Delete unused new BlitFromEyeTexture() method I ended up not using.

This commit is contained in:
Christopher Bruns 2016-10-02 16:27:43 -04:00
parent 63b28a1d80
commit 5391216756
2 changed files with 0 additions and 21 deletions

View file

@ -576,26 +576,6 @@ void FGLRenderBuffers::BlitToEyeTexture(int eye)
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
}
void FGLRenderBuffers::BlitFromEyeTexture(int eye, GL_IRECT* box)
{
glBindFramebuffer(GL_READ_FRAMEBUFFER, mEyeFBs[eye]);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mOutputFB);
if (box == nullptr)
box = &GLRenderer->mOutputLetterbox;
glBlitFramebuffer(0, 0, mWidth, mHeight,
box->left, box->top, box->width + box->left, box->height + box->top,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
if ((gl.flags & RFL_INVALIDATE_BUFFER) != 0)
{
GLenum attachments[2] = { GL_COLOR_ATTACHMENT0, GL_DEPTH_STENCIL_ATTACHMENT };
glInvalidateFramebuffer(GL_READ_FRAMEBUFFER, 2, attachments);
}
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
}
void FGLRenderBuffers::BindEyeTexture(int eye, int texunit)
{
CreateEyeBuffers(eye);

View file

@ -43,7 +43,6 @@ public:
void BindOutputFB();
void BlitToEyeTexture(int eye);
void BlitFromEyeTexture(int eye, GL_IRECT* box);
void BindEyeTexture(int eye, int texunit);
void BindEyeFB(int eye, bool readBuffer = false);