)
A_Log(format ("%s is a cheater: give %s\n", player.GetUserName(), name));
A_Log(String.Format ("%s is a cheater: give %s\n", player.GetUserName(), name));
if (player.mo == NULL || player.health <= 0)
{
@ -254,7 +254,7 @@ extend class PlayerPawn
if (type == NULL)
{
if (PlayerNumber() == consoleplayer)
A_Log(format("Unknown item \"%s\"\n", name));
A_Log(String.Format("Unknown item \"%s\"\n", name));
}
else
{
@ -391,7 +391,7 @@ extend class PlayerPawn
if (type == NULL)
{
if (PlayerNumber() == consoleplayer)
A_Log(format("Unknown item \"%s\"\n", name));
A_Log(String.Format("Unknown item \"%s\"\n", name));
}
else
{

View File

@ -156,10 +156,9 @@ class CustomSprite : Actor
override void BeginPlay ()
{
String name;
Super.BeginPlay ();
format(name, "BTIL%04d", args[0] & 0xffff);
String name = String.Format("BTIL%04d", args[0] & 0xffff);
picnum = TexMan.CheckForTexture (name, TexMan.TYPE_Build);
if (!picnum.Exists())
{

View File

@ -115,7 +115,7 @@ class SkyPicker : Actor
if (box == null && args[0] != 0)
{
A_Log(format("Can't find SkyViewpoint %d for sector %d\n", args[0], CurSector.Index()));
A_Log(String.Format("Can't find SkyViewpoint %d for sector %d\n", args[0], CurSector.Index()));
}
else
{